I recently purchased the Magic Item Cards box and while I love the idea of being able to give little cards of dopamine to players, it is driving me crazy that the box doesn't come with all the items included in it listed. I would also like to have recommended value of each of the items as well. Does anyone have a resource that they know about that contains the list of all the items as well as value cost of the items? Thanks in Advance.
Unlike every previous version of the game, 5E does not assign value to magic items because it assumes that you'll be getting them as loot or quest rewards rather than crafting or buying them.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I appreciate that, and I do intend to mainly use magic items as loot/rewards, but I still want to have a list of these 238 cards I have with approximate value so I could reward players appropriately and also if they choose to sell the item I want to be able to have an idea of what it is worth as a DM. It seems like a huge oversight to not have a simple list of the magic items come with the box.
Unless the PC is specifically a magic item broker (and that then asks how do they maintain a profession like while out adventuring?), selling a magic item isn't that different from fencing hot goods, or doing an estate/probate sale. I find the system more fun and up to fate than some sort of Kelly's Blue Book of Magic Trade. That said, as mentioned there are a number of online efforts to come up with reasonable sale prices for magic items.
The problem there is that the purchase prices are frequently (@2/3 time) less than the crafting price .
Only for common and uncommon, which rather supports their classification as something simple enough that a dedicated craftsman can acquire the necessary materials in bulk. The crafting cost for rare and higher is the minimum you would be paying to buy. That said, crafting itself is not particularly accommodating, but that’s a different design choice, and personally I think it gives proper weight to the significance of the high end items.
Also, the DMG did provide price ranges for magic items based on rarity. Honestly, I think that fits better than static assigned values, although it might have been better to set a roll formula rather than a number range.
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I recently purchased the Magic Item Cards box and while I love the idea of being able to give little cards of dopamine to players, it is driving me crazy that the box doesn't come with all the items included in it listed. I would also like to have recommended value of each of the items as well. Does anyone have a resource that they know about that contains the list of all the items as well as value cost of the items? Thanks in Advance.
Nothing official, but the list I use is expanded from Eventyr Games Wanderer's Guide to Merchants & Magic. Hope this is helpful
Eventyr Apps (eventyrgames.com)
Unlike every previous version of the game, 5E does not assign value to magic items because it assumes that you'll be getting them as loot or quest rewards rather than crafting or buying them.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I appreciate that, and I do intend to mainly use magic items as loot/rewards, but I still want to have a list of these 238 cards I have with approximate value so I could reward players appropriately and also if they choose to sell the item I want to be able to have an idea of what it is worth as a DM. It seems like a huge oversight to not have a simple list of the magic items come with the box.
Awesome resource, thank you.
5e gamified magic item sales as a downtime activity in Xanathar's.
https://www.dndbeyond.com/sources/xgte/downtime-revisited#SellingaMagicItem
Unless the PC is specifically a magic item broker (and that then asks how do they maintain a profession like while out adventuring?), selling a magic item isn't that different from fencing hot goods, or doing an estate/probate sale. I find the system more fun and up to fate than some sort of Kelly's Blue Book of Magic Trade. That said, as mentioned there are a number of online efforts to come up with reasonable sale prices for magic items.
Jander Sunstar is the thinking person's Drizzt, fight me.
The problem there is that the purchase prices are frequently (@2/3 time) less than the crafting price .
Wisea$$ DM and Player since 1979.
Only for common and uncommon, which rather supports their classification as something simple enough that a dedicated craftsman can acquire the necessary materials in bulk. The crafting cost for rare and higher is the minimum you would be paying to buy. That said, crafting itself is not particularly accommodating, but that’s a different design choice, and personally I think it gives proper weight to the significance of the high end items.
Also, the DMG did provide price ranges for magic items based on rarity. Honestly, I think that fits better than static assigned values, although it might have been better to set a roll formula rather than a number range.