While I am aware there are several games that make use of "odd dice" (d7, d16, d24, d30, d60, etc) I was wondering if anyone actively and consistently uses them in their D&D games, and if so what are some examples of how you use it.
I have had a d30 since about 92, and I use it for certain tables, but I never really gave it much thought in depth until I suddenly realized the other week that 5e has a kind of "30" as a cap in many things.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I do not personally use them, but a few months ago I read a forum post where someone noted they use old number dice for aberrations and other Lovecraftian monsters, as that adds a feeling of extra-dimensionality to the critters and a general sense that they might come from a non-Euclidean space where the rules are fundamentally different. Thought that was a pretty neat idea.
I do not personally use them, but a few months ago I read a forum post where someone noted they use old number dice for aberrations and other Lovecraftian monsters, as that adds a feeling of extra-dimensionality to the critters and a general sense that they might come from a non-Euclidean space where the rules are fundamentally different. Thought that was a pretty neat idea.
That actually sounds really cool. I will have to use that when I next have an abberation encounter.
I've never used them. Outside of roll tables, unless you're homebrewing stuff in like swords that use d7s... there's just no need for anything other than a d4, d6, d8, d10, d12 and a d20. d100 maybe, but most people just use 2d10, all my sets came with a d10 that went up in tens so you could see which was the tens and which was the units - more useful and easier than a ball with 100 nominal sides.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I have a red d30 that I have no idea where I got it from. Had it for decades at this point. I don't think I have used it in a game. I bought a giant d100 (not the weird hollow golf ball, but a apple sized solid die. Someone stole it though.
I had a slightly modified Bag of Tricks that required me to roll a d9 to see what animal I got, but I play online so it was just a matter of typing in an unusual number rather than rolling a fun die.
I have a red d30 that I have no idea where I got it from. Had it for decades at this point. I don't think I have used it in a game. I bought a giant d100 (not the weird hollow golf ball, but a apple sized solid die. Someone stole it though.
Boo on dice thieves!
I have the old original golf ball, and I hate that thing, lol.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I do not personally use them, but a few months ago I read a forum post where someone noted they use old number dice for aberrations and other Lovecraftian monsters, as that adds a feeling of extra-dimensionality to the critters and a general sense that they might come from a non-Euclidean space where the rules are fundamentally different. Thought that was a pretty neat idea.
Oh, that is really cool! I like it!
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I've never used them. Outside of roll tables, unless you're homebrewing stuff in like swords that use d7s... there's just no need for anything other than a d4, d6, d8, d10, d12 and a d20. d100 maybe, but most people just use 2d10, all my sets came with a d10 that went up in tens so you could see which was the tens and which was the units - more useful and easier than a ball with 100 nominal sides.
Well, I mean, I can see (and have heard of ) people using a d20 to roll ability scores, and it isn't that much of a stretch to do the d24 or d30 for that.
I remember when those "tens" dice came out and I laughed because I was all "why don't they just used two different colored d10".
Taught me to suck eggs, that did!
As for the rest, well, I mean, yeah -- any use of dice outside those is going to be a homebrew. Kinda the point lol.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I had a d30 in the 80’s. And it was the weird kind where instead of 1-30, the numbers were -9 to 0, then 1 to 10, then +1 to + 10. Something like that anyway. I don’t know where I got it, what it was for, or where it is now.
And I also had a golf ball d100, though I also don’t know what happened to it. But it was more novelty than actually useful.
I just got it in the past few months, but I kickstarted a special marked d4 (playing card suits) and a d26 (marked with Card rankings Ace through King), I use it sometimes to import some playing card based tables I use for NPC personas and want the ability to have the possibility of dupes than having to reshuffle the deck (oddly dupes come out more often with the rolls). In game prep I sometimes use Tarot as a design/development/inspiration Tool. Kult has a neat system for developing character and story arcs using it. Quick die resolution to Tarot builds is sorta anathema to the methodology of laying Tarot, but I suppose someone could defy the powers that be and create a Tarot tied die set.
Oh, and I play a few games that use "narrative dice" but those are ordinary polyhedrals, just with non numeric markings, and every system has a key on how to convert numbered die rolls to the narrative system (Cypher, whatever FFG called the system that governs a lot of the TTRPGs they made including Star Wars, Modiphius 2d20 system to a slight extent).
Yep, I’m running Dungeon Crawl Classics now (thanks wotc wouldn’t have done it without your stupidity) and it uses them. Instead of advantage / disadvantage you can say a player gets to roll move up/down the dice chain ( ie get to roll a d24 or d30 instead of just a d20, as an example.
Yep, I’m running Dungeon Crawl Classics now (thanks wotc wouldn’t have done it without your stupidity) and it uses them. Instead of advantage / disadvantage you can say a player gets to roll move up/down the dice chain ( ie get to roll a d24 or d30 instead of just a d20, as an example.
THat is cool and good for you, but have you developed anything to use them for in D&D -- that being the point of this and all?
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Yeah DCC uses luck chain with various dice, its an interesting concept.
You can go to Goodman Games and get a nice looking set of dice for mid $30's or if you go to Amazon you can get single color dice for $10. I bought the multi-color dice of unusual size super sized set because they have different colors (I'm sure they did it to get the dice on the cheap) from Goodman, but it makes it easy when you want a player to roll the D7 and you can say (the red one). It's really helped to convert my in shop D&D game over to Dungeon Crawl Classics.
