Training in ranged weapons, medium armor, and shields remain the unplugged holes in being able to effectively replicate a hexblade warlock using 2024 roles.
If they decide to make the Improved Pact Weapon invocation available to 2024 warlocks, that solves part of the problem. But a melee-based warlock needs better armor than is afforded by the base class, and at present, that's essentially an impossibility.
It seems to work best if you just take your first level as Fighter to get armor, weapon masteries, and fighting styles, then go Warlock. It slows down progression, but you get so many tools to make a melee Warlock work. You are going to want Dexterity anyway, so getting that minimum 13 for multiclassing isn't a hardship. (Edit: Or hit that 13 strength for heavy weapons)
This is a fix, yes, but as someone who really dislikes making dips into classes for purely mechanical/rules-exploitative advantages, it doesn't sit well with me.
I just skimmed all 4 pages of posts to see if anyone discussed how a Warlock has Magic at levels 1 & 2. I got the new PHB yesterday when it came out and started reading the Classes to start to understand the changes.
The Warlock Class description does not state how the Warlock gained Magic BEFORE they make a pact with a Patron.
How does an average character that is not yet an adventurer OR warlock have the ability to use Warlock abilities?
I know a few people have suggested that a Patron 'maybe' gave the character some abilities before revealing themselves to the character at L3, but that lends to the thought that Patrons are searching out gullible, needy, or desperate people to just hand powers out to, hoping that they want to become a Warlock once they get a taste of power... that seems odd, and against what the descriptions of the class states. The description states that Warlock search out their "magical Power" and somehow meet a Patron.
The description says:
Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt.
I think it's more than enough to come up with your own ideas of how your Warlock gains magic. In my case, my Warlock gained it by gaining ownership of a strange book, which after opening, linked his mind to the knowledge of cosmic beings and Eldritch magic. He also gained temporary insanity as a result
I think it's more than enough to come up with your own ideas of how your Warlock gains magic. In my case, my Warlock gained it by gaining ownership of a strange book, which after opening, linked his mind to the knowledge of cosmic beings and Eldritch magic. He also gained temporary insanity as a result
I agree that there is enough to create a character, but the way it was worded almost made it seem like the first two levels of trying to become a Warlock, the character is basically a Wizard, learning from their studies. It seemed odd as most people that are trying to learn magic and are learning it from books and studies become a Wizard, but I guess that is where the flavor would be placed... trying to decide how your character went from trying to learn magic on their own, to gaining the attention of a Patron, and entering into a Pact.
The only issue I have with that though, is that you would make these decisions before you start playing when creating your character, and just 'hope' that your DM writes in something to happen to you during their campaign that would gain the attention of the Patron you are 'hoping' to enter into a pact with.
Maybe I'm just thinking into it too hard :)
Cheers!
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Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty. Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers; Sing too of Chromatic Tiamat, painting all over the infinite canvas. Partnered, they woke in the darkness; partnered, they labored in acts of creation.
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This is a fix, yes, but as someone who really dislikes making dips into classes for purely mechanical/rules-exploitative advantages, it doesn't sit well with me.
The description says:
Warlocks quest for knowledge that lies hidden in the fabric of the multiverse. They often begin their search for magical power by delving into tomes of forbidden lore, dabbling in invocations meant to attract the power of extraplanar beings, or seeking places of power where the influence of these beings can be felt.
I think it's more than enough to come up with your own ideas of how your Warlock gains magic. In my case, my Warlock gained it by gaining ownership of a strange book, which after opening, linked his mind to the knowledge of cosmic beings and Eldritch magic. He also gained temporary insanity as a result
I agree that there is enough to create a character, but the way it was worded almost made it seem like the first two levels of trying to become a Warlock, the character is basically a Wizard, learning from their studies. It seemed odd as most people that are trying to learn magic and are learning it from books and studies become a Wizard, but I guess that is where the flavor would be placed... trying to decide how your character went from trying to learn magic on their own, to gaining the attention of a Patron, and entering into a Pact.
The only issue I have with that though, is that you would make these decisions before you start playing when creating your character, and just 'hope' that your DM writes in something to happen to you during their campaign that would gain the attention of the Patron you are 'hoping' to enter into a pact with.
Maybe I'm just thinking into it too hard :)
Cheers!
Breathe, dragons; sing of the First World, forged out of chaos and painted with beauty.
Sing of Bahamut, the Platinum, molding the shape of the mountains and rivers;
Sing too of Chromatic Tiamat, painting all over the infinite canvas.
Partnered, they woke in the darkness; partnered, they labored in acts of creation.