Does anyone know how I can make a homebrew item change my creature type from humanoid to undead? I can't see an option in the modifiers list that would work.
Nystul's magic aura, 2nd level spell which gives the benefit you're looking for without the item if you cast it for an in game month and no one dispels it.
Nystul's magic aura, 2nd level spell which gives the benefit you're looking for without the item if you cast it for an in game month and no one dispels it.
That will make a humanoid creature show up as being undead for the purposes of detection magic, but it won't actually change their type or make spells and effects that target undead react to them (in other words, Detect Evil & Good will show them as undead, but a paladin's smite ability won't get the extra D8 damage). I think OP wanted something that would actually make their character undead?
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Divine smite wouldn't trigger since its a feature I would think but any spells that affect things are or are not undead should still function as if they would be.
From Nystul's magic Aura Mask. You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
You can use this spell to get as close to being undead without actually being undead, anything else is up to GM discretion as there are no real rules for becoming undead besides older editions for becoming a lich or some stuff in CoS. The last part of mask I could argue can be twisted into saying that spells like hold person would no longer work since he wouldn't register as humanoid. In theory this also works for becoming seen as a different race by magic items like a moonblade which requires elvish family lineage.
Granted in the context of the spell's previous sentence, it starts off by saying specifically detection of creature types of magic and effects, this is the only possible solution outside of GM intervention or wish that stays within the rules.
As for making an item or race on D&D beyond, we haven't progressed our calcium levels enough to add undead as a creature type through race creation as far as I looked when creating a race from scratch and trying to use humans as a template to change type.
Nystul's Magic Aura fools anything that depends on identifying the creature's type, but has no impact on effects that passively impact those types differently.
A Humanoid (Aura: Undead) would still be able to enter the area of a Hallow spell, and would still be susceptible to spells like Hold Person.
The main value to Magic Aura is to deceive Divination spells, and bypass or trip triggers. Allowing a 2nd level, 24 hour spell to make a PC immune to a significant swath of spells would be extremely overpowered.
Monstrosity is the most generic creature type, I don't think they're specifically punished or rewarded by anything. If there are effects that do, they're rarehttps://mobdro.bio/ .
Does anyone know how I can make a homebrew item change my creature type from humanoid to undead? I can't see an option in the modifiers list that would work.
TIA
Nystul's magic aura, 2nd level spell which gives the benefit you're looking for without the item if you cast it for an in game month and no one dispels it.
If you mean DnDbeyond homebrew, try a homebrew race. You can make a duplicate of the current race and change the creature type.
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That will make a humanoid creature show up as being undead for the purposes of detection magic, but it won't actually change their type or make spells and effects that target undead react to them (in other words, Detect Evil & Good will show them as undead, but a paladin's smite ability won't get the extra D8 damage). I think OP wanted something that would actually make their character undead?
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Divine smite wouldn't trigger since its a feature I would think but any spells that affect things are or are not undead should still function as if they would be.
From Nystul's magic Aura
Mask. You change the way the target appears to spells and magical effects that detect creature types, such as a paladin’s Divine Sense or the trigger of a symbol spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that alignment.
You can use this spell to get as close to being undead without actually being undead, anything else is up to GM discretion as there are no real rules for becoming undead besides older editions for becoming a lich or some stuff in CoS. The last part of mask I could argue can be twisted into saying that spells like hold person would no longer work since he wouldn't register as humanoid. In theory this also works for becoming seen as a different race by magic items like a moonblade which requires elvish family lineage.
Granted in the context of the spell's previous sentence, it starts off by saying specifically detection of creature types of magic and effects, this is the only possible solution outside of GM intervention or wish that stays within the rules.
As for making an item or race on D&D beyond, we haven't progressed our calcium levels enough to add undead as a creature type through race creation as far as I looked when creating a race from scratch and trying to use humans as a template to change type.
Nystul's Magic Aura fools anything that depends on identifying the creature's type, but has no impact on effects that passively impact those types differently.
A Humanoid (Aura: Undead) would still be able to enter the area of a Hallow spell, and would still be susceptible to spells like Hold Person.
The main value to Magic Aura is to deceive Divination spells, and bypass or trip triggers. Allowing a 2nd level, 24 hour spell to make a PC immune to a significant swath of spells would be extremely overpowered.
Do you guys have any way of making a creature a plant type for a certain duration?
Monstrosity is the most generic creature type, I don't think they're specifically punished or rewarded by anything. If there are effects that do, they're rare https://mobdro.bio/ .