Nerdimmersion has a new video out where he uses ChatGPT to generate an adventure. While I have seen lots of article headlines and twitter posts about ChatGPT, this was the first time I'd seen it in action and it really surprised me.
(For those not familiar, ChatGPT is an AI chat bot from a company called OpenAI that seems to be pretty advanced).
If you haven't seen the video, I'll link it below, but he starts with a prompt asking the AI to generate a 5e D&D adventure for low level charcaters, and WOW does it come up with something good. he continued to give the AI prompts, and it continued to flesh out the adventure, locations, NPCs, encounters, and even generated an original villain NPC with a 5e stat block.
As I watched I couldn't help but think "This can't be real. There must be a person on the other end, or it's just feeding him parts of a pre-generated adventure that he's never seen before." Frankly the idea that this AI could create this adventure sort of scared me a bit.
So, what do you think of AI-generated D&D adventures? According to NerdImmersion, there are apparently people using ChatGPT to run solo D&D games, using it as their DM.
Would you play an adventure generated by an AI? I mean, I don't have any personal principled reason not to, but I know some people are opposed to the idea of anything created by AI that is usually created by a creative human.
What does this mean for TTPRGs and DMs/GMs? In 2 to 4 years time will we see online VTTs that run an adventure without a DM/GM?
I'm still not sure how I feel about it, it was very surprising to me.
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
If you ask the bot if it can replace a DM, it is a resounding no and gives plenty of reasons why not. You can, with extended conversation, train your session to provide a very DM-like experience except that it just using someone's own dialog rehashed into something else for responses rather than the bot being creative.
If you start a fresh conversation with it and try to make it pretend to be a DM before any interaction, it will either refuse or give a very, very generic example depending on the wording used in the request.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Yes, but this is what I'm trying to understand. I get that the AI "learns" by crawling the web and indexing existing content, but is what the AI have to NI in his video original AI creation based on what it "learned" or did it copy/paste from existing works?
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"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing) You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
is what the AI have to NI in his video original AI creation based on what it "learned" or did it copy/paste from existing works?
Not an expert in AI, but I've done some work around machine learning and what has been called natural language processing in a very non gaming environment, and the short answer is more to the latter than what I think you mean by "learned." ChatGPT output isn't creation so much as procedurally generated based on the corpus of preexisting discourse surrounding the prompt. It's not so much "thinking" so much as stringing words together based on the probability that the words will positively satisfy the asker of the prompt, and pulling that word mixture from preexisting discussions of, in this case, Dungeons and Dragons 5e one shots.
I wouldn't call any of the output original or inspired, but derivative almost to a fault, and a careful reader can see where it doesn't really "know" what it's talking about. One of the key elements of its unacknowledged "ignorance" is the claim others in NI's comments have gravitated toward, "This adventure can be completed in about three hours." It doesn't really know that, and NI seems more uncritically impressed with it, but ChatGPT really has no idea, it just "knows" similar language has been used to account for D&D 5e one shots that also purport to be doable in about 3 hours. I'm curious what a bigger project would look like and how consistent v. broken it would be, like the hypothetical campaign NI said "would" happen.
Basically, I don't know how much infinite runway money was put into ChatGPT, but on a TTRPG front (and to be fair, I saw output derived from the Alien RPG which was much more impressive and engaged with the systems mechanics) NI basically showed us how to reverse engineer Zork (one of the earliest text based computer rpgs, for those who don't know what that is).
Honestly, I'm a little disappointed on this front as the tools I was exposed to almost some 20 years ago were doing similar things (usually something akin to the program had a corpus consisting of the major newspapers, talk show transcripts, and social media/blog trends in a target language, and you could query a briefing on "x" (x being a person, place, event, etc.) and the program would give you a wikipedia style synopsis of what it thinks is the conventional open source wisdom or salient points on said "x"). The output wasn't always as fluid as what we're seeing in ChatGPT (these were also taking non-English sources and providing explainers in English), but in comparing then and now, I see a lot of fluency and even low grade flourish (sounding confident) from the output but an inability for the current projects to be honest when they're not really sure about something. Which is fine for TTRPG, but not in the places that first paid for these technologies in the first place. I guess it's entertaining, but I wouldn't rely on it.
