The two feats in question are Elven Accuracy or Gunner. (Take note that I am getting gunner only for the "No disadvantage on ranged attack while in 5 ft. of target" part, my character is going to stick to bows for both flavor and access to Bracers of Archery). I do plan on getting both, but I know what I should get first.
Sharpshooter is nice, the ignoring 1/2 and 3/4 cover will help too. But I would probably go Elven Accuracy at low level (samurai gives you 3/LR advantage in addition to all the other ways to get it) and pick SS at 8th. Unless you tend to be in a lot of melee with your bow, then XBow Expert.
How often do you plan to be within 5ft of your target?
I would suggest to consider taking Piercer and have the option to equip a rapier as a contingency. At level 8 consider Sharpshooter or Elven Accuracy. Unless if the game scenarios justify it; I don't see that much benefit from Gunner (and not this early in the character's progression) .
Given that the Samurai has a class ability to give yourself advantage on attacks, I'd say that you would probably get some good mileage out of Elven Accuracy. With Gunner, you're getting one very situational benefit.
Given that the Samurai has a class ability to give yourself advantage on attacks, I'd say that you would probably get some good mileage out of Elven Accuracy. With Gunner, you're getting one very situational benefit.
Like I said, I am going to be getting the other one as well. This is just to help decide which of them I get first.
The problem with elven accuracy is that if you have advantage you're often upwards of 90% to hit anyway, and going from 91% to 97% just isn't that great. Its big advantage is when your base hit probability isn't very good -- such as when using sharpshooter.
Well then, I suppose the question is how often you're having enemies get into your face? That's the real determining factor over whether or not Gunner is worth taking. If it hasn't been a big issue yet, you can probably wait on it. Also how large and what is the composition of the rest of the party? Because if you've got a lot of front-line brawlers already, you shouldn't be getting into a situation where an opponent is able to get into melee too often.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I probably wouldn’t worry about gunner at all. First off, taking a whole feat to use one power that’s going to be situational at best seems like a bit of a waste. And, even if they are up on you in melee, you’re still a fighter. Pull out your rapier and start stabbing, you’ll be plenty effective. Or just step back and take the OA. With an 18 dex and some studded leather you’ll have a good AC, and your fighter hit points should be enough for you to just tank a hit or two as you back away.
With an odd number in DEX, definitely recommend Elven Accuracy. It’ll round out your DEX and synergize well with Fighting Spirit. There’s a certain degree of diminishing returns in the to-hit side of things with super advantage, but it also significantly boosts your odds to crit with advantage.
There will come a time when somebody in the party will be desperately in need of a heal (maybe even you) and you can pull out the clutch heal. Having it at low levels is far more impactful as well.
Otherwise go with Sharpshooter. It primarily removes the penalty for shooting at long range. With some weapons and encounter ranges, this can be a big deal. Elven Accuracy and +1 to hit don't balance the disadvantage for long range.
There will come a time when somebody in the party will be desperately in need of a heal (maybe even you) and you can pull out the clutch heal. Having it at low levels is far more impactful as well.
Otherwise go with Sharpshooter. It primarily removes the penalty for shooting at long range. With some weapons and encounter ranges, this can be a big deal. Elven Accuracy and +1 to hit don't balance the disadvantage for long range.
Potions are much more useful for quick and dirty healing than blowing a feat for it. And I’ve pretty much never seen a case where long range was necessary, particularly when the longbow’s regular range is already longer than the space most DMs will set up an encounter in. Sharpshooter isn’t bad, but cover is very situational and improving DEX and crit chance more than make up for the power attack option.
Another competing half-feat would be piercer. It doesn't require advantage to work (though obviously it works better with advantage) and it's more damage per round (because of the damage die reroll) unless hit probability is quite low, which is rare for archers.
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The two feats in question are Elven Accuracy or Gunner. (Take note that I am getting gunner only for the "No disadvantage on ranged attack while in 5 ft. of target" part, my character is going to stick to bows for both flavor and access to Bracers of Archery). I do plan on getting both, but I know what I should get first.
