Let's say that there's a party of 5, 6 or 7 adventurers how long would it take for them to reach level 20? (I've labeled each of these in order with context on what setting and other details)
The Sunless Citadel (Forgotten Realms)
The Forge of Fury (Forgotten Realms)
Lost Mine of Phandelver (Forgotten Realms)
Dragon of Icespire Peak (Forgotten Realms)
Stormlord’s Wrath (Forgotten Realms)
Sleeping Dragon’s Wake (Forgotten Realms)
Divine Contention (Forgotten Realms)
Dragons of Stormwreck Isle (Forgotten Realms)
Daglan (Ravenloft)
Odiare (Ravenloft)
Ghosts of Saltmarsh (Greyhawk)
Hidden Shrine of Tomoachan (Greyhawk)
Beyond the Crystal Cave (Greyhawk)
White Plume Mountain (Greyhawk)
Descent into the Lost Caverns of Tsojcanth (Greyhawk)
Lost Laboratory of Kwalish (Greyhawk)
Infernal Machine Rebuild (Greyhawk)
Lamordia (Ravenloft)
Expedition to the Barrier Peaks (Forgotten Realms)
Dead in Thay (Forgotten Realms)
Against the Giants (Forgotten Realms)
Hoard of the Dragon Queen (Forgotten Realms)
The Rise of Tiamat (Forgotten Realms)
Storm King’s Thunder (Forgotten Realms)
Tomb of Horrors (Forgotten Realms)
Out of the Abyss (Forgotten Realms)
Tomb of Annihilation (Forgotten Realms)
The Snout of Omgar (Forgotten Realms)
Rime of the Frostmaiden (Forgotten Realms)
Spelljammer Academy (Spelljammer)
Drakkenheim
Grim Hollow
The Crimson Sphere (Dark Sun/Spelljammer crossover)
Sylvan Forest (a forest in the Forgotten Realms setting inhabited by fey that has a Gnoll problem on one side and an Ettercap infestation on the other)
Curse of Strahd (Ravenloft)
Forlorn (Ravenloft)
Har’Akir (Ravenloft)
Princes of the Apocalypse (Forgotten Realms)
Descent into Avernus (Forgotten Realms)
Dragon Heist (Forgotten Realms)
Dungeon of the Mad Mage (Forgotten Realms)
Locathah Rising (Different party in the Forgotten Realms setting)
Expedition to Eberron (Eberron/Spelljammer crossover)
Expedition to Exandria (Critical Role/Spelljammer crossover)
Let's say that there's a party of 5 or 6 adventurers how long would it take for them to reach level 20?
This is impossible to answer without more details. What are they doing? Are you assuming they are playing every adventure you listed below? If so the adventure modules provide recommended level progression.
No one can answer this for you. You are going to have to make some big changes to the adventures to make it work. Even then I doubt you would ever make it through all of these adventures in one campaign.
If they didn't get to 20 by the time they get to Mad Mage, then they will get there in there.
Many of the campaigns you listed seem odd to me. Aside from so many of them normally starting at 1. So I guess the party just steamrolls content until they get to the level appropriate parts?
For instance White Plume Mountain which is designed for lvl 8 characters is 13. Against the Giants which is designed for lvl 11 is 21 and way way down at 40 you have Dragon Heist which is lvl 1-5 and at 45 you have Wild Beyond the Witchlight, which ENDs at level 8.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
1) never meant to be run in a huge succession like you have listed. 2) labeled internally with the levels and progressions expected so many are meant for each tier of play and overlap. 3) intended to take more than 1 session of play - most more than 10 sessions.
because of this there is no way to answer your question - effectively they would steam roll many modules getting basically no experience and might be TPKed in others because they are not high enough level yet. Could they reach level 20 running some combination of some of these modules? yes, definitely - probably several different combinations of modules would do it.
If they didn't get to 20 by the time they get to Mad Mage, then they will get there in there.
Many of the campaigns you listed seem odd to me. Aside from so many of them normally starting at 1. So I guess the party just steamrolls content until they get to the level appropriate parts?
For instance White Plume Mountain which is designed for lvl 8 characters is 13. Against the Giants which is designed for lvl 11 is 21 and way way down at 40 you have Dragon Heist which is lvl 1-5 and at 45 you have Wild Beyond the Witchlight, which ENDs at level 8.
Well, I wanted it to be in chronological order with the D&D timeline.
As others have said these were never written to be played as one long campaign, regardless of the chronological timeline, and most are designed to take characters from low level to mid-tier level rather than having progression running continuously from one to another. You’d have to do a hell of a lot of rebalancing to stop the players from just steamrolling straight through some of the later ones, Shattered Obelisk and Wild Beyond the Witchlight are both near the end so the players would be really high level but these are designed for first level characters. You’d be throwing four goblins at a party that can cast ninth level spells
The phrase "The party can..." often means somebody in the party will most likely do the thing.
Now, I'm fair certain that we're not telling you not to do this thing. Just letting you know that somewhere, probably in the middle of your list or for sure in Dungeon of the Mad Mage, your party will reach lvl 20. Doing all of the campaigns will take a Long LONG time.
So if you want to do it, go for it! Just be aware that you have campaigns that are not necessarily in an order that will challenge your group.
(They aren't in chronological order either ;) )
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
I get the sense that you're not understanding what is being said.
