A mate of mine is running A Harry Potter/Dnd Hybrid RPG he made and he wants advise
My mate didn't know that the people that play Albus and Scorpius have read The Cursed Child and they know who Delphini really is and who her parents were and what her plans are
The thing is that even though Delphini is the main and only villain of my mates custom made Harry Potter/Dnd Hybrid RPG the people that play Albus and Scorpius feel sorry for Delphini, as do Albus and Scorpius, after all she can't help who her parents were and she had a even worse childhood then Harry did
2 examples of that are that unlike The Dursleys Rowle has the ability to use things like Crucio, Imperio, The Leg Locker Curse, The Bat Bogey Hex and The Tickling Curse, and theirs no proof that unlike Dudley Harries uncle and aunt subjected him to any form of physical abuse, mental abuse, verbal abuse, emotional torment, emotional abuse, verbal torment, physical torture or mental torture, Delphini suffered all 8 once or twice a month per spell, sometimes once or twice per week per spell, from age 4 to age 17
So how should my mate handle a situation in his Harry Potter/Dnd Hybrid RPG were the people that play Albus and Scorpius feel sorry for Delphini and before the 3 of them even do their 1st trip back in time Albus and Scorpius have managed to talk Delphini out of her plan to change history so that Voldemort wins?
What's more Delphini has now done a deal with Albus and Scorpius, the deal is that in return for them going back to The Battle of Hogwarts and changing history so that the number of deaths on both sides is a lot lower then it was they will persuade the good guys to guarantee that the 5 week old version of her that was alive during the final battle has a good life
How will they do that when theirs a limit of 5 minutes in the past on the time turner?, simple, a mere freeze spell on The Time Turners magical components, after all with the things magical components frozen the parts that time 5 minutes in the past won't work
My mate has decided that The Time Turner in The Cursed Child is 1-of-a-kind and can be used to change the past
Now to what my mate wanted to know. What should he do about the fact that the players that play Albus and Scorpius actually feel sorry for and sympathize with Delphini and the 3 have made a deal?
The deal is that in return for Delphini helping Albus and Scorpius ensure that the number of deaths on both sides is a lot lower then it was in the original Battle of Hogwarts that Albus and Scorpius will persuade the good guys to guarantee that the 5 week old version of Delphini that was alive during the final battle has a good life
He allowed them a 3-in-16(5 or less on 3D6) chance to persuade Delphini to try and come up with a better way of guaranteeing her past self a better life and his players somehow managed to do it by rolling A triple 1
I will admit that like a lot of GM's I know the mate of mine in question decided to allow this kind of possibility under the assumption it wouldn't happen
Their argument started by them pointing out that if she tried and failed to fail to guarantee her past self a better life without ensuring her father wins then only the few hundred people suffer because they re related to Death Eaters but if she does change it so that her father wins then a several billion will be dead or suffering because they are or were enemies of your father
They then finished their argument by asking Delphini "if you can't give your past self a better life without ensuring your father wins what would you rather have on your conscience?
Is it a world were your father lost and a few hundred people suffer because they're related to Death Eaters?
Or is it a world were your father won and several billion people are dead or suffering or worse, meaning they suffered The Dementors Kiss, because they are or were enemies of your father?
I asked him what the problem is and he said that he wants ideas for how the rest of the campaign pan out?, after all he wasn't planning on his 2 players managing to convince the campaigns main villain to switch sides and join the good guys
After all his original plan was for Delphini's real plan to be to help her father win and she was only pretending to want to help Albus and Severus go back in time and prevent dozens of deaths during The Battle of Hogwarts but now she genuinely does want to help Albus and Severus go back in time and prevent dozens of deaths during The Battle of Hogwarts
So, first of all, I don't know who most of these characters are and don't care.
This reads like your friend went in with a way that the story would play out, and now it's not, and he doesn't know what to do. This may also be the plot to a pre-existing piece of media. (Unclear to me, and irrelevant, except that the players' knowledge of the media seems to be one of the things that has thrown the railroad off the tracks.)
What to do here is abandon all plans of how it "should" play out. The players are supposed to be participants in the game, not merely characters in a story the GM orchestrates. They must have agency. Their decisions must matter. If they want to do the things you describe, then the GM has to react to that. If they want to use the opportunity to tear down the corrupt edifice of Wizarding society at its most vulnerable point, the GM has to react to that.
I also think trying to do any kind of game involving time travel and changing history is just asking for unbelievable amounts of narrative trouble.
(I also think quite a few other things about the choice of source material, but those are off-topic. This, ultimately, is really a general DMing problem.)
These are from The Cursed Child? The sequel play, right?
Why not just do a new story in that world? Otherwise, expecting the players to just act the same way the characters did is just begging for problems, because they won’t.
Also, as jl8e points out, time travel is a really difficult thing to pull off in a satisfying way. It’s usually just a kind of lazy storytelling when the author has written themselves into a corner.
