also whats up with that inconsistency? none of the monster stat block drakes can fly so why is it called the drake warden? i dont think any of them have a breath weapon either let alone immunity to an element.
also whats up with that inconsistency? none of the monster stat block drakes can fly so why is it called the drake warden? i dont think any of them have a breath weapon either let alone immunity to an element.
Other than being a name for a male duck, a drake is actually another word for Dragon. It literally means 'dragon.' In fantasy, it is commonly used for smaller or younger dragons, to distinguish them from larger, more powerful ones.
Drakes are dragon type but not true dragons. As such they are considerably weaker and smaller. The drake warden drake doesn’t reach large size until L15 so it should be able to go pretty much anywhere a PC can go. For comparison I looked up a few true dragons in the new MM - wyrmlings are CR1 and medium size, young lungs are CR6 and large size so even they could go anywhere a PC can typically go. Further they all seem to ( I didn’t check all of them) have the ability to change into beast or humanoid forms. So it would not be unreasonable for a tier 3/4 PC to actually have a youngling dragon as a “partner” and for them to actually have as a rider and mount when needed. Back in 1e rangers got a number of followers at L9/10 and there was a (small) chance one could be a dragon. As a DM I’ve done similar things near the end of campaigns. In the Tiamat campaign the party initially took the wyverns as mounts. At the end as a final reward they each got a youngling bronze as a companion/ mount/ student. Given that they were L13 adding a CR6 “ follower” isn’t really a huge deal.
So then a dragon, a race that presumably reproduces very seldom, lets their precious child run off with a PC? Plus, they only get more powerful by aging, so the PC would outpace them and you have the same problem as with normal horses, namely them being out grown and becoming more liabilities to protect than any actual benefits.
You might want to check the stats on that. A young brass dragon has an AC of 17 and 110 HP, a L13 fighter has around 80-90HP and an AC around 20 ( depending on gear) . Let’s also turn around the idea of not letting them experience the world via the eyes and life of a successful adventurer. If your kids are rare then you want to give them the best survival chance you can. Which is more survivable- letting them run lose on their own and hoping for the best in a fairly dangerous world, or, linking them to a proven survivor of dangerous escapades who can help them learn to navigate both the physical dangers and the social dangers? To my mind allying your offspring to a successful