Most D&D adventures assume that you're using new characters for each adventure. Since D&D has a very steep progression (it really matters what level you are, unlike some other games), it causes issues of you don't play with characters that have the levels they recommend.
For example, let's say you start with Lost Mine of Phandelver. By the time you finish that, you'll be level 5. You then, according to your list, start Dragon of Icespire Peak, which assumes that you're level 1, making it far too easy to be fun. You're better off making new characters.m, so it's still a challenge.
To be honest, chronological order doesn't really matter - or rather, the adventures don't really care most of the time, so it only matters as much as it matters to you. My recommendation is to just pick an adventure that appeals to you, and play it. Once you've completed it, pick another one, and so forth.
The only exceptions are that some are sequels to others keg Storm Lord's Wrath is a sequel to Dragon of Icespire Peak, so it's best run after that. Mostly though, just one that looks interesting and play it.
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If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
Chronological order involves the time something takes place not where.
I think they're more questioning how you arrived on a chronological order for events that happen in totally different universes with their own ways of telling time? For instance the Grim Hollow and Drakkenheim campaigns share no common frame of reference with Forgotten Realms, they're not even from the same company, so how did you decide they belong in the middle of the timeline?
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Let's say that there's a party of 5, 6 or 7 adventurers how long would it take for them to reach level 20? (I've labeled each of these in order with context on what setting and other details)
This is impossible to answer without more details. What are they doing? Are you assuming they are playing every adventure you listed below? If so the adventure modules provide recommended level progression.
They're playing all of them in order as listed, all of them except Locathah Rising which uses a different group of characters.
In that case look at the recommended level progression in the adventures
I know that they'll reach 5th level after the first two campaigns but that's about all I can figure out.
No one can answer this for you. You are going to have to make some big changes to the adventures to make it work. Even then I doubt you would ever make it through all of these adventures in one campaign.
Even in multiple sessions?
Even in multiple years, frankly. You’re just shy of 50 modules there. You’re talking hundreds of hours to go through all that.
If they didn't get to 20 by the time they get to Mad Mage, then they will get there in there.
Many of the campaigns you listed seem odd to me. Aside from so many of them normally starting at 1. So I guess the party just steamrolls content until they get to the level appropriate parts?
For instance White Plume Mountain which is designed for lvl 8 characters is 13. Against the Giants which is designed for lvl 11 is 21 and way way down at 40 you have Dragon Heist which is lvl 1-5 and at 45 you have Wild Beyond the Witchlight, which ENDs at level 8.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
the module were:
1) never meant to be run in a huge succession like you have listed.
2) labeled internally with the levels and progressions expected so many are meant for each tier of play and overlap.
3) intended to take more than 1 session of play - most more than 10 sessions.
because of this there is no way to answer your question - effectively they would steam roll many modules getting basically no experience and might be TPKed in others because they are not high enough level yet. Could they reach level 20 running some combination of some of these modules? yes, definitely - probably several different combinations of modules would do it.
Wisea$$ DM and Player since 1979.
Well, I wanted it to be in chronological order with the D&D timeline.
As others have said these were never written to be played as one long campaign, regardless of the chronological timeline, and most are designed to take characters from low level to mid-tier level rather than having progression running continuously from one to another. You’d have to do a hell of a lot of rebalancing to stop the players from just steamrolling straight through some of the later ones, Shattered Obelisk and Wild Beyond the Witchlight are both near the end so the players would be really high level but these are designed for first level characters. You’d be throwing four goblins at a party that can cast ninth level spells
Well, they're not all gonna be casters.
The phrase "The party can..." often means somebody in the party will most likely do the thing.
Now, I'm fair certain that we're not telling you not to do this thing. Just letting you know that somewhere, probably in the middle of your list or for sure in Dungeon of the Mad Mage, your party will reach lvl 20. Doing all of the campaigns will take a Long LONG time.
So if you want to do it, go for it! Just be aware that you have campaigns that are not necessarily in an order that will challenge your group.
(They aren't in chronological order either ;) )
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
I'm going off the years said on the forgotten realms wiki.
I get the sense that you're not understanding what is being said.
Most D&D adventures assume that you're using new characters for each adventure. Since D&D has a very steep progression (it really matters what level you are, unlike some other games), it causes issues of you don't play with characters that have the levels they recommend.
For example, let's say you start with Lost Mine of Phandelver. By the time you finish that, you'll be level 5. You then, according to your list, start Dragon of Icespire Peak, which assumes that you're level 1, making it far too easy to be fun. You're better off making new characters.m, so it's still a challenge.
To be honest, chronological order doesn't really matter - or rather, the adventures don't really care most of the time, so it only matters as much as it matters to you. My recommendation is to just pick an adventure that appeals to you, and play it. Once you've completed it, pick another one, and so forth.
The only exceptions are that some are sequels to others keg Storm Lord's Wrath is a sequel to Dragon of Icespire Peak, so it's best run after that. Mostly though, just one that looks interesting and play it.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.
I understand the level progression problem I was just responding to the last guy saying it wasn't in chronological order.
I mean, you have things from multiple different settings. There isn't any chronological order once you're doing that.
Chronological order involves the time something takes place not where.
I think they're more questioning how you arrived on a chronological order for events that happen in totally different universes with their own ways of telling time? For instance the Grim Hollow and Drakkenheim campaigns share no common frame of reference with Forgotten Realms, they're not even from the same company, so how did you decide they belong in the middle of the timeline?