I have two sets of DCC dice. I use them to roll different things.. Like I will use a d5 and roll it against say the players d12. If we get the same number then there is a random encounter. I like doing that.
Yep, I’m running Dungeon Crawl Classics now (thanks wotc wouldn’t have done it without your stupidity) and it uses them. Instead of advantage / disadvantage you can say a player gets to roll move up/down the dice chain ( ie get to roll a d24 or d30 instead of just a d20, as an example.
THat is cool and good for you, but have you developed anything to use them for in D&D -- that being the point of this and all?
Like I said, Advantage/Disadvantage using the other dice rather than just getting to roll two d20's.
Random question:
While I am aware there are several games that make use of "odd dice" (d7, d16, d24, d30, d60, etc) I was wondering if anyone actively and consistently uses them in their D&D games, and if so what are some examples of how you use it.
I have had a d30 since about 92, and I use it for certain tables, but I never really gave it much thought in depth until I suddenly realized the other week that 5e has a kind of "30" as a cap in many things.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I do not personally use them, but a few months ago I read a forum post where someone noted they use old number dice for aberrations and other Lovecraftian monsters, as that adds a feeling of extra-dimensionality to the critters and a general sense that they might come from a non-Euclidean space where the rules are fundamentally different. Thought that was a pretty neat idea.
That actually sounds really cool. I will have to use that when I next have an abberation encounter.
I've never used them. Outside of roll tables, unless you're homebrewing stuff in like swords that use d7s... there's just no need for anything other than a d4, d6, d8, d10, d12 and a d20. d100 maybe, but most people just use 2d10, all my sets came with a d10 that went up in tens so you could see which was the tens and which was the units - more useful and easier than a ball with 100 nominal sides.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I have a red d30 that I have no idea where I got it from. Had it for decades at this point. I don't think I have used it in a game. I bought a giant d100 (not the weird hollow golf ball, but a apple sized solid die. Someone stole it though.
She/Her Player and Dungeon Master
I had a slightly modified Bag of Tricks that required me to roll a d9 to see what animal I got, but I play online so it was just a matter of typing in an unusual number rather than rolling a fun die.
Boo on dice thieves!
I have the old original golf ball, and I hate that thing, lol.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Oh, that is really cool! I like it!
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Well, I mean, I can see (and have heard of ) people using a d20 to roll ability scores, and it isn't that much of a stretch to do the d24 or d30 for that.
I remember when those "tens" dice came out and I laughed because I was all "why don't they just used two different colored d10".
Taught me to suck eggs, that did!
As for the rest, well, I mean, yeah -- any use of dice outside those is going to be a homebrew. Kinda the point lol.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
I had a d30 in the 80’s. And it was the weird kind where instead of 1-30, the numbers were -9 to 0, then 1 to 10, then +1 to + 10. Something like that anyway. I don’t know where I got it, what it was for, or where it is now.
And I also had a golf ball d100, though I also don’t know what happened to it. But it was more novelty than actually useful.
I just got it in the past few months, but I kickstarted a special marked d4 (playing card suits) and a d26 (marked with Card rankings Ace through King), I use it sometimes to import some playing card based tables I use for NPC personas and want the ability to have the possibility of dupes than having to reshuffle the deck (oddly dupes come out more often with the rolls). In game prep I sometimes use Tarot as a design/development/inspiration Tool. Kult has a neat system for developing character and story arcs using it. Quick die resolution to Tarot builds is sorta anathema to the methodology of laying Tarot, but I suppose someone could defy the powers that be and create a Tarot tied die set.
Oh, and I play a few games that use "narrative dice" but those are ordinary polyhedrals, just with non numeric markings, and every system has a key on how to convert numbered die rolls to the narrative system (Cypher, whatever FFG called the system that governs a lot of the TTRPGs they made including Star Wars, Modiphius 2d20 system to a slight extent).
Jander Sunstar is the thinking person's Drizzt, fight me.
Yep, I’m running Dungeon Crawl Classics now (thanks wotc wouldn’t have done it without your stupidity) and it uses them. Instead of advantage / disadvantage you can say a player gets to roll move up/down the dice chain ( ie get to roll a d24 or d30 instead of just a d20, as an example.
THat is cool and good for you, but have you developed anything to use them for in D&D -- that being the point of this and all?
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Yeah DCC uses luck chain with various dice, its an interesting concept.
You can go to Goodman Games and get a nice looking set of dice for mid $30's or if you go to Amazon you can get single color dice for $10. I bought the multi-color dice of unusual size super sized set because they have different colors (I'm sure they did it to get the dice on the cheap) from Goodman, but it makes it easy when you want a player to roll the D7 and you can say (the red one). It's really helped to convert my in shop D&D game over to Dungeon Crawl Classics.
I have two sets of DCC dice. I use them to roll different things.. Like I will use a d5 and roll it against say the players d12. If we get the same number then there is a random encounter. I like doing that.
Like I said, Advantage/Disadvantage using the other dice rather than just getting to roll two d20's.
I use them when I need to make a random decision based on an odd number of choices.