Like, when will the execs/shareholders at Hasbro/WotC look at the numbers and say "That's enough money, we don't want more."?
Because it occurs to me that this will never happen, and so any effort to satisfy that criterion is doomed to fail.
Even if it doesn't upset and alienate the entire customer base.
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When will Hasbro/WotC no longer think that D&D is under-monetized? When will they look at the numbers and say "That's enough money, we don't want more."?
Like, when will the execs/shareholders at Hasbro/WotC look at the numbers and say "That's enough money, we don't want more."?
Because it occurs to me that this will never happen, and so any effort to satisfy that criterion is doomed to fail.
Even if it doesn't upset and alienate the entire customer base.
They never will, and honestly as a business the second they think that they are dead.
Businesses don't succeed to be "status quo". Not in the size and scale that D&D is at. You have to keep thriving and innovating or else you are dead. Those innovations drive profits.
Like, when will the execs/shareholders at Hasbro/WotC look at the numbers and say "That's enough money, we don't want more."?
Because it occurs to me that this will never happen, and so any effort to satisfy that criterion is doomed to fail.
Even if it doesn't upset and alienate the entire customer base.
I view their statement less as a commentary on the raw numbers D&D brings in, and more on the need to diversify its revenue streams.
As history has shown us, D&D as a brand is very susceptible to shocks. It's almost entirely dependent on book sales, and if they put out rules/books that people (especially DMs) don't like for any reason, things get swingy fast. But if they don't change the rules up routinely, things get stale/bloated and decline steadily instead.
But if they can instead unlock recurrent revenue from a VTT (cosmetics/maps and subscription) and licensing to other media (movies/TV/games), they can stick to their strategy of lean first-party releases, supplemented by third parties, and be insulated from the occasional unpopular rulebook.
Rollback Post to RevisionRollBack
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Like, when will the execs/shareholders at Hasbro/WotC look at the numbers and say "That's enough money, we don't want more."?
Because it occurs to me that this will never happen, and so any effort to satisfy that criterion is doomed to fail.
Even if it doesn't upset and alienate the entire customer base.
When will Hasbro/WotC no longer think that D&D is under-monetized? When will they look at the numbers and say "That's enough money, we don't want more."?
They never will, and honestly as a business the second they think that they are dead.
Businesses don't succeed to be "status quo". Not in the size and scale that D&D is at. You have to keep thriving and innovating or else you are dead. Those innovations drive profits.
I don't know......... Do you still have some of their money in your wallet?
I view their statement less as a commentary on the raw numbers D&D brings in, and more on the need to diversify its revenue streams.
As history has shown us, D&D as a brand is very susceptible to shocks. It's almost entirely dependent on book sales, and if they put out rules/books that people (especially DMs) don't like for any reason, things get swingy fast. But if they don't change the rules up routinely, things get stale/bloated and decline steadily instead.
But if they can instead unlock recurrent revenue from a VTT (cosmetics/maps and subscription) and licensing to other media (movies/TV/games), they can stick to their strategy of lean first-party releases, supplemented by third parties, and be insulated from the occasional unpopular rulebook.