Newbie here, I'm a little confused on how to caluclate my current HP on my character sheet. I'm a barbarian, and in the player handbook it states, "Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d 12 (or 7) + your Constitution modifier per barbarian level after 1st ". My constitution modifier is -1, so would my current HP be 11?
Yes if you've got a minus 1 to Con you deduct from the HP instead of adding. However if you don't mind me asking why do you have a minus 1 to Con? It's the second most importanty stat for a Barbarian after Strength, Barbarians need a decent HP to soak up damage on the frontlines of combat, so it seems like an odd choice to be your dump stat
As Ace says it’s very unusual to be rolling stats in order these days, it’s far more common (and in the rules) to roll six stats and then assign them to best fit the class you’re playing. Interesting if your table is using the much more old school way
Most tables I play at stopped rolling at all, and just use Point buy.
It is far more fair, when everyone at the table have the same points to build from, rather than one being lucky with 80+ point and another unlucky with like 70- points
Thank you all for your feedback, I've been using YouTube as my main help since the player handbook intimidates me a bit. I currently have no party (thats what a table is I'm assuming?) so how exactly should I go about getting stats? Sorry if thats a dumb question.
If you're rolling, you just roll the set then decide how to spread them between your various abilities. Point buy starts everything at 8 and then you have a pool of points to spend raising the stats up to 15. That one is easier to track using the character creator here or another online calculator to keep track and fiddle with the numbers.
Even easier is to just use the standard array. It's the same amount as point buy, but already sets the stats for you (point-buy lets you mess around a bit with them, but you're really just taking the standard array with minor tweaks).
Rolling can be fun if you are absolutely prepared to get a character that is quite suboptimal (or godlike on the other end of the spectrum), but even then there are ways of rolling to avoid the worst of the worst (roll 4d6, keep top 3; roll 4d6, reroll 1s, keep top 3; etc.)
While you can tool around a bit with the character creator, it's generally advised to make your character when you actually have a table (group) to play at (with). If the PHB is intimidating, you would probably do better with the guidance of the other players in character creation, anyway.
While you can tool around a bit with the character creator, it's generally advised to make your character when you actually have a table (group) to play at (with).
Groups will usually have a specific agreed way to generate stats, usually point-buy/standard array, and even if it is rolling in the exact way you did it, they won't want a character whose stats were rolled independently, because that way lies "No, really, I rolled three 18s and nothing under a 12!"
If the PHB is intimidating, you would probably do better with the guidance of the other players in character creation, anyway.
True, although the new PHB seems to me to be pretty good at walking you through character creation, though I am far from the best judge of that.
There is a huge amount of stuff in the book, but a new player doesn't have to pay attention to anything but the immediately relevant parts -- you don't need to know what the other classes do beyond the simple summary you use to pick, you don't need to know your subclasses until you pick one, you don't need to know your higher level abilities until you make that level. They have a lot of suggestions on what to take, and even have suggested stat arrays for the classes.
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Newbie here, I'm a little confused on how to caluclate my current HP on my character sheet. I'm a barbarian, and in the player handbook it states, "Hit Points at 1st Level: 12 + your Constitution modifier Hit Points at Higher Levels: 1d 12 (or 7) + your Constitution modifier per barbarian level after 1st ". My constitution modifier is -1, so would my current HP be 11?
Yes if you've got a minus 1 to Con you deduct from the HP instead of adding. However if you don't mind me asking why do you have a minus 1 to Con? It's the second most importanty stat for a Barbarian after Strength, Barbarians need a decent HP to soak up damage on the frontlines of combat, so it seems like an odd choice to be your dump stat
I rolled 9 for Con and the modifier table equates 8-9 to a -1 modifier
Interesting- pretty much no table actually rolls stats in order anymore specifically because it easily gives poor to unworkable stats like this.
As Ace says it’s very unusual to be rolling stats in order these days, it’s far more common (and in the rules) to roll six stats and then assign them to best fit the class you’re playing. Interesting if your table is using the much more old school way
Most tables I play at stopped rolling at all, and just use Point buy.
It is far more fair, when everyone at the table have the same points to build from, rather than one being lucky with 80+ point and another unlucky with like 70- points
Thank you all for your feedback, I've been using YouTube as my main help since the player handbook intimidates me a bit. I currently have no party (thats what a table is I'm assuming?) so how exactly should I go about getting stats? Sorry if thats a dumb question.
If you're rolling, you just roll the set then decide how to spread them between your various abilities. Point buy starts everything at 8 and then you have a pool of points to spend raising the stats up to 15. That one is easier to track using the character creator here or another online calculator to keep track and fiddle with the numbers.
Ok cool, thanks for your help.
Even easier is to just use the standard array. It's the same amount as point buy, but already sets the stats for you (point-buy lets you mess around a bit with them, but you're really just taking the standard array with minor tweaks).
Rolling can be fun if you are absolutely prepared to get a character that is quite suboptimal (or godlike on the other end of the spectrum), but even then there are ways of rolling to avoid the worst of the worst (roll 4d6, keep top 3; roll 4d6, reroll 1s, keep top 3; etc.)
While you can tool around a bit with the character creator, it's generally advised to make your character when you actually have a table (group) to play at (with). If the PHB is intimidating, you would probably do better with the guidance of the other players in character creation, anyway.
Groups will usually have a specific agreed way to generate stats, usually point-buy/standard array, and even if it is rolling in the exact way you did it, they won't want a character whose stats were rolled independently, because that way lies "No, really, I rolled three 18s and nothing under a 12!"
True, although the new PHB seems to me to be pretty good at walking you through character creation, though I am far from the best judge of that.
There is a huge amount of stuff in the book, but a new player doesn't have to pay attention to anything but the immediately relevant parts -- you don't need to know what the other classes do beyond the simple summary you use to pick, you don't need to know your subclasses until you pick one, you don't need to know your higher level abilities until you make that level. They have a lot of suggestions on what to take, and even have suggested stat arrays for the classes.