My Spelljammer autognome stars druid (currently level 9), Sirius is my favorite, and he is a pretty versatile magical droid. He has a meteorite fragment with a star map carved on it.
I also really like Throom, a Loxodon wizard who likes blowing things up, but I haven't used him much.
not optimized but favorite for how crazy it is. Dragonborn 12 Paladin oath of glory, 2 barbarian, 3 blood hunter profane soul, 3 fighter battle master. story wise got bonus from a boss for a stat spread of 23, 23, 23, 13,17,20. save lowest save of +6 int, +11 for strength, dex and con, +14 on wisdom, +16 on charisma. 24 base AC with disadvantage to anything that attacks him thanks to a cloak. With enough ptsd for how ****ed this guy has been because of my dm. I love him. I'm currently DMing a super high-power campaign and thats were I'm gonna retire this guy.
Probably my first-ever character, a high elf diviner wizard named Formirdrael (hmm...sounds familiar). I had no experience, so he was terribly played; I never used cantrips and always just resorted to blasting despite having far more efficient control spells in my arsenal (I thought that damage was everything and the only good caster was a blaster). I had no idea the potential that the character had, and I'll admit he became something of a deadweight to the party.
To make things worse, he had an 8 in CON, and miserable hit points even when the campaign ended at 10th level. He had to be brought back several times, as I refused
The other characters also hated his guts because I roleplayed him as a stuck up prick (classic high elf, I suppose).
But it was such a good experience. It introduced me to RPGs, and got me hooked, most likely for life. I got an excuse to see my friends more. Became more creative and interesting. D&D is great.
My favorite character to look back on, for both rp and mechanics, was Monsters the Monster Hunter, an orc paladin for a three-shot. They had 5 intelligence, 6 wisdom, and gained like four levels of madness by the end of the story. They endeared themself to NPCs by accidentally spilling the party's entire plan/set of suspicions because they didn't realize that that's... a bad thing to do. I had a good combo of spells, and with oath and race abilities i had a lot of redundancy, which just meant i could do my favorite moves again and again using different sources (free movement from Orc, from my oath, and from a paladin spell i took, none of which i remember anymore lol).
I was a powerhouse in combat, and the only member of the party who never went down, but I also nearly got eaten by birds while trying to fight them while running backwards up stairs in full plate armor having already failed a dex check. Monsters was such a fun character with not much backstory and no particular mechanical specialty (except that i got lucky taking Sentinel because we were a party full of martials/half-casters and i got to take an extra attack pretty much every turn) who lives in my head constantly.
Mechanically I love my bugbear artificer/fighter Lugren Hammerhand, who doesn't have any arms - his armour replaces them. He's a level 8 character who's an Echo Knight/Armorer, and he can attack 8 times in a single round with his thunder gauntlets, if he blows lots of resources to do so. I built him to be a heavy pugilist, rather than a monk style one.
Character-wise, I love my character Eccles, who is a Celestial Warlock who thinks he's a paladin. He has 6 intelligence, but I make an effort not to derail things with him. He wields the Warhammer of Invisibility (only the head is invisible. It's a Quarterstaff), he's a clean shaven dwarf (someone once told him that if he shaves, his beard will grow back thicker. He's been trying it every morning for 20 years, and so far it's not worked), and he doesn't know who his god (patron) is (he relates it to "You know when you've been working with someone for ages, and it feels awkward to ask them their name now?").
one I want to get back to using is Dusty, a Warlock pyromancer who is afraid of fire. His backstory was that he was caught in a wildfire in the forest, and once surrounded by flames, he cried into the night begging to anything that would listen to save him. The fire then halted, and whispered, "Why?". He has the ability to cast Disguise Self at will, so uses it to cover his hideous burns whenever he's not in combat - as a result, he changes to a grisly visage when using spells. He works as a bard (no levels) telling stories, using control flames and prestidigitation and thaumaturgy to enhance his storytelling.
