My apologies if this has been discussed often, I could not find it in the search.
I don't understand how the homebrew approval system works for campaigns. I homebrew most of my magic items and some feats and want my players to continue to be able to use them on dndbeyond. I don't understand why I need to submit them for public exposure so that my players can use them. I fully understand the desire to prevent copyright violations and obscenity etc. being published on your site, but I really don't want to publish anything to anyone but my players and can't see how that is possible. This is especially noticeable when homebrew is nixed for being too similar to existing items/feats, that may be the case for wider publication but those minor differences are still important for our game.
Can we get something like a 'Publish to Campaign Only' button? Or make items that are pre-release by the DM visible to players?
In fact, there is absolutely NO NEED to submit and publish any homebrew in order to share them. It is enough joining a campaign, without even the need for a Master Tier subscription.
In fact, there is absolutely NO NEED to submit and publish any homebrew in order to share them. It is enough joining a campaign, without even the need for a Master Tier subscription.
I don't understand how this allows him to make a magic item for his campaign only. How would we edit said magic items.
Homebrew data that is still private is automatically shared with any other users in a campaign with the creator. The creator of a homebrew whatever can edit it at any time if its still private. It's only published homebrew data that requires creating a new version to make changes.
The 'Publish to Campaign Only' is the default behavior as soon as you create something and start/join a campaign.
You only need to Publish something if you want to share it with the entire DDB community.
The question of the original poster was about sharing. Any homebrew piece that you have in Homebrew collection will be shared in any campaign slots, provided that the other users in that campaign allow the homebrew on the first page of the character sheet.
If the players or the DM want to modify the homebrew pieces of other users, they can't. They need to replicate the homebrew on their own or pass through submission and approval.
Thank you for your response, several times players have reported not seeing an item on their 'add' list and I have had the same experience editing their character sheets as a DM. Does it takes time for the item to process? For example I created https://www.dndbeyond.com/magic-items/147208-armor-of-displacement-hide today, and can't assign it to a PC in one of my campaigns. I don't care if it gets published, just want to be able to assign it.
Edit: nevermind, he did not have homebrew enabled.
If your players have enabled the Homebrew content on the first page of their character editor, it should be automatic. They should be able to see and use your item.
I guess sometimes it can be a cache problem, so refreshing the character sheet page should do the trick.
Also, the Add item list it pre-selected to check for Proficient. If it's an item that they are not proficient in, then it won't show until they un-check Proficient.
My apologies if this has been discussed often, I could not find it in the search.
I don't understand how the homebrew approval system works for campaigns. I homebrew most of my magic items and some feats and want my players to continue to be able to use them on dndbeyond. I don't understand why I need to submit them for public exposure so that my players can use them. I fully understand the desire to prevent copyright violations and obscenity etc. being published on your site, but I really don't want to publish anything to anyone but my players and can't see how that is possible. This is especially noticeable when homebrew is nixed for being too similar to existing items/feats, that may be the case for wider publication but those minor differences are still important for our game.
Can we get something like a 'Publish to Campaign Only' button? Or make items that are pre-release by the DM visible to players?
Thanks, Andrew
In fact, there is absolutely NO NEED to submit and publish any homebrew in order to share them. It is enough joining a campaign, without even the need for a Master Tier subscription.
Homebrew data that is still private is automatically shared with any other users in a campaign with the creator. The creator of a homebrew whatever can edit it at any time if its still private. It's only published homebrew data that requires creating a new version to make changes.
The 'Publish to Campaign Only' is the default behavior as soon as you create something and start/join a campaign.
You only need to Publish something if you want to share it with the entire DDB community.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.
The question of the original poster was about sharing. Any homebrew piece that you have in Homebrew collection will be shared in any campaign slots, provided that the other users in that campaign allow the homebrew on the first page of the character sheet.
If the players or the DM want to modify the homebrew pieces of other users, they can't. They need to replicate the homebrew on their own or pass through submission and approval.
Thank you for your response, several times players have reported not seeing an item on their 'add' list and I have had the same experience editing their character sheets as a DM. Does it takes time for the item to process? For example I created https://www.dndbeyond.com/magic-items/147208-armor-of-displacement-hide today, and can't assign it to a PC in one of my campaigns. I don't care if it gets published, just want to be able to assign it.
Edit: nevermind, he did not have homebrew enabled.
If your players have enabled the Homebrew content on the first page of their character editor, it should be automatic. They should be able to see and use your item.
I guess sometimes it can be a cache problem, so refreshing the character sheet page should do the trick.
Also, the Add item list it pre-selected to check for Proficient. If it's an item that they are not proficient in, then it won't show until they un-check Proficient.
I am the Inquisitor Imperitus. I am judge, jury, and executioner. Draw your last breath now, as I send you to the Nine Hells.