Treantmonk also put out a video where he plays around with ChatGPT. He even has a surprise near the start of his video that shows off some of the power of the tool in question.
I think the question of whether it can replace a DM is the wrong question, or at least a banal one. Obviously we're not there yet. But in terms of making the DM's life easier, I think AI is a lot closer to that - and it's ancillary services like DScryb or Donjon that DMs can use to generate immersive scene descriptions or believable NPCs that are in the crosshairs of current AI like ChatGPT.
I watched the two videos and it's quite interesting; ChatGPT can clearly do a lot. Also, it can serve as a sort of effective Dungeon Master for a D&D like game; A Memnoseye showcases HERE.
All in all, Treantmonk and Nerd Immersion both have decent takes on this. That being said, I think solid and well-designed AI DMs might be just around the corner, not nearly as far away as the two men seem to think.
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BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
ChatGPT - as far as I can tell - simply does with words what the various 'art' AI's do with pictures. It takes existing patterns, and molds them into something vaguely coherent. Or, I suppose I'm a bit of a nay-sayer, maybe it's highly coherent. The thing is, it isn't creative. It's recombining your input with information from a database, and feeding it back to you, but it does not do anything on it's own.
I have two views on AI.
Anything a computer can do can also be done with pieces of paper. It'll be slow, not even glacial but more like continental drift - but a pile of pieces of paper black on one side and white on the other, can do everything a computer can do. So if you imagine a program can be intelligent, then that same program can run on pieces of paper, and be just as intelligent.
A computer, without someone prodding it in some way, is as inanimate as a brick. It does not and cannot take any sort of initiative on it's own. So even if ChatGPT was of super human intelligence, it would do precisely nothing at all without human input.
People talk of AI being dangerous. It's really not. People being stupid is dangerous. So if, say, you give decision making power to AI, and there's a flaw in the logic guiding the AI, well then the AI is going to make bad decisions. Which is bad if it's doing something important, like health monitoring - or threat assessment. But AI is not coming to take over the world, not even the limited world of the GM's chair at our gaming tables.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
From what i have seen, ChatGP is decades away from being a DM replacement. But it is a interesting tool in a DMs hands to help with creating things that would take the DM some time to do by themselves. I think the most interesting feature seen so far, is building encounters. It not only takes some stat blocks from the books, but it can also create new monsters.
In the 3.5 edition of Dungeons & Dragons, grappling is a mechanic that allows characters to physically hold onto each other in combat, with the goal of either immobilizing or pinning the opponent. To initiate a grapple, a character must make an unarmed melee attack roll against their opponent. If the attack hits, the character then makes a grapple check, which is a special type of Strength check.
If the grapple check is successful, the character has established a grapple and both they and their opponent are considered grappled. While grappled, a character cannot move or attack with weapons and is limited to certain actions, such as trying to escape the grapple or pin the opponent. A character can escape a grapple by making a successful Escape Artist check or a Strength check.
In addition, creatures with the Improved Grapple feat have an advantage in grappling as they don't need to make an attack roll to initiate a grapple and gain a +4 bonus on grapple checks.
It's important to note that grappling can be a very powerful tool in combat as it can restrict an opponent's movements and render them unable to attack effectively. However, it can also leave the grappler vulnerable to attacks from other creatures, so it's a tactic that should be used wisely.
I gave Chat GPT a basic idea for a book and had it write out 7 chapters, a prologue chapter and an epilogue chapter.. :) I may just turn in into a real book LOL
I would also really appreciate it if Dndbeyond integrated ChatGPT into their website. I'm not good at English and I'm also dyslexic, but with this tool I can translate everything into Dutch and ask for better readability in the text, which allows me to finally DM well and read the books properly instead of picking out bits and pieces of text and thinking it must be right. Since I've been putting text from the books into ChatGPT to translate it, I've been spending my whole days with D&D :)
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You ask: Are you dutch? i ask you to roll and you hit a natural 20 ;)
For this discussion, I think it's also very much worth qualifying exactly what kind of DM is being discussed. Could the ChatGPT AI replace Matt Mercer? Not likely for a while, at least. However, not every table has a Matt Mercer and many groups are full of introverted people who don't think on their feet well for social scenarios, people who don't have time to plan out how things will play out, or just aren't creative. This is why the licensed adventures are actually popular because it provides a framework for a story and a lot of the fillings for that story that a DM can just pick up and go with.
