It does read like a mismatch in campaign and players, but fault is difficult to identify in those situations. Wires get crossed, and there's no single point to show who were responsible for it.
Where to go from here? It's always about communication. If it's not working in-game, discuss it between sessions. Come to an agreement of some sort (even if that agreement ends up with everyone going their own way—it is sometimes for the best if only rarely).
How pliant is the campaign? How pliant are the players? If both are rigid (and there's little fault in that as they both have their place), something's going to shatter if they're not aligned.
If it's not going the way you want, can you work with the direction it's heading? If not, come to an agreement as noted above. Corralling players only works when players want to be corralled, and once players have had a taste of control, they rarely accept being made to get back onto the trail.
The mindset that saviors should get everything they want is very "The Boys". The "heroes" are the bad people in that story. Without PR covering for them, the people will not accept it. If the players want to be the villains but you don't, come to an agreement as noted above. If the players don't want to be the villains but insist on acting like The Boys, come to an agreement as noted above.
Just remember, sometimes people think they want the same thing only to find out they had different ideas. That's just a risk of being Human. It's how we go from there that matters, and sometimes the best solution isn't the one we hoped to have.
Rollback Post to RevisionRollBack
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
To post a comment, please login or register a new account.
It does read like a mismatch in campaign and players, but fault is difficult to identify in those situations. Wires get crossed, and there's no single point to show who were responsible for it.
Where to go from here? It's always about communication. If it's not working in-game, discuss it between sessions. Come to an agreement of some sort (even if that agreement ends up with everyone going their own way—it is sometimes for the best if only rarely).
How pliant is the campaign? How pliant are the players? If both are rigid (and there's little fault in that as they both have their place), something's going to shatter if they're not aligned.
If it's not going the way you want, can you work with the direction it's heading? If not, come to an agreement as noted above. Corralling players only works when players want to be corralled, and once players have had a taste of control, they rarely accept being made to get back onto the trail.
The mindset that saviors should get everything they want is very "The Boys". The "heroes" are the bad people in that story. Without PR covering for them, the people will not accept it. If the players want to be the villains but you don't, come to an agreement as noted above. If the players don't want to be the villains but insist on acting like The Boys, come to an agreement as noted above.
Just remember, sometimes people think they want the same thing only to find out they had different ideas. That's just a risk of being Human. It's how we go from there that matters, and sometimes the best solution isn't the one we hoped to have.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.