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A mate of mine is running A Harry Potter/Dnd Hybrid RPG he made and he wants advise
My mate didn't know that the people that play Albus and Scorpius have read The Cursed Child and they know who Delphini really is and who her parents were and what her plans are
The thing is that even though Delphini is the main and only villain of my mates custom made Harry Potter/Dnd Hybrid RPG the people that play Albus and Scorpius feel sorry for Delphini, as do Albus and Scorpius, after all she can't help who her parents were and she had a even worse childhood then Harry did
2 examples of that are that unlike The Dursleys Rowle has the ability to use things like Crucio, Imperio, The Leg Locker Curse, The Bat Bogey Hex and The Tickling Curse, and theirs no proof that unlike Dudley Harries uncle and aunt subjected him to any form of physical abuse, mental abuse, verbal abuse, emotional torment, emotional abuse, verbal torment, physical torture or mental torture, Delphini suffered all 8 once or twice a month per spell, sometimes once or twice per week per spell, from age 4 to age 17
So how should my mate handle a situation in his Harry Potter/Dnd Hybrid RPG were the people that play Albus and Scorpius feel sorry for Delphini and before the 3 of them even do their 1st trip back in time Albus and Scorpius have managed to talk Delphini out of her plan to change history so that Voldemort wins?
What's more Delphini has now done a deal with Albus and Scorpius, the deal is that in return for them going back to The Battle of Hogwarts and changing history so that the number of deaths on both sides is a lot lower then it was they will persuade the good guys to guarantee that the 5 week old version of her that was alive during the final battle has a good life
How will they do that when theirs a limit of 5 minutes in the past on the time turner?, simple, a mere freeze spell on The Time Turners magical components, after all with the things magical components frozen the parts that time 5 minutes in the past won't work
My mate has decided that The Time Turner in The Cursed Child is 1-of-a-kind and can be used to change the past
Now to what my mate wanted to know. What should he do about the fact that the players that play Albus and Scorpius actually feel sorry for and sympathize with Delphini and the 3 have made a deal?
The deal is that in return for Delphini helping Albus and Scorpius ensure that the number of deaths on both sides is a lot lower then it was in the original Battle of Hogwarts that Albus and Scorpius will persuade the good guys to guarantee that the 5 week old version of Delphini that was alive during the final battle has a good life
He allowed them a 3-in-16(5 or less on 3D6) chance to persuade Delphini to try and come up with a better way of guaranteeing her past self a better life and his players somehow managed to do it by rolling A triple 1
I will admit that like a lot of GM's I know the mate of mine in question decided to allow this kind of possibility under the assumption it wouldn't happen
Their argument started by them pointing out that if she tried and failed to fail to guarantee her past self a better life without ensuring her father wins then only the few hundred people suffer because they re related to Death Eaters but if she does change it so that her father wins then a several billion will be dead or suffering because they are or were enemies of your father
They then finished their argument by asking Delphini "if you can't give your past self a better life without ensuring your father wins what would you rather have on your conscience?
Is it a world were your father lost and a few hundred people suffer because they're related to Death Eaters?
Or is it a world were your father won and several billion people are dead or suffering or worse, meaning they suffered The Dementors Kiss, because they are or were enemies of your father?
I asked him what the problem is and he said that he wants ideas for how the rest of the campaign pan out?, after all he wasn't planning on his 2 players managing to convince the campaigns main villain to switch sides and join the good guys
After all his original plan was for Delphini's real plan to be to help her father win and she was only pretending to want to help Albus and Severus go back in time and prevent dozens of deaths during The Battle of Hogwarts but now she genuinely does want to help Albus and Severus go back in time and prevent dozens of deaths during The Battle of Hogwarts
So, first of all, I don't know who most of these characters are and don't care.
This reads like your friend went in with a way that the story would play out, and now it's not, and he doesn't know what to do. This may also be the plot to a pre-existing piece of media. (Unclear to me, and irrelevant, except that the players' knowledge of the media seems to be one of the things that has thrown the railroad off the tracks.)
What to do here is abandon all plans of how it "should" play out. The players are supposed to be participants in the game, not merely characters in a story the GM orchestrates. They must have agency. Their decisions must matter. If they want to do the things you describe, then the GM has to react to that. If they want to use the opportunity to tear down the corrupt edifice of Wizarding society at its most vulnerable point, the GM has to react to that.
I also think trying to do any kind of game involving time travel and changing history is just asking for unbelievable amounts of narrative trouble.
(I also think quite a few other things about the choice of source material, but those are off-topic. This, ultimately, is really a general DMing problem.)
These are from The Cursed Child? The sequel play, right?
Why not just do a new story in that world? Otherwise, expecting the players to just act the same way the characters did is just begging for problems, because they won’t.
Also, as jl8e points out, time travel is a really difficult thing to pull off in a satisfying way. It’s usually just a kind of lazy storytelling when the author has written themselves into a corner.