I'm curious, what are the most random and unusual things you've kept hold of in your extradimensional space?
Partly, this is to help expand a homebrew I'm working on based on the stuff that's lost when a bag of holding is ruptured, but it's probably a larger part sheer curiosity.
I've seldom had access to a bag of holding, but I believe we once smuggled the entire party armoury (all our weapons) past some guards with one!
Speaking on behalf of my players from numerous campaigns - lots and lots and lots of body parts. From pets taken for trophies (hearts, fingers, ears, entire heads, etc.) to parts taken for “I might try and use this in a potion some day!” there always seems to be one person who is fine with having a bunch of old, decaying bits and pieces from a veritable menagerie of sources taking up space in their bag.
An air genasi, who doesn't need to breath. He hung out in there for a solid 3 hours while the rest of the party got captured and put in cells. He popped out, found himself in the storeroom, and sneaked off to rescue the party.
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I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
Speaking on behalf of my players from numerous campaigns - lots and lots and lots of body parts. From pets taken for trophies (hearts, fingers, ears, entire heads, etc.) to parts taken for “I might try and use this in a potion some day!” there always seems to be one person who is fine with having a bunch of old, decaying bits and pieces from a veritable menagerie of sources taking up space in their bag.
To be fair, they wouldn't be decaying for long as there is only 10 minutes of air in there. Oxidation is what causes things to rot.
There's only enough air to support a human for ten minutes. For the bacteria responsible for decomposition it would go on quite a bit longer and most likely be extremely putrid once you opened it up.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
We put all of the party in there , except for the half orc, and it was a race against time to sneak into an orc military base. It was awesome and probably one of my favorite sessions I’ve ever run especially because of the animated armors inside the bag.
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“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
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I'm curious, what are the most random and unusual things you've kept hold of in your extradimensional space?
Partly, this is to help expand a homebrew I'm working on based on the stuff that's lost when a bag of holding is ruptured, but it's probably a larger part sheer curiosity.
I've seldom had access to a bag of holding, but I believe we once smuggled the entire party armoury (all our weapons) past some guards with one!
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Speaking on behalf of my players from numerous campaigns - lots and lots and lots of body parts. From pets taken for trophies (hearts, fingers, ears, entire heads, etc.) to parts taken for “I might try and use this in a potion some day!” there always seems to be one person who is fine with having a bunch of old, decaying bits and pieces from a veritable menagerie of sources taking up space in their bag.
A character with a necklace of adaptation on.
Contraband into and out of an area.
Portable hole filled with water for those desert adventures.
PH filled with the undead.
PH with a "dead" character inside for transport to a cleric.
Portable hole/ bag of holding trap. BOOOOMMMMM!!!!!!! Expensive but fun!
A rubber chicken.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Multiple items from the "Items in a Giant's Bag" table from Storm King's Thunder. My players seem to go out of their way to get me to roll on this.
An air genasi, who doesn't need to breath. He hung out in there for a solid 3 hours while the rest of the party got captured and put in cells. He popped out, found himself in the storeroom, and sneaked off to rescue the party.
I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past, I will turn the inner eye to see its path. Where the fear has gone, there will be nothing. Only I will remain.
- Litany Against Fear, Frank Herbert
millions of animated undead hands
A casket full of trail rations.
There's only enough air to support a human for ten minutes. For the bacteria responsible for decomposition it would go on quite a bit longer and most likely be extremely putrid once you opened it up.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
We put all of the party in there , except for the half orc, and it was a race against time to sneak into an orc military base. It was awesome and probably one of my favorite sessions I’ve ever run especially because of the animated armors inside the bag.
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”