GWM is still the highest trend (but not by much). Dual Wielding wins for most attacks per round (and likely able to take advantage of on-hit class features) and second most damaging. Duelist is just edged out for 3rd but takes one full Feat less to achieve the output.
You could easily modify the command lines to include those of course. My guess is that TWF would make up the difference with GWM, the same with on-hit effects on weapons that do an extra die per hit (frost brand and flame tongue, etc)
At the very least, it looks like there is much more parity between the styles picked, which makes the decision more difficult to make!
Yeah I loved the changes to the Light Weapon property in the playtests.
There are a number of factors that I think can cause TWF to close the remaining gap. Plus, GWF by your numbers here only really outshines TWF for 11th+Level Fighters. It'll be exceptionally good for basically every other class, especially Rogue who will be able to get 2 opportunities to land Sneak Attack (even if they don't have the TWF fighting style) while leaving their BA open for Cunning Action.
I've always been of the mind that more attacks is almost always better than more damage; GWM/SS were exceptions to that rule. An extra attack is also an extra chance to hit, which means less variance overall, as well as an extra chance to crit each turn. While the % chance to crit doesn't change, the person with TWF should have a higher number of total crits purely because they're making more attacks (5% of 100 attacks vs 5% of 150 attacks, for example). To this end, I would imagine TWF scales better with advantage and/or increased crit range.
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https://anydice.com/program/2d653
Probably easiest to select “Table” and “Summary”
GWM is still the highest trend (but not by much). Dual Wielding wins for most attacks per round (and likely able to take advantage of on-hit class features) and second most damaging. Duelist is just edged out for 3rd but takes one full Feat less to achieve the output.
(Edited for more clarity of Feats, Abi Mods, at each level
Have you ran data with TWF and hunters/mark/hex/divine favor?
You could easily modify the command lines to include those of course. My guess is that TWF would make up the difference with GWM, the same with on-hit effects on weapons that do an extra die per hit (frost brand and flame tongue, etc)
At the very least, it looks like there is much more parity between the styles picked, which makes the decision more difficult to make!
I applaud the developers on this one 🙂
Yeah I loved the changes to the Light Weapon property in the playtests.
There are a number of factors that I think can cause TWF to close the remaining gap. Plus, GWF by your numbers here only really outshines TWF for 11th+Level Fighters. It'll be exceptionally good for basically every other class, especially Rogue who will be able to get 2 opportunities to land Sneak Attack (even if they don't have the TWF fighting style) while leaving their BA open for Cunning Action.
I've always been of the mind that more attacks is almost always better than more damage; GWM/SS were exceptions to that rule. An extra attack is also an extra chance to hit, which means less variance overall, as well as an extra chance to crit each turn. While the % chance to crit doesn't change, the person with TWF should have a higher number of total crits purely because they're making more attacks (5% of 100 attacks vs 5% of 150 attacks, for example). To this end, I would imagine TWF scales better with advantage and/or increased crit range.