My Favorite character was 1st ed Halfling Garath of Tymora (Plethora of Paladins) Had an axe of hurling that was imbued by the church however the weapon was not the reason this character is my favorite. Me and the my best friends was playing a Grugatch(wild elf) Barbarian and had been separated from the party we were tracking a warren of kobolds and well it was hard to tell who found who but there we were surrounded by a community of them. As they began to close in he turned to me and said i have an idea follow my lead and hit one of the warriors with your axe. I looked at my friend as he began to roleplay the most outrageous over acting version of casting a spell which he did not have he pulled a dead rabbit from his bag and manages to light it on fire into the air. I threw my axe at one of the kobolds and got a crit. I just want to say i loved the weapon when it was just an axe of hurling imbued by my church the dm sprung a surprise on me the weapon was intelilgent and its special ability was to fight evil and on a crit it disintegrated... so the flaming rabbit and a kobold being hit by my axe and allowed a 5 minute head start as the kobolds were shocked by what they had seen.
Like most of favorite characters it is about who i am playing with. what i am playing is largely secondary
My favorite character was a level 4 harengon artificer artillerist through a couple of lucky rolls, racial ability score improvements, and a feat, I maxxed out my str and int. My DM allowed me to combine my normal jump with the harengon ability. This plus the jump spell, I grappled someone\thing then jumped into the air and kicked them down as landed on top of them (took all my movement, actions, and bonus actions). This dealt an absurd amount of damage to the creature. As you might be able to tell, I like rolling a lot of dice. 😊😊😊
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3 kobolds in a trenchcoat pretending to be a dragonborn
Her Grace, Äïkaterina Karolya, the Lady Połtorak, Heiress to the Duchy of the Broken Shore and to the Baronetcy of Czevorniak-on-Załencza. 17th-level Glamour Bard. AKA "The Cat Who Walked through Walls." She was an inveterate liar, she had a spell list that made it nigh impossible for her to be pinned down, and as a character she was too much of a ***** to be evil. It was so much fun to play her. I once convinced a new player that our party's child warlock was a vampire.
My favorite character I created has not been played yet. Waiting to finish up a high level game to play her next.
Princess Blake Ice. A Fairy Princess on the run from her father, has left her kingdom with the help of her seven dwarven allies. Unfortunately to escape the kingdom she had to leave her friends behind. She made her way as a Charlatan, learning to disguise herself, to the current kingdom where she intends to amass strength and power before returning to her fairy kingdom and confronting her father and the evil step mother she left behind.
She proclaims she is not a bard. In fact she refuses to sing, not after that incident with the Hag Ursula. But she does enjoy using her princess abilities, which of include training with several musical instruments, the ability to negotiate, persuade, and inspire people with her princess inspiration dice (she is a bard). Upon achieving third level she will take the Princess College of Creation, and her inspiration will take the form of Motes that look like little birdies.
Once she reaches 6th level she will animate objects such as tea cups, candles, wardrobes, which will dance with joy.
I'm playing a character right now who sold his soul to a demon for the secrets of magic after failing to use magic to save his mother from a hag (he couldn't use the spell he needed to because the demon drain his magic for manipulation purposes). He's very elderly and nearing the end of his life. He needs to earn his soul back because if he dies without a soul...
Mine is a warlock/druid called Dusty. He's a halfling, and he is a firedancer by trade, weaving stories into flame with his magic. He has an entire page of cantrip/at-will-spell effects he can pull off (thaumaturgy, prestidigitation, druidcraft, control flames, minor illusion, etc.).
In his debut game, he used these abilities to convince some merfolk that he was a messenger of the gods - with a wizard backing him up with levitate. He had the ground rumble, flames lash around him, his voice boom... it was amazing. Then he had the party vanish in a bright flash, with the bard (who was sneaking around) teleported out by his wildfire spirit.
