So i love the Lost Mine of Phandelver. It is just a perfect set of well written, basic, lower level adventures and stories that can be repeated so many times.
I was wondering if there are any other Medium size adventure series out there like it?
The large books with adventures can be intimidating, whereas LMoP was so easy to get into and adventure solo or with a group of friends.
Check out Dragon of Icespire Peak - set in the same area and can easily be scaled up to be a continuation or you could play new characters in the area too!
DOSI, DOIP, and LMOP are really, in my opinion, the only decent "official" content that has been published, and none of them are without their problems. They can all be fixed, but in general, as products that are aimed towards beginner players AND DMs, that's not necessarily going to be easily recognized or achieved by these newbros. All can be intertwined, and Phandelver is a great adventuring hub for any adventuring group. Additionally, there is plenty of room to add adventures created by the DMs, whether original material, or by gleaning from material from the region's past (easily found in printed content from past editions of the game).
If you're new and read this, go check out videos on these three starter sets by Bob World Builder and Matthew Perkins, and if memory serves, the Dungeon Dudes also did some videos on how to adjust these. Do it before you start your campaign, and see if making changes or running it as it is, is best for you.
So i love the Lost Mine of Phandelver. It is just a perfect set of well written, basic, lower level adventures and stories that can be repeated so many times.
I was wondering if there are any other Medium size adventure series out there like it?
The large books with adventures can be intimidating, whereas LMoP was so easy to get into and adventure solo or with a group of friends.
Thanks
You kind of have to supply your own connective tissue if you want to turn them into a proper "campaign", but the lower-level adventures in Candlekeep Mysteries are generally solid to very good
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
What is exactly it that you find intimidating about the other adventures?
If you want low level stuff, then Dragons of Stormwreck Isle and Waterdeep: Dragon Heist are your main options for single adventures. Ghosts of Saltmarsh, Journeys Through the Radiant Citadel, Keys from the Golden Vault and Tales from the Yawning Portal are anthologies and contain low level adventures (GoS and TftYT have several multilevel adventures, the others have single level one-shots).
If it's book size, then Dragon of Icespire Peak and Dragons of Stormwreck Isle are the only official ones that are that small really, with Light of Xaryxis (included in the Spelljammer being a possible contender, but it's levels 5-8).
If it's how long the adventure lasts, then in addition to the ones I've mentioned, you can add Waterdeep: Dragon Heist to the list.
It really depends on what you're after. Most of them are fine and aren't really much harder to run than LMoP. My wife would probably warn you from doing Waterdeep: Dragon Heist - I haven't read or played it yet, but my wife is prepping it and has commented that there are a lot of unique NPCs to track. Other than that, though? There's not a lot more to worry about. I actually found that LMoP was the hardest to run, so far. Trying to railroad the players so they had enough experience to move forward despite the plot pushing them away while trying to not make the players feel railroaded was a problem posed by a major failing in the writing in my opinion. There were other issues that presented challenges that aren't quite the same level as in others too. In short, I don't think you have to worry about the difficulty of running the other adventures - if you managed to get through and enjoy LMoP without much problem, then the others will probably be fine. It's more a question of genre and taste, which we can help you with but you'll have to tell us what you enjoy.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
So i love the Lost Mine of Phandelver. It is just a perfect set of well written, basic, lower level adventures and stories that can be repeated so many times.
I was wondering if there are any other Medium size adventure series out there like it?
The large books with adventures can be intimidating, whereas LMoP was so easy to get into and adventure solo or with a group of friends.
Thanks
You kind of have to supply your own connective tissue if you want to turn them into a proper "campaign", but the lower-level adventures in Candlekeep Mysteries are generally solid to very good
All of that stuff is poorly rehashed content from past editions of the game. Quite frankly, I'm not at all interested in the vast majority of official 5e content. The starter sets were done MOSTLY very well, and even if you run them straight out of the box, are fun. You can definitely string them together, and by taking a little time, adjust the difficulty level of every single adventure, if the group has progressed past the intended target level range. I don't want to discourage anybody from giving them a go, quite the opposite. I think they are an excellent springboard for a lengthy campaign, especially if the DM is prepared to do a bit of research into older content from the setting, and go off that.
So i love the Lost Mine of Phandelver. It is just a perfect set of well written, basic, lower level adventures and stories that can be repeated so many times.
I was wondering if there are any other Medium size adventure series out there like it?
The large books with adventures can be intimidating, whereas LMoP was so easy to get into and adventure solo or with a group of friends.
Thanks
You kind of have to supply your own connective tissue if you want to turn them into a proper "campaign", but the lower-level adventures in Candlekeep Mysteries are generally solid to very good
All of that stuff is poorly rehashed content from past editions of the game. Quite frankly, I'm not at all interested in the vast majority of official 5e content. The starter sets were done MOSTLY very well, and even if you run them straight out of the box, are fun. You can definitely string them together, and by taking a little time, adjust the difficulty level of every single adventure, if the group has progressed past the intended target level range. I don't want to discourage anybody from giving them a go, quite the opposite. I think they are an excellent springboard for a lengthy campaign, especially if the DM is prepared to do a bit of research into older content from the setting, and go off that.
Ok, is there something outside of WotC's official content you'd steer a player to instead?
For instance, I like the Humblewood setting/adventure put out by Hit Point Press. If you liked the Disney Robinhood cartoon, or Zootopia, or just anthropomorphic animals, you'll dig this. Character races are chosen from varieties of "Birdfolk" (ravens, hawks, sparrow, owls, chickens) and Humblefolk (Raccoons, Hedgehogs, Deer, Mice etc). Adventure goes from 1 to 5, maybe 6 if PCs get up to some heavy heroics. Game can be played with light lore engagement, but there's a whole pantheon and politics that can be dived into pretty deeply. There are a few free adventures available on Hit Points website, and there's a new book of adventures coming out.