So, could a machine-learning AI replace this sort of DM, essentially running a documented, licensed adventure more or less as-is based on previous examples of human DMs? Absolutely. If it can't do it right this moment, then very very soon and it's more likely just lacking sufficient input examples to draw from. Such a DM would be a great boon for groups that don't have anyone that feel comfortable DMing or just don't have anyone that want to do it. It may not be a professional-level DM and it may have some bumps and things that don't quite work out just right but then you remember that its just a simulated DM and you and your group work around it.
I think what this whole exploration is going to uncover is that the practical distinction between "learning" and "algorithmic regurgitation" becomes vanishing small. The human brain seems complex, but we're really not that creative individually, and we simply wouldn't recognize the difference between an original homebrew and an adventure assembled from a sufficiently large training set.
I bet that within 10 years, it will have an uncanny ability to entertain us.
Chat gpt would be used to show the scenes and characters described by a real dungeon master. Like up on a 55” tv while playing. With real people sitting in a room, table w dice and maps, dungeon master w panels up. Du from master describes by speaking with his voice talking to the party. “…the group is fearfully walking down a lonely abandoned trail leading back to town.” And the ai should be used to instantly translate and then show it on the tv. Like a horror movie on high res graphics. I tried dungeon ai as a trial campaign, very poor. It is not true AI. It might be a dungeon master in 10-15 more years.
One of the things we generally don’t get is just how sophisticated the human brain is. Roughly 85 billion neurons in total linked in ways we still have little clues for all working to somehow generate our consciousness. By comparison the world’s most complex and fastest supercomputer (for now) contains just under 3 million cpu/gpus in a complex network with a huge memory (several 10s of petabytes). It can be set up to operate as a self learning AI but as complex as it is, it is no where near as sophisticated as a human brain and expecting full consciousness/self realization and self direction is still at the ridiculous level. That said self learning AIs (as opposed to “regurgitation” AIs like CHATGPT) are capable of independant creative “thought” such AIs might well be able to function as independant DMs in the not so distant future. Meanwhile, “regurgitation” AIs could potentially become the authors of essentially all new adventure modules (at least the WOTC official ones) within just a couple of years. Feed in all the official modules as comparison standards and the PHB, MM, DMG & other rulebooks as the initial rules set and have it do comparison runs to teach itself how to write modules for any given level and after about 6 months it would probably be able to turn out comparable modules within hours to a couple of days. Imagine being able to go the “DDB module maker” input your parameters (level 5 outdoor adventure in Ebberon for a ranger, monk, Druid, sorceror and rogue) pay your fee and get an adventure written just for your party graphics and all. It might even be able to project it from a special module reader as well (for an additional price of course).
Would I play an AI-written module? In a hearbeat. In a heartbeat over purchasing a WOTC one. Playing through Rime... which is... so badly written...
Given the ability to include target market/party/player composition as a modifier even more happily so.
"People with a post-tween reading ability" would be one of the descriptors I'd punch in. I'm not asking for Bakker level writing ability, but something beyond Dan Brown/E.L. James level would be nice. Especially if it gave me the ability to use something well-organised like Phandelver as a template. These things will come with time, A.I.'s already coming on in leaps + bounds.
Treantmonk also put out a video where he plays around with ChatGPT. He even has a surprise near the start of his video that shows off some of the power of the tool in question.
I think the question of whether it can replace a DM is the wrong question, or at least a banal one. Obviously we're not there yet. But in terms of making the DM's life easier, I think AI is a lot closer to that - and it's ancillary services like DScryb or Donjon that DMs can use to generate immersive scene descriptions or believable NPCs that are in the crosshairs of current AI like ChatGPT.
This. I think a lot of people are coming to Chat GPT with the wrong presuppositions. Giving it a story or NPC prompt and then being disappointed that it’s answer isn’t as good as a DM’s. But Chat GPT (at least) is not intended to replace humans, but to support them.
I use ChatGPT multiple times a day for work and RPGs. I find that any result it provides gives me between 40-70% of the content I need. From there I edit the output to get it where I want it to be.
I think what is perhaps being missed here that generating 40-70% of what you need and then editing it to fit is a huge boon and a massive time saver.