He also has a brilliantly dark backstory. His whole family was killed by a wildfire. Surrounded by flames, he begged to whatever gods were listening to save him. The fire itself stopped, and asked in a voice of crackling embers, "Why?". So now he's a traumatised fiend walock who constantly uses disguise self to cover the hideous burns he has all over him. His wildfire spirit he attributes to his lost wife, and he daren't try to escape the deal with the fiendfyre in case he loses her again.
My most favourite character for a long, long time is Rakash the thief. He is a goblin, and a thoroughtly devout coward. He is specialised primarily in stealth, lying and running away. Originally built for 3.5, he had some psionic feats - Up The Walls, Speed of Thought, and the one that gives you greater jump distance?! - in 5e I'm not sure how he'd work, mechanically.
But his original incarnation was a pacifist with way too much attitude and very little to back it up. He could taunt, and lead on a merry chase, a number of opponents, but only really fight them if the GM played along (his primary tactics were to run, hide, wait for enemies to pass his hiding spot, attack with a sling - using clay sling stones for non-lethal damage - then run in the opposite direction, rinse and repeat, shouting curses and insults all the way).
He was also a particularly pathetic creature - lonely, desperate, friendless yearning for friends.
He was just a fun character to play, more comic relief than mechanically strong (although in 3.5 he was really, really good at running away). Played him a million times, never made it past level 4.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
"A song of Autumn Rain" my Level 15 Tabaxi College of Lore Bard , she is a chronicler and works for good aligned groups as a forward scout , herald , and spy. Her cover is that she operates as a traveling story teller telling stories and singing songs at inns in exchange for coin , a meal and ale , and a seat by the fire where she can tell her tales to the locals.
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Probably the most mechanically powerful I made was a Tiefling Wizard with a rule from Tasha's, a racial feat, and really lucky rolls.
It could also be a character you enjoyed.
A level 11 monk open palm with 9 levels of spore druid for a holiday 1 shot. I have fallen in love with my wisdom bonus home brewed aasimar drunk
My Spelljammer autognome stars druid (currently level 9), Sirius is my favorite, and he is a pretty versatile magical droid. He has a meteorite fragment with a star map carved on it.
I also really like Throom, a Loxodon wizard who likes blowing things up, but I haven't used him much.
Food, Scifi/fantasy, anime, DND 5E and OSR geek.
not optimized but favorite for how crazy it is. Dragonborn 12 Paladin oath of glory, 2 barbarian, 3 blood hunter profane soul, 3 fighter battle master. story wise got bonus from a boss for a stat spread of 23, 23, 23, 13,17,20. save lowest save of +6 int, +11 for strength, dex and con, +14 on wisdom, +16 on charisma. 24 base AC with disadvantage to anything that attacks him thanks to a cloak. With enough ptsd for how ****ed this guy has been because of my dm. I love him. I'm currently DMing a super high-power campaign and thats were I'm gonna retire this guy.
Probably my first-ever character, a high elf diviner wizard named Formirdrael (hmm...sounds familiar). I had no experience, so he was terribly played; I never used cantrips and always just resorted to blasting despite having far more efficient control spells in my arsenal (I thought that damage was everything and the only good caster was a blaster). I had no idea the potential that the character had, and I'll admit he became something of a deadweight to the party.
To make things worse, he had an 8 in CON, and miserable hit points even when the campaign ended at 10th level. He had to be brought back several times, as I refused
The other characters also hated his guts because I roleplayed him as a stuck up prick (classic high elf, I suppose).
But it was such a good experience. It introduced me to RPGs, and got me hooked, most likely for life. I got an excuse to see my friends more. Became more creative and interesting. D&D is great.
In my experience...
My favorite character to look back on, for both rp and mechanics, was Monsters the Monster Hunter, an orc paladin for a three-shot. They had 5 intelligence, 6 wisdom, and gained like four levels of madness by the end of the story. They endeared themself to NPCs by accidentally spilling the party's entire plan/set of suspicions because they didn't realize that that's... a bad thing to do. I had a good combo of spells, and with oath and race abilities i had a lot of redundancy, which just meant i could do my favorite moves again and again using different sources (free movement from Orc, from my oath, and from a paladin spell i took, none of which i remember anymore lol).
