I am going to incorporate them as soon as possible. That being said, I am going to delay the pre-ordering. I want some more information and hype before I part with my money!
I think there is a decent chance that the Artificer is in the DMG. Good Time Society talked about Artificer loosing access to Cure Wounds in their video Here (time stamp of 0:58). I would imagine that they would have had to seen the updated class to know this for sure.
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Mother and Cat Herder. Playing TTRPGs since 1989 (She/Her)
They talks about updating TCoE. I'd be mildly surprised if the Artificer doesn't come with that.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I am sure the Artificer is going to come to refreshed D&D eventually. Maybe it'll be an Eberron book, though I remember a while back something about the creator of Eberron stepping away from it for a while. Maybe WotC'll do a non-Eberron "steampunkish" book with the Aritificer and gunslinger options etc. Maybe Warforged if they're not in the PHB and that Autognome guy.
I'd be very surprised if we see complete do overs of Xanathar's and Tasha's. I do think we'll be seeing future sourcebooks with characters names in the titles as a framing conceit, but I doubt we'll be seeing 1:1 updates of those books. Elements of each are in the new core.
I think there is a decent chance that the Artificer is in the DMG. Good Time Society talked about Artificer loosing access to Cure Wounds in their video Here (time stamp of 0:58). I would imagine that they would have had to seen the updated class to know this for sure.
I'm pretty sure the Good Time Society just misread their preview, the commentary on the video almost certainly got it right (the spell is not tagged as an artificer spell in the PHB... because the artificer is not in the PHB, not because artificers can't cast the spell).
It's kinda in this weird space for me where it's different enough that adopting it midgame would be a pain, but samey enough that it's not giving me ideas for anything new.
I will incorporate the books as soon as I can in my current campaign. The one issue that I could see is if I would be able to incorporate the 2024 books into my current campaign that I am running on Fantasy Grounds (VTT) which is currently using the 2014 version.
It is easier to switch to a new edition (even a half edition) at the start of a campaign, not the middle. Switching in the middle of a campaign could mean your character is no longer feasible. Keeping a 2014 character alongside 2024 characters is likewise probably not feasible. Especially because there are changes to the core mechanics of the game (and it wouldn't be possible to have half the party using the old system, while the other half uses a new system in the same group).
I'm currently in 3 campaigns, and 2 just started. Assuming 4 yrs per campaign, it will be a long time before i'm likely to be using 2024 unless one of our DMs scraps their game and starts over (not likely).
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Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
I'm.... on the fence. Class changes come down to personal preference (Monk changes? HYPE TRAIN. No more Multi Smites for Paladin? Sure, because martials needed more nerfs......)
I'm mostly in favour of what's been changed, however the issue comes down to usability. What makes D&D Beyond so great is the automation of character features, so I'm asking myself do I want that convenience or not? You can always homebrew / pencil paper but is that going to help or slow down MY game? That's the question I need to ask myself; convenience vs expenditure.
The other thing bearing in mind is, there will be all these new class features and stuff being added when the books release, but think about how many features from the 2014 Player's Handbook STILL DON'T WORK in the character sheet? e.g. Devotion Paladin's Sacred Weapon that has required a custom fix since the site began.
If everything works as it should, then I'm most likely going to pick up the new 2024 Player's Handbook digitally, but most likely after seeing release reaction.
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I expect to preorder the digital versions a month or so before they come out. I’ll buy the physical copies at my FLGS ( once I find a new one) to get one of the alternate cover versions.im playing not DMing right now so I don’t think we will change over until sometime next year after I have all 3 new books and a chance to update my campaign. Further we probably won’t update until we see how DDB incorporated the changes as we all use DDB for character generation.
I will personally adapt it as soon as I can. Basic rule changes like surprise changes, inspiration, etc will be implemented immediately. All of the class changes will be done whenever the players want to do so. I'm at level 3 in a campaign currently, and I don't expect players to completely upend their character choices just to fit the new content. If they want to swap their old Bard to a new Bard (or any equivalent class), I will accommodate that. But most of that won't happen until they create a new character for a new campaign, I assume.
Everything other than character specific changes should be pretty easy to immediately adapt to. The question is whether I continue to play D&D at all. My group was really liking Daggerheart and I'm waiting to see what the final ruleset looks like before we commit to one system or another.
Started playing 6 months ago (January). Bought the Core books, XGTE, TCOE, and all the class spellbook cards. So I'm easily a few hundred in the hole for this new hobby. In 2-3 months in corebook comes.
Wont be. Spent a stack of cash on stuff for 5e and would have spent more if the a la carte thing was stull active but I wont be giving them any more money than the yearly sub to the basic level
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I'll be grabbing them and switching to them ASAP. I broadly like the changes I'm seeing and I'm loving the new art.
I am going to incorporate them as soon as possible. That being said, I am going to delay the pre-ordering. I want some more information and hype before I part with my money!
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I will await the translation of the monster manual. I would like to know if the artificer class will be updated in a new book.
Given how popular the class seems to be, it seems safe to assume that at some point there'll be an updated version of the artificer.
