The last book with player-centric items in it was the Book of Many Things last year, and some of them benefit rogues or rangers, but nothing that I can think of improves spell slots for any class or increases ranged accuracy beyond the normal +1-3 bonus of magic items. Most all of them require atonement attunement, but a number of them are rare.
The last book with player-centric items in it was the Book of Many Things last year, and some of them benefit rogues or rangers, but nothing that I can think of improves spell slots for any class or increases ranged accuracy beyond the normal +1-3 bonus of magic items. Most all of them require atonement, but a number of them are rare.
Ummm... Attunement. Atonement is something very different.
The last book with player-centric items in it was the Book of Many Things last year, and some of them benefit rogues or rangers, but nothing that I can think of improves spell slots for any class or increases ranged accuracy beyond the normal +1-3 bonus of magic items. Most all of them require atonement, but a number of them are rare.
Pretty sure you mean attunement, although some might say that a cursed item that changes your alignment might force a Paladin to conduct some kind of atonement to get it reversed. :)
The last book with player-centric items in it was the Book of Many Things last year, and some of them benefit rogues or rangers, but nothing that I can think of improves spell slots for any class or increases ranged accuracy beyond the normal +1-3 bonus of magic items. Most all of them require atonement, but a number of them are rare.
Ummm... Attunement. Atonement is something very different.
There’s not been much in the way of subclasses for any classes a while. But the new PHB in September will have new options and new features for all the base classes (except artificer). I expect once they finish the new core 3 books early next year, they’ll start popping out new subclass options again.
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Any items that actually increase range attack accuracy? Or improve ranger spells slots? Or anything that provides a bonus to rogues?
Any fun new items that don't require attunement - and aren't legendary or very rare?
2014 5E mostly
3.5 maybe.
The last book with player-centric items in it was the Book of Many Things last year, and some of them benefit rogues or rangers, but nothing that I can think of improves spell slots for any class or increases ranged accuracy beyond the normal +1-3 bonus of magic items. Most all of them require
atonementattunement, but a number of them are rare.Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Ummm... Attunement. Atonement is something very different.
Pretty sure you mean attunement, although some might say that a cursed item that changes your alignment might force a Paladin to conduct some kind of atonement to get it reversed. :)
Autocarrot is berry helpful.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The rangers know what they did.
so...nothing much about anything interesting...
2014 5E mostly
3.5 maybe.
So, is there something for Harengon rangers specifically then?
There’s not been much in the way of subclasses for any classes a while. But the new PHB in September will have new options and new features for all the base classes (except artificer).
I expect once they finish the new core 3 books early next year, they’ll start popping out new subclass options again.