I was a powerhouse in combat, and the only member of the party who never went down, but I also nearly got eaten by birds while trying to fight them while running backwards up stairs in full plate armor having already failed a dex check. Monsters was such a fun character with not much backstory and no particular mechanical specialty (except that i got lucky taking Sentinel because we were a party full of martials/half-casters and i got to take an extra attack pretty much every turn) who lives in my head constantly.
:)
I have a few characters I love.
Mechanically I love my bugbear artificer/fighter Lugren Hammerhand, who doesn't have any arms - his armour replaces them. He's a level 8 character who's an Echo Knight/Armorer, and he can attack 8 times in a single round with his thunder gauntlets, if he blows lots of resources to do so. I built him to be a heavy pugilist, rather than a monk style one.
Character-wise, I love my character Eccles, who is a Celestial Warlock who thinks he's a paladin. He has 6 intelligence, but I make an effort not to derail things with him. He wields the Warhammer of Invisibility (only the head is invisible. It's a Quarterstaff), he's a clean shaven dwarf (someone once told him that if he shaves, his beard will grow back thicker. He's been trying it every morning for 20 years, and so far it's not worked), and he doesn't know who his god (patron) is (he relates it to "You know when you've been working with someone for ages, and it feels awkward to ask them their name now?").
one I want to get back to using is Dusty, a Warlock pyromancer who is afraid of fire. His backstory was that he was caught in a wildfire in the forest, and once surrounded by flames, he cried into the night begging to anything that would listen to save him. The fire then halted, and whispered, "Why?". He has the ability to cast Disguise Self at will, so uses it to cover his hideous burns whenever he's not in combat - as a result, he changes to a grisly visage when using spells. He works as a bard (no levels) telling stories, using control flames and prestidigitation and thaumaturgy to enhance his storytelling.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I don't know who my favorite characters is, but I have a pretty strong LV 20 goblin warlock with a vorpal sword and power word kill :)
"Big sword, bigger brain"
-BigBrainGoblin
My Favorite character was 1st ed Halfling Garath of Tymora (Plethora of Paladins) Had an axe of hurling that was imbued by the church however the weapon was not the reason this character is my favorite. Me and the my best friends was playing a Grugatch(wild elf) Barbarian and had been separated from the party we were tracking a warren of kobolds and well it was hard to tell who found who but there we were surrounded by a community of them. As they began to close in he turned to me and said i have an idea follow my lead and hit one of the warriors with your axe. I looked at my friend as he began to roleplay the most outrageous over acting version of casting a spell which he did not have he pulled a dead rabbit from his bag and manages to light it on fire into the air. I threw my axe at one of the kobolds and got a crit. I just want to say i loved the weapon when it was just an axe of hurling imbued by my church the dm sprung a surprise on me the weapon was intelilgent and its special ability was to fight evil and on a crit it disintegrated... so the flaming rabbit and a kobold being hit by my axe and allowed a 5 minute head start as the kobolds were shocked by what they had seen.
Like most of favorite characters it is about who i am playing with. what i am playing is largely secondary
My favorite character was a level 4 harengon artificer artillerist through a couple of lucky rolls, racial ability score improvements, and a feat, I maxxed out my str and int. My DM allowed me to combine my normal jump with the harengon ability. This plus the jump spell, I grappled someone\thing then jumped into the air and kicked them down as landed on top of them (took all my movement, actions, and bonus actions). This dealt an absurd amount of damage to the creature. As you might be able to tell, I like rolling a lot of dice. 😊😊😊
3 kobolds in a trenchcoat pretending to be a dragonborn
Her Grace, Äïkaterina Karolya, the Lady Połtorak, Heiress to the Duchy of the Broken Shore and to the Baronetcy of Czevorniak-on-Załencza. 17th-level Glamour Bard. AKA "The Cat Who Walked through Walls." She was an inveterate liar, she had a spell list that made it nigh impossible for her to be pinned down, and as a character she was too much of a ***** to be evil. It was so much fun to play her. I once convinced a new player that our party's child warlock was a vampire.
