Kudos for getting the reference, if you do! Anyways, my questions don't really fit with the other threads, so, for those who have bought Keys from the Golden Vault and had a chance to read it:
How good are the adventures? How consistent are they in their quality?
How much extra work do you have to make them work well?
How long do you think each adventure would take to complete?
What is the gist of the adventures? I know they're heists, but what is the focus of them? Eg the 4th level Revel's End is to break in to a prison. I'm just wanting to get a feel for the tone, whether they're usable for less...morally ambiguous characters, or if they're all for the criminal type, etc.
How challenging are they? What kind of skill level would the players have to have to make them fun?
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Kudos for getting the reference, if you do! Anyways, my questions don't really fit with the other threads, so, for those who have bought Keys from the Golden Vault and had a chance to read it:
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
new vid just dropped