Nerdimmersion has a new video out where he uses ChatGPT to generate an adventure. While I have seen lots of article headlines and twitter posts about ChatGPT, this was the first time I'd seen it in action and it really surprised me.
(For those not familiar, ChatGPT is an AI chat bot from a company called OpenAI that seems to be pretty advanced).
If you haven't seen the video, I'll link it below, but he starts with a prompt asking the AI to generate a 5e D&D adventure for low level charcaters, and WOW does it come up with something good. he continued to give the AI prompts, and it continued to flesh out the adventure, locations, NPCs, encounters, and even generated an original villain NPC with a 5e stat block.
As I watched I couldn't help but think "This can't be real. There must be a person on the other end, or it's just feeding him parts of a pre-generated adventure that he's never seen before." Frankly the idea that this AI could create this adventure sort of scared me a bit.
So, what do you think of AI-generated D&D adventures? According to NerdImmersion, there are apparently people using ChatGPT to run solo D&D games, using it as their DM.
Would you play an adventure generated by an AI? I mean, I don't have any personal principled reason not to, but I know some people are opposed to the idea of anything created by AI that is usually created by a creative human.
What does this mean for TTPRGs and DMs/GMs? In 2 to 4 years time will we see online VTTs that run an adventure without a DM/GM?
I'm still not sure how I feel about it, it was very surprising to me.
https://www.youtube.com/watch?v=M_qPdz9w3ys&ab_channel=NerdImmersion
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
This was discussed prior here.
If you ask the bot if it can replace a DM, it is a resounding no and gives plenty of reasons why not. You can, with extended conversation, train your session to provide a very DM-like experience except that it just using someone's own dialog rehashed into something else for responses rather than the bot being creative.
If you start a fresh conversation with it and try to make it pretend to be a DM before any interaction, it will either refuse or give a very, very generic example depending on the wording used in the request.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Yes, but this is what I'm trying to understand. I get that the AI "learns" by crawling the web and indexing existing content, but is what the AI have to NI in his video original AI creation based on what it "learned" or did it copy/paste from existing works?
"Orcs are savage raiders and pillagers with stooped postures, low foreheads, and piggish faces with prominent lower canines that resemble tusks." MM p245 (original printing)
You don't OWN your books on DDB: WotC can change them any time. What do you think will happen when OneD&D comes out?
Not an expert in AI, but I've done some work around machine learning and what has been called natural language processing in a very non gaming environment, and the short answer is more to the latter than what I think you mean by "learned." ChatGPT output isn't creation so much as procedurally generated based on the corpus of preexisting discourse surrounding the prompt. It's not so much "thinking" so much as stringing words together based on the probability that the words will positively satisfy the asker of the prompt, and pulling that word mixture from preexisting discussions of, in this case, Dungeons and Dragons 5e one shots.
I wouldn't call any of the output original or inspired, but derivative almost to a fault, and a careful reader can see where it doesn't really "know" what it's talking about. One of the key elements of its unacknowledged "ignorance" is the claim others in NI's comments have gravitated toward, "This adventure can be completed in about three hours." It doesn't really know that, and NI seems more uncritically impressed with it, but ChatGPT really has no idea, it just "knows" similar language has been used to account for D&D 5e one shots that also purport to be doable in about 3 hours. I'm curious what a bigger project would look like and how consistent v. broken it would be, like the hypothetical campaign NI said "would" happen.
Basically, I don't know how much infinite runway money was put into ChatGPT, but on a TTRPG front (and to be fair, I saw output derived from the Alien RPG which was much more impressive and engaged with the systems mechanics) NI basically showed us how to reverse engineer Zork (one of the earliest text based computer rpgs, for those who don't know what that is).
Honestly, I'm a little disappointed on this front as the tools I was exposed to almost some 20 years ago were doing similar things (usually something akin to the program had a corpus consisting of the major newspapers, talk show transcripts, and social media/blog trends in a target language, and you could query a briefing on "x" (x being a person, place, event, etc.) and the program would give you a wikipedia style synopsis of what it thinks is the conventional open source wisdom or salient points on said "x"). The output wasn't always as fluid as what we're seeing in ChatGPT (these were also taking non-English sources and providing explainers in English), but in comparing then and now, I see a lot of fluency and even low grade flourish (sounding confident) from the output but an inability for the current projects to be honest when they're not really sure about something. Which is fine for TTRPG, but not in the places that first paid for these technologies in the first place. I guess it's entertaining, but I wouldn't rely on it.