My favorite character I created has not been played yet. Waiting to finish up a high level game to play her next.
Princess Blake Ice. A Fairy Princess on the run from her father, has left her kingdom with the help of her seven dwarven allies. Unfortunately to escape the kingdom she had to leave her friends behind. She made her way as a Charlatan, learning to disguise herself, to the current kingdom where she intends to amass strength and power before returning to her fairy kingdom and confronting her father and the evil step mother she left behind.
She proclaims she is not a bard. In fact she refuses to sing, not after that incident with the Hag Ursula. But she does enjoy using her princess abilities, which of include training with several musical instruments, the ability to negotiate, persuade, and inspire people with her princess inspiration dice (she is a bard). Upon achieving third level she will take the Princess College of Creation, and her inspiration will take the form of Motes that look like little birdies.
Once she reaches 6th level she will animate objects such as tea cups, candles, wardrobes, which will dance with joy.
I'm playing a character right now who sold his soul to a demon for the secrets of magic after failing to use magic to save his mother from a hag (he couldn't use the spell he needed to because the demon drain his magic for manipulation purposes). He's very elderly and nearing the end of his life. He needs to earn his soul back because if he dies without a soul...
Upvote these 18 unique mythical weapon materials!
"Be the change you wish to see in the world." - Mahatma Gandhi
Mine is a warlock/druid called Dusty. He's a halfling, and he is a firedancer by trade, weaving stories into flame with his magic. He has an entire page of cantrip/at-will-spell effects he can pull off (thaumaturgy, prestidigitation, druidcraft, control flames, minor illusion, etc.).
In his debut game, he used these abilities to convince some merfolk that he was a messenger of the gods - with a wizard backing him up with levitate. He had the ground rumble, flames lash around him, his voice boom... it was amazing. Then he had the party vanish in a bright flash, with the bard (who was sneaking around) teleported out by his wildfire spirit.
He also has a brilliantly dark backstory. His whole family was killed by a wildfire. Surrounded by flames, he begged to whatever gods were listening to save him. The fire itself stopped, and asked in a voice of crackling embers, "Why?". So now he's a traumatised fiend walock who constantly uses disguise self to cover the hideous burns he has all over him. His wildfire spirit he attributes to his lost wife, and he daren't try to escape the deal with the fiendfyre in case he loses her again.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
My most favourite character for a long, long time is Rakash the thief. He is a goblin, and a thoroughtly devout coward. He is specialised primarily in stealth, lying and running away. Originally built for 3.5, he had some psionic feats - Up The Walls, Speed of Thought, and the one that gives you greater jump distance?! - in 5e I'm not sure how he'd work, mechanically.
But his original incarnation was a pacifist with way too much attitude and very little to back it up. He could taunt, and lead on a merry chase, a number of opponents, but only really fight them if the GM played along (his primary tactics were to run, hide, wait for enemies to pass his hiding spot, attack with a sling - using clay sling stones for non-lethal damage - then run in the opposite direction, rinse and repeat, shouting curses and insults all the way).
He was also a particularly pathetic creature - lonely, desperate, friendless yearning for friends.
He was just a fun character to play, more comic relief than mechanically strong (although in 3.5 he was really, really good at running away). Played him a million times, never made it past level 4.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
"A song of Autumn Rain" my Level 15 Tabaxi College of Lore Bard , she is a chronicler and works for good aligned groups as a forward scout , herald , and spy. Her cover is that she operates as a traveling story teller telling stories and singing songs at inns in exchange for coin , a meal and ale , and a seat by the fire where she can tell her tales to the locals.