It's not a new edition, it's still D&D fifth edition, just new and updated core rulebooks
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The artificer is not a class in the 2014 Player's Handbook, so won't be appearing in the 2024 Player's Handbook either
Find my D&D Beyond articles here
I think there is a decent chance that the Artificer is in the DMG. Good Time Society talked about Artificer loosing access to Cure Wounds in their video Here (time stamp of 0:58). I would imagine that they would have had to seen the updated class to know this for sure.
Mother and Cat Herder. Playing TTRPGs since 1989 (She/Her)
They talks about updating TCoE. I'd be mildly surprised if the Artificer doesn't come with that.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I am sure the Artificer is going to come to refreshed D&D eventually. Maybe it'll be an Eberron book, though I remember a while back something about the creator of Eberron stepping away from it for a while. Maybe WotC'll do a non-Eberron "steampunkish" book with the Aritificer and gunslinger options etc. Maybe Warforged if they're not in the PHB and that Autognome guy.
I'd be very surprised if we see complete do overs of Xanathar's and Tasha's. I do think we'll be seeing future sourcebooks with characters names in the titles as a framing conceit, but I doubt we'll be seeing 1:1 updates of those books. Elements of each are in the new core.
Jander Sunstar is the thinking person's Drizzt, fight me.
I'm pretty sure the Good Time Society just misread their preview, the commentary on the video almost certainly got it right (the spell is not tagged as an artificer spell in the PHB... because the artificer is not in the PHB, not because artificers can't cast the spell).
It's kinda in this weird space for me where it's different enough that adopting it midgame would be a pain, but samey enough that it's not giving me ideas for anything new.
I'm not buying them nor anything else from this company. You're better off with Pathfinder or Helldivers 2.
I will incorporate the books as soon as I can in my current campaign. The one issue that I could see is if I would be able to incorporate the 2024 books into my current campaign that I am running on Fantasy Grounds (VTT) which is currently using the 2014 version.
So you would be more interested in buying new core rulebooks if the changes were even smaller? That seems like an unusual take.
It is easier to switch to a new edition (even a half edition) at the start of a campaign, not the middle. Switching in the middle of a campaign could mean your character is no longer feasible. Keeping a 2014 character alongside 2024 characters is likewise probably not feasible. Especially because there are changes to the core mechanics of the game (and it wouldn't be possible to have half the party using the old system, while the other half uses a new system in the same group).
I'm currently in 3 campaigns, and 2 just started. Assuming 4 yrs per campaign, it will be a long time before i'm likely to be using 2024 unless one of our DMs scraps their game and starts over (not likely).
Playing D&D since 1982
Have played every version of the game since Basic (Red Box Set), except that abomination sometimes called 4e.
I'm.... on the fence. Class changes come down to personal preference (Monk changes? HYPE TRAIN. No more Multi Smites for Paladin? Sure, because martials needed more nerfs......)
I'm mostly in favour of what's been changed, however the issue comes down to usability. What makes D&D Beyond so great is the automation of character features, so I'm asking myself do I want that convenience or not? You can always homebrew / pencil paper but is that going to help or slow down MY game? That's the question I need to ask myself; convenience vs expenditure.
The other thing bearing in mind is, there will be all these new class features and stuff being added when the books release, but think about how many features from the 2014 Player's Handbook STILL DON'T WORK in the character sheet? e.g. Devotion Paladin's Sacred Weapon that has required a custom fix since the site began.
If everything works as it should, then I'm most likely going to pick up the new 2024 Player's Handbook digitally, but most likely after seeing release reaction.
#Open D&D
Have the Physical Books? Confused as to why you're not allowed to redeem them for free on D&D Beyond? Questions answered here at the Hardcover Books, D&D Beyond and You FAQ
Looking to add mouse-over triggered tooltips to such things like magic items, monsters or combat actions? Then dash over to the How to Add Tooltips thread.
I expect to preorder the digital versions a month or so before they come out. I’ll buy the physical copies at my FLGS ( once I find a new one) to get one of the alternate cover versions.im playing not DMing right now so I don’t think we will change over until sometime next year after I have all 3 new books and a chance to update my campaign. Further we probably won’t update until we see how DDB incorporated the changes as we all use DDB for character generation.
Wisea$$ DM and Player since 1979.
I will personally adapt it as soon as I can. Basic rule changes like surprise changes, inspiration, etc will be implemented immediately. All of the class changes will be done whenever the players want to do so. I'm at level 3 in a campaign currently, and I don't expect players to completely upend their character choices just to fit the new content. If they want to swap their old Bard to a new Bard (or any equivalent class), I will accommodate that. But most of that won't happen until they create a new character for a new campaign, I assume.
Everything other than character specific changes should be pretty easy to immediately adapt to.
The question is whether I continue to play D&D at all. My group was really liking Daggerheart and I'm waiting to see what the final ruleset looks like before we commit to one system or another.
Wont be. Spent a stack of cash on stuff for 5e and would have spent more if the a la carte thing was stull active but I wont be giving them any more money than the yearly sub to the basic level
Let's throw down