Neither of the above. You should take sharpshooter.
I would also recommend getting Sharpshooter since it gives the ability to shoot in melee range without disadvantage on top of other bonuses.
Edit: Nevermind, I misremembered and thought Sharpshooter had the melee combat thing. Its only gunner and crossbow expert that has it.
Sharpshooter is nice, the ignoring 1/2 and 3/4 cover will help too. But I would probably go Elven Accuracy at low level (samurai gives you 3/LR advantage in addition to all the other ways to get it) and pick SS at 8th. Unless you tend to be in a lot of melee with your bow, then XBow Expert.
EZD6 by DM Scotty
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How often do you plan to be within 5ft of your target?
I would suggest to consider taking Piercer and have the option to equip a rapier as a contingency. At level 8 consider Sharpshooter or Elven Accuracy. Unless if the game scenarios justify it; I don't see that much benefit from Gunner (and not this early in the character's progression) .
For the record, I DO plan on taking Sharpshooter later
What’s your dex score? That could change the answer, especially if it’s an odd number.
17. I wanted it to be a hybrid feat. Both Gunner and Elven Accuracy provide the bonus I need
Given that the Samurai has a class ability to give yourself advantage on attacks, I'd say that you would probably get some good mileage out of Elven Accuracy. With Gunner, you're getting one very situational benefit.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Like I said, I am going to be getting the other one as well. This is just to help decide which of them I get first.
The problem with elven accuracy is that if you have advantage you're often upwards of 90% to hit anyway, and going from 91% to 97% just isn't that great. Its big advantage is when your base hit probability isn't very good -- such as when using sharpshooter.
Well then, I suppose the question is how often you're having enemies get into your face? That's the real determining factor over whether or not Gunner is worth taking. If it hasn't been a big issue yet, you can probably wait on it. Also how large and what is the composition of the rest of the party? Because if you've got a lot of front-line brawlers already, you shouldn't be getting into a situation where an opponent is able to get into melee too often.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I probably wouldn’t worry about gunner at all. First off, taking a whole feat to use one power that’s going to be situational at best seems like a bit of a waste.
And, even if they are up on you in melee, you’re still a fighter. Pull out your rapier and start stabbing, you’ll be plenty effective. Or just step back and take the OA. With an 18 dex and some studded leather you’ll have a good AC, and your fighter hit points should be enough for you to just tank a hit or two as you back away.
Healer.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
wut
With an odd number in DEX, definitely recommend Elven Accuracy. It’ll round out your DEX and synergize well with Fighting Spirit. There’s a certain degree of diminishing returns in the to-hit side of things with super advantage, but it also significantly boosts your odds to crit with advantage.
Elven Accuracy -> Sharpshooter -> Gunner
I reckon this is the best order, because gunner is more situational, and with your fighter HP and AC you can just back up if you need to.
I don’t think you should get Sharpshooter until after you have Elven Accuracy, because you can almost guarantee that +10 using your samurai feature.
And Elven Accuracy will be better at lower levels, with lower to hit bonuses and lower ACs, I think Super Advantage will be REALLY strong.
You can't plan ahead if you're dead.
There will come a time when somebody in the party will be desperately in need of a heal (maybe even you) and you can pull out the clutch heal. Having it at low levels is far more impactful as well.
Otherwise go with Sharpshooter. It primarily removes the penalty for shooting at long range. With some weapons and encounter ranges, this can be a big deal. Elven Accuracy and +1 to hit don't balance the disadvantage for long range.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Potions are much more useful for quick and dirty healing than blowing a feat for it. And I’ve pretty much never seen a case where long range was necessary, particularly when the longbow’s regular range is already longer than the space most DMs will set up an encounter in. Sharpshooter isn’t bad, but cover is very situational and improving DEX and crit chance more than make up for the power attack option.
Another competing half-feat would be piercer. It doesn't require advantage to work (though obviously it works better with advantage) and it's more damage per round (because of the damage die reroll) unless hit probability is quite low, which is rare for archers.