Jander Sunstar is the thinking person's Drizzt, fight me.
Treantmonk also put out a video where he plays around with ChatGPT. He even has a surprise near the start of his video that shows off some of the power of the tool in question.
I think the question of whether it can replace a DM is the wrong question, or at least a banal one. Obviously we're not there yet. But in terms of making the DM's life easier, I think AI is a lot closer to that - and it's ancillary services like DScryb or Donjon that DMs can use to generate immersive scene descriptions or believable NPCs that are in the crosshairs of current AI like ChatGPT.
To be fair, ChatGPT would be a fun prop for the new perfect edition of the Paranoia TTRPG
Jander Sunstar is the thinking person's Drizzt, fight me.
I watched the two videos and it's quite interesting; ChatGPT can clearly do a lot. Also, it can serve as a sort of effective Dungeon Master for a D&D like game; A Memnoseye showcases HERE.
All in all, Treantmonk and Nerd Immersion both have decent takes on this. That being said, I think solid and well-designed AI DMs might be just around the corner, not nearly as far away as the two men seem to think.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.ChatGPT - as far as I can tell - simply does with words what the various 'art' AI's do with pictures. It takes existing patterns, and molds them into something vaguely coherent. Or, I suppose I'm a bit of a nay-sayer, maybe it's highly coherent. The thing is, it isn't creative. It's recombining your input with information from a database, and feeding it back to you, but it does not do anything on it's own.
I have two views on AI.
People talk of AI being dangerous. It's really not. People being stupid is dangerous. So if, say, you give decision making power to AI, and there's a flaw in the logic guiding the AI, well then the AI is going to make bad decisions. Which is bad if it's doing something important, like health monitoring - or threat assessment. But AI is not coming to take over the world, not even the limited world of the GM's chair at our gaming tables.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
From what i have seen, ChatGP is decades away from being a DM replacement. But it is a interesting tool in a DMs hands to help with creating things that would take the DM some time to do by themselves. I think the most interesting feature seen so far, is building encounters. It not only takes some stat blocks from the books, but it can also create new monsters.
Has anyone tried to get ChatGPT to explain the grapple rules of 3rd edition D&D?
From ChatGPT:
In the 3.5 edition of Dungeons & Dragons, grappling is a mechanic that allows characters to physically hold onto each other in combat, with the goal of either immobilizing or pinning the opponent. To initiate a grapple, a character must make an unarmed melee attack roll against their opponent. If the attack hits, the character then makes a grapple check, which is a special type of Strength check.
If the grapple check is successful, the character has established a grapple and both they and their opponent are considered grappled. While grappled, a character cannot move or attack with weapons and is limited to certain actions, such as trying to escape the grapple or pin the opponent. A character can escape a grapple by making a successful Escape Artist check or a Strength check.
In addition, creatures with the Improved Grapple feat have an advantage in grappling as they don't need to make an attack roll to initiate a grapple and gain a +4 bonus on grapple checks.
It's important to note that grappling can be a very powerful tool in combat as it can restrict an opponent's movements and render them unable to attack effectively. However, it can also leave the grappler vulnerable to attacks from other creatures, so it's a tactic that should be used wisely.
I gave Chat GPT a basic idea for a book and had it write out 7 chapters, a prologue chapter and an epilogue chapter.. :) I may just turn in into a real book LOL
The reditt children cry anytime you mention ChatGPT But I agree with you AI can be used as an amazing tool for DM's.
I would also really appreciate it if Dndbeyond integrated ChatGPT into their website. I'm not good at English and I'm also dyslexic, but with this tool I can translate everything into Dutch and ask for better readability in the text, which allows me to finally DM well and read the books properly instead of picking out bits and pieces of text and thinking it must be right. Since I've been putting text from the books into ChatGPT to translate it, I've been spending my whole days with D&D :)
You ask: Are you dutch? i ask you to roll and you hit a natural 20 ;)
For this discussion, I think it's also very much worth qualifying exactly what kind of DM is being discussed. Could the ChatGPT AI replace Matt Mercer? Not likely for a while, at least. However, not every table has a Matt Mercer and many groups are full of introverted people who don't think on their feet well for social scenarios, people who don't have time to plan out how things will play out, or just aren't creative. This is why the licensed adventures are actually popular because it provides a framework for a story and a lot of the fillings for that story that a DM can just pick up and go with.
