Hi, I was thinking about this and an evil thought came into my mind.
An enemy has it's movement speed reduced by 20 via the Weight of Sorrow ability from the Shadow Spirit Stat block.
The enemy normally has 30ft of movement, but now it is reduced by 20ft, so they only have ten movement left.
The enemy is then knocked prone.
Here is the question, does that enemy need to spend only 5ft of movement to get up from Prone? Or are they actually not able to get up from Prone at all, since they don't have fifteen movement left to spend?
Hi, I was thinking about this and an evil thought came into my mind.
An enemy has it's movement speed reduced by 20 via the Weight of Sorrow ability from the Shadow Spirit Stat block.
The enemy normally has 30ft of movement, but now it is reduced by 20ft, so they only have ten movement left.
The enemy is then knocked prone.
Here is the question, does that enemy need to spend only 5ft of movement to get up from Prone? Or are they actually not able to get up from Prone at all, since they don't have fifteen movement left to spend?
I'd say the latter. That it is half your normal move. Otherwise, someone whose movement is reduced to 0 could still get up from prone, since half 0 is 0.
RAW covers prone at 0 movement; there's a specific line that says "you cannot stand up from prone if your movement speed is 0". I would say that otherwise the half calculation is applied after all reductions; being prone is supposed to be inconvenient, but I don't think you can actually be pinned by speed reductions short of 0.
Hi, I was thinking about this and an evil thought came into my mind.
An enemy has it's movement speed reduced by 20 via the Weight of Sorrow ability from the Shadow Spirit Stat block.
The enemy normally has 30ft of movement, but now it is reduced by 20ft, so they only have ten movement left.
The enemy is then knocked prone.
Here is the question, does that enemy need to spend only 5ft of movement to get up from Prone? Or are they actually not able to get up from Prone at all, since they don't have fifteen movement left to spend?
I'd say the latter. That it is half your normal move. Otherwise, someone whose movement is reduced to 0 could still get up from prone, since half 0 is 0.
RAW covers prone at 0 movement; there's a specific line that says "you cannot stand up from prone if your movement speed is 0". I would say that otherwise the half calculation is applied after all reductions; being prone is supposed to be inconvenient, but I don't think you can actually be pinned by speed reductions short of 0.
It is so counter-intuitive. A logical person would say "Then I slow myself down to 2' per round, stand up, costing me 1' and speed up again to my full movement."
Not like you are literally moving half your movement to stand up.
There's no way to deliberately reduce your speed that I'm aware of. If you're prone and lacking other modifiers, your speed is 30 and it takes 15 to stand up. If you're prone and your speed is somehow 5 or less, you can stand up and that's it for moving this turn on a typical 5 ft square grid.
If you have a movement boost, then spending half your movement to stand up applies to your adjusted movement (so a centaur monk with a movement of 70 would spend 35 movement to stand). It should work the same way with speed reductions.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Remember... this really isn't about distance. It's time. The amount of time it takes for you to get up in a 6 second period is reduced as you are having to stand up instead of already running. The time it takes is about a second or 2 at least.. especially during a battle situation. So whether your movement is 30' a round or 75', it still takes you 2-3 seconds to stand up. Wasting that momentum you would normally have had starting from a standing position. This is how it made sense to me and kept it even across the board.
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Hi, I was thinking about this and an evil thought came into my mind.
An enemy has it's movement speed reduced by 20 via the Weight of Sorrow ability from the Shadow Spirit Stat block.
The enemy normally has 30ft of movement, but now it is reduced by 20ft, so they only have ten movement left.
The enemy is then knocked prone.
Here is the question, does that enemy need to spend only 5ft of movement to get up from Prone? Or are they actually not able to get up from Prone at all, since they don't have fifteen movement left to spend?
RAW covers prone at 0 movement; there's a specific line that says "you cannot stand up from prone if your movement speed is 0". I would say that otherwise the half calculation is applied after all reductions; being prone is supposed to be inconvenient, but I don't think you can actually be pinned by speed reductions short of 0.
There's no way to deliberately reduce your speed that I'm aware of. If you're prone and lacking other modifiers, your speed is 30 and it takes 15 to stand up. If you're prone and your speed is somehow 5 or less, you can stand up and that's it for moving this turn on a typical 5 ft square grid.
If you have a movement boost, then spending half your movement to stand up applies to your adjusted movement (so a centaur monk with a movement of 70 would spend 35 movement to stand). It should work the same way with speed reductions.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There's no set rule regarding when during the turn a character can activate such abilities or items, so that comes down to GM's call.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Remember... this really isn't about distance. It's time. The amount of time it takes for you to get up in a 6 second period is reduced as you are having to stand up instead of already running. The time it takes is about a second or 2 at least.. especially during a battle situation. So whether your movement is 30' a round or 75', it still takes you 2-3 seconds to stand up. Wasting that momentum you would normally have had starting from a standing position. This is how it made sense to me and kept it even across the board.