If you wanna go classic, every single shot that Legolas ever takes. Because he's a Champion Fighter with Elven Accuracy and nobody can ever persuade me otherwise.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I'm pretty sure Conan crits very often - or, alternatively, his base damage is simply high enough to kill most enemies in a single hit =)
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The blow that knocks down the hero and is setting him up to be killed until the deus ex machina intervenes trope.
However, in my games, blows don't generally connect until you hit 0. "Hits" are mostly just on target strikes that drain endurance via fatigue and stress. Crits are blows aimed at the head or cause minor injuries (like a cut or a heavy blow on the shield). To be honest though, it's a bit blurred when it comes to crits v high damage rolls.
Rollback Post to RevisionRollBack
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Any part during an anime fight where the camera suddenly cuts to the victim's eyes and then the screen splits into segments showing the gasping faces of all the onlookers.
However, in my games, blows don't generally connect until you hit 0. "Hits" are mostly just on target strikes that drain endurance via fatigue and stress. Crits are blows aimed at the head or cause minor injuries (like a cut or a heavy blow on the shield). To be honest though, it's a bit blurred when it comes to crits v high damage rolls.
I've always dreamt of designing an entire combat system around this: As you fight, you gain position, or advantage, or whatever, until you score a critical hit - so, each segment of combat would have a number of rolls, each roll increasing the chance of a crit if you win, or reducing it if you lose. Each segment would end with a telling blow, and then another segment would begin - with maybe negative modifiers for being wounded, or ... something.
Irrelevant - or very nearly so - for this discussion, though.
Rollback Post to RevisionRollBack
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I Would say a critical hit would be any attack which manages to bypass one’s defenses or scores a blow on a particularly susceptible body part. Notably, those blows do not have to be lethal or result in a knockout - it is perfectly possible to injure someone critically without finishing them off.
For example, in the Karate Kid, one of the Cobra Kai kids in the preliminaries does an unarmed strike on Daniel’s knee. A hit forcing the knee the wrong direction hurts like the dickens and can very easily put a person out of commission - which is what nearly happens. This is also the “critical hit” we are most likely to see in real life - sports injuries where the hit just happens to hit in such a way it does disproportionate damage.
There are a few examples of bypassing armor above, but for a non-lethal example, Merry stabbing the Witch King comes to mind. Striking at a weak spot in the leg armor (with a blade specifically tailored to hurt the Witch King), Merry is able to score a hit which critically changes the outcome of the fight, even if it is not the lethal blow itself.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
This is not to discuss whether they are good, bad, necessary, or useless.
Please present examples from books, movies, or shows what you think a critical hit looks like. Just to give players a visual.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
When Shelob impales herself on Sting, being held by Sam (The Two Towers (book) / Return of the King (film))
Bard hitting the one weak spot in Smaug’s gem-encrusted hide with the Black Arrow (The Hobbit)
Mr Brown knocking out Phoenix Buchanan with a coconut shy ball (Paddington 2).
If you wanna go classic, every single shot that Legolas ever takes. Because he's a Champion Fighter with Elven Accuracy and nobody can ever persuade me otherwise.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
All fights in Highlander end with a crit =)
I'm pretty sure Conan crits very often - or, alternatively, his base damage is simply high enough to kill most enemies in a single hit =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
The final KO in a boxing match trope.
The blow that knocks down the hero and is setting him up to be killed until the deus ex machina intervenes trope.
However, in my games, blows don't generally connect until you hit 0. "Hits" are mostly just on target strikes that drain endurance via fatigue and stress. Crits are blows aimed at the head or cause minor injuries (like a cut or a heavy blow on the shield). To be honest though, it's a bit blurred when it comes to crits v high damage rolls.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Any part during an anime fight where the camera suddenly cuts to the victim's eyes and then the screen splits into segments showing the gasping faces of all the onlookers.
I've always dreamt of designing an entire combat system around this: As you fight, you gain position, or advantage, or whatever, until you score a critical hit - so, each segment of combat would have a number of rolls, each roll increasing the chance of a crit if you win, or reducing it if you lose. Each segment would end with a telling blow, and then another segment would begin - with maybe negative modifiers for being wounded, or ... something.
Irrelevant - or very nearly so - for this discussion, though.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
I Would say a critical hit would be any attack which manages to bypass one’s defenses or scores a blow on a particularly susceptible body part. Notably, those blows do not have to be lethal or result in a knockout - it is perfectly possible to injure someone critically without finishing them off.
For example, in the Karate Kid, one of the Cobra Kai kids in the preliminaries does an unarmed strike on Daniel’s knee. A hit forcing the knee the wrong direction hurts like the dickens and can very easily put a person out of commission - which is what nearly happens. This is also the “critical hit” we are most likely to see in real life - sports injuries where the hit just happens to hit in such a way it does disproportionate damage.
There are a few examples of bypassing armor above, but for a non-lethal example, Merry stabbing the Witch King comes to mind. Striking at a weak spot in the leg armor (with a blade specifically tailored to hurt the Witch King), Merry is able to score a hit which critically changes the outcome of the fight, even if it is not the lethal blow itself.