So, could a machine-learning AI replace this sort of DM, essentially running a documented, licensed adventure more or less as-is based on previous examples of human DMs? Absolutely. If it can't do it right this moment, then very very soon and it's more likely just lacking sufficient input examples to draw from. Such a DM would be a great boon for groups that don't have anyone that feel comfortable DMing or just don't have anyone that want to do it. It may not be a professional-level DM and it may have some bumps and things that don't quite work out just right but then you remember that its just a simulated DM and you and your group work around it.
:)
I think what this whole exploration is going to uncover is that the practical distinction between "learning" and "algorithmic regurgitation" becomes vanishing small. The human brain seems complex, but we're really not that creative individually, and we simply wouldn't recognize the difference between an original homebrew and an adventure assembled from a sufficiently large training set.
I bet that within 10 years, it will have an uncanny ability to entertain us.
Chat gpt would be used to show the scenes and characters described by a real dungeon master. Like up on a 55” tv while playing. With real people sitting in a room, table w dice and maps, dungeon master w panels up. Du from master describes by speaking with his voice talking to the party. “…the group is fearfully walking down a lonely abandoned trail leading back to town.” And the ai should be used to instantly translate and then show it on the tv. Like a horror movie on high res graphics. I tried dungeon ai as a trial campaign, very poor. It is not true AI. It might be a dungeon master in 10-15 more years.
One of the things we generally don’t get is just how sophisticated the human brain is. Roughly 85 billion neurons in total linked in ways we still have little clues for all working to somehow generate our consciousness. By comparison the world’s most complex and fastest supercomputer (for now) contains just under 3 million cpu/gpus in a complex network with a huge memory (several 10s of petabytes). It can be set up to operate as a self learning AI but as complex as it is, it is no where near as sophisticated as a human brain and expecting full consciousness/self realization and self direction is still at the ridiculous level. That said self learning AIs (as opposed to “regurgitation” AIs like CHATGPT) are capable of independant creative “thought” such AIs might well be able to function as independant DMs in the not so distant future. Meanwhile, “regurgitation” AIs could potentially become the authors of essentially all new adventure modules (at least the WOTC official ones) within just a couple of years. Feed in all the official modules as comparison standards and the PHB, MM, DMG & other rulebooks as the initial rules set and have it do comparison runs to teach itself how to write modules for any given level and after about 6 months it would probably be able to turn out comparable modules within hours to a couple of days. Imagine being able to go the “DDB module maker” input your parameters (level 5 outdoor adventure in Ebberon for a ranger, monk, Druid, sorceror and rogue) pay your fee and get an adventure written just for your party graphics and all. It might even be able to project it from a special module reader as well (for an additional price of course).
Wisea$$ DM and Player since 1979.
Would I play an AI-written module? In a hearbeat. In a heartbeat over purchasing a WOTC one. Playing through Rime... which is... so badly written...
Given the ability to include target market/party/player composition as a modifier even more happily so.
"People with a post-tween reading ability" would be one of the descriptors I'd punch in. I'm not asking for Bakker level writing ability, but something beyond Dan Brown/E.L. James level would be nice. Especially if it gave me the ability to use something well-organised like Phandelver as a template. These things will come with time, A.I.'s already coming on in leaps + bounds.
https://wulfgold.substack.com
Blog - nerd stuff
https://deepdreamgenerator.com/u/wulfgold
A.I. art - also nerd stuff - a gallery of NPC portraits - help yourself.
This. I think a lot of people are coming to Chat GPT with the wrong presuppositions. Giving it a story or NPC prompt and then being disappointed that it’s answer isn’t as good as a DM’s. But Chat GPT (at least) is not intended to replace humans, but to support them.
I use ChatGPT multiple times a day for work and RPGs. I find that any result it provides gives me between 40-70% of the content I need. From there I edit the output to get it where I want it to be.
I think what is perhaps being missed here that generating 40-70% of what you need and then editing it to fit is a huge boon and a massive time saver.