I'm not sure what point you are trying to make with A).
Imagine you have a spell that doesn't require an attack roll. Say it's a fireball. Something invisible attacks you - out of the blue, a crossbow bolt hits you in the thigh.
What do you do? You have this wonderful fireball that you could cast. Only your enemy is invisible. At best, you ask your GM 'which direction did it come from?' And then you waste your spell, because the shooter moved after shooting.
But if you're a Kuo-Toa, you know exactly where the shooter is. So you don't waste your spell, and thus don't lose the fight. As an aside, this particular Kuo-Toa is in the middle of a 60x60 room.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
This has been a useful discussion. Thank you to everyone who took part. It has cleared up a few things re: Other-Worldly Perception, notably the ways I think it's economy of language tries to simplify something complicated, making it feel less realistic than the description in 3rd edition of Kuo-Toa even if the 3rd edition version is actually more limited vis-a-vis Invisibility.
I've decided that "Otherworldly Perception" should be stronger. Instead of disadvantage to hit invisible creatures, Kuo-Toa would get -2 to attack rolls. But there is the added limitation that "sensing" an invisible creature only works if that creature is in motion and not behind total cover.
Imagine you have a spell that doesn't require an attack roll. Say it's a fireball. Something invisible attacks you - out of the blue, a crossbow bolt hits you in the thigh.
What do you do? You have this wonderful fireball that you could cast. Only your enemy is invisible. At best, you ask your GM 'which direction did it come from?' And then you waste your spell, because the shooter moved after shooting.
That's not how invisibility and hiding work in combat, though. In order to go undetected in combat, you must take the Hide action. Being Invisible does mean that, for the purposes of enemies without special senses, you are always unseen, but you still have to make the roll to hide successfully. And then the condition only lasts until you do something that draws attention to yourself, such as firing a crossbow. At that point, you are no longer hidden and everyone on the field is aware of your location on the map. You can move after that, but unless you're able to Hide as a Bonus Action, your location will still be known. Invisibility is not the kind of ultimate power you see in comics and movies here, it's a useful combat buff but one that still leaves you quite touchable. And that's setting aside the fact you can count on one hand the number of ways anything that can use a crossbow could remain invisible after attacking.
Really, this ability is Blindsight lite, which makes sense. Kuo Toa are largely low level enemies, so they don't want to give them the full range of utility of Blindsight. However, Invisibility is a level 2 spell, thus it behooves them to have some basic humanoid enemies who can still directly counter it. Good way to shake things up a little.
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Imagine you have a spell that doesn't require an attack roll. Say it's a fireball. Something invisible attacks you - out of the blue, a crossbow bolt hits you in the thigh.
What do you do? You have this wonderful fireball that you could cast. Only your enemy is invisible. At best, you ask your GM 'which direction did it come from?' And then you waste your spell, because the shooter moved after shooting.
But if you're a Kuo-Toa, you know exactly where the shooter is. So you don't waste your spell, and thus don't lose the fight. As an aside, this particular Kuo-Toa is in the middle of a 60x60 room.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
This has been a useful discussion. Thank you to everyone who took part. It has cleared up a few things re: Other-Worldly Perception, notably the ways I think it's economy of language tries to simplify something complicated, making it feel less realistic than the description in 3rd edition of Kuo-Toa even if the 3rd edition version is actually more limited vis-a-vis Invisibility.
I've decided that "Otherworldly Perception" should be stronger. Instead of disadvantage to hit invisible creatures, Kuo-Toa would get -2 to attack rolls. But there is the added limitation that "sensing" an invisible creature only works if that creature is in motion and not behind total cover.
That's not how invisibility and hiding work in combat, though. In order to go undetected in combat, you must take the Hide action. Being Invisible does mean that, for the purposes of enemies without special senses, you are always unseen, but you still have to make the roll to hide successfully. And then the condition only lasts until you do something that draws attention to yourself, such as firing a crossbow. At that point, you are no longer hidden and everyone on the field is aware of your location on the map. You can move after that, but unless you're able to Hide as a Bonus Action, your location will still be known. Invisibility is not the kind of ultimate power you see in comics and movies here, it's a useful combat buff but one that still leaves you quite touchable. And that's setting aside the fact you can count on one hand the number of ways anything that can use a crossbow could remain invisible after attacking.
Really, this ability is Blindsight lite, which makes sense. Kuo Toa are largely low level enemies, so they don't want to give them the full range of utility of Blindsight. However, Invisibility is a level 2 spell, thus it behooves them to have some basic humanoid enemies who can still directly counter it. Good way to shake things up a little.