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Jander Sunstar is the thinking person's Drizzt, fight me.
You kind of have to supply your own connective tissue if you want to turn them into a proper "campaign", but the lower-level adventures in Candlekeep Mysteries are generally solid to very good
All of that stuff is poorly rehashed content from past editions of the game.
Yeah, you're going to have to explain yourself here, because otherwise I think you may have just called Mark Hulmes a hack
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You kind of have to supply your own connective tissue if you want to turn them into a proper "campaign", but the lower-level adventures in Candlekeep Mysteries are generally solid to very good
All of that stuff is poorly rehashed content from past editions of the game.
Yeah, you're going to have to explain yourself here, because otherwise I think you may have just called Mark Hulmes a hack
My apologies, I was confusing it with almost every other bit of "official" content they've published. And don't go putting words in my mouth, I I call somebody a hack, I will very clearly use the words "is a hack".
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So i love the Lost Mine of Phandelver. It is just a perfect set of well written, basic, lower level adventures and stories that can be repeated so many times.
I was wondering if there are any other Medium size adventure series out there like it?
The large books with adventures can be intimidating, whereas LMoP was so easy to get into and adventure solo or with a group of friends.
Thanks
Check out Dragon of Icespire Peak - set in the same area and can easily be scaled up to be a continuation or you could play new characters in the area too!
I’m pretty sure they’re planning an expansion to Phandelver. I want to say later this year.
Dragons of Stormwreck Isle is pretty good.
I really like D&D, especially Ravenloft, Exandria and the Upside Down from Stranger Things. My pronouns are she/they (genderfae).
DOSI, DOIP, and LMOP are really, in my opinion, the only decent "official" content that has been published, and none of them are without their problems. They can all be fixed, but in general, as products that are aimed towards beginner players AND DMs, that's not necessarily going to be easily recognized or achieved by these newbros. All can be intertwined, and Phandelver is a great adventuring hub for any adventuring group. Additionally, there is plenty of room to add adventures created by the DMs, whether original material, or by gleaning from material from the region's past (easily found in printed content from past editions of the game).
If you're new and read this, go check out videos on these three starter sets by Bob World Builder and Matthew Perkins, and if memory serves, the Dungeon Dudes also did some videos on how to adjust these. Do it before you start your campaign, and see if making changes or running it as it is, is best for you.
EDIT: That should be "official 5e" content.
You kind of have to supply your own connective tissue if you want to turn them into a proper "campaign", but the lower-level adventures in Candlekeep Mysteries are generally solid to very good
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
What is exactly it that you find intimidating about the other adventures?
If you want low level stuff, then Dragons of Stormwreck Isle and Waterdeep: Dragon Heist are your main options for single adventures. Ghosts of Saltmarsh, Journeys Through the Radiant Citadel, Keys from the Golden Vault and Tales from the Yawning Portal are anthologies and contain low level adventures (GoS and TftYT have several multilevel adventures, the others have single level one-shots).
If it's book size, then Dragon of Icespire Peak and Dragons of Stormwreck Isle are the only official ones that are that small really, with Light of Xaryxis (included in the Spelljammer being a possible contender, but it's levels 5-8).
If it's how long the adventure lasts, then in addition to the ones I've mentioned, you can add Waterdeep: Dragon Heist to the list.
It really depends on what you're after. Most of them are fine and aren't really much harder to run than LMoP. My wife would probably warn you from doing Waterdeep: Dragon Heist - I haven't read or played it yet, but my wife is prepping it and has commented that there are a lot of unique NPCs to track. Other than that, though? There's not a lot more to worry about. I actually found that LMoP was the hardest to run, so far. Trying to railroad the players so they had enough experience to move forward despite the plot pushing them away while trying to not make the players feel railroaded was a problem posed by a major failing in the writing in my opinion. There were other issues that presented challenges that aren't quite the same level as in others too. In short, I don't think you have to worry about the difficulty of running the other adventures - if you managed to get through and enjoy LMoP without much problem, then the others will probably be fine. It's more a question of genre and taste, which we can help you with but you'll have to tell us what you enjoy.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
All of that stuff is poorly rehashed content from past editions of the game. Quite frankly, I'm not at all interested in the vast majority of official 5e content. The starter sets were done MOSTLY very well, and even if you run them straight out of the box, are fun. You can definitely string them together, and by taking a little time, adjust the difficulty level of every single adventure, if the group has progressed past the intended target level range. I don't want to discourage anybody from giving them a go, quite the opposite. I think they are an excellent springboard for a lengthy campaign, especially if the DM is prepared to do a bit of research into older content from the setting, and go off that.
Ok, is there something outside of WotC's official content you'd steer a player to instead?
For instance, I like the Humblewood setting/adventure put out by Hit Point Press. If you liked the Disney Robinhood cartoon, or Zootopia, or just anthropomorphic animals, you'll dig this. Character races are chosen from varieties of "Birdfolk" (ravens, hawks, sparrow, owls, chickens) and Humblefolk (Raccoons, Hedgehogs, Deer, Mice etc). Adventure goes from 1 to 5, maybe 6 if PCs get up to some heavy heroics. Game can be played with light lore engagement, but there's a whole pantheon and politics that can be dived into pretty deeply. There are a few free adventures available on Hit Points website, and there's a new book of adventures coming out.
Jander Sunstar is the thinking person's Drizzt, fight me.
Yeah, you're going to have to explain yourself here, because otherwise I think you may have just called Mark Hulmes a hack
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
My apologies, I was confusing it with almost every other bit of "official" content they've published. And don't go putting words in my mouth, I I call somebody a hack, I will very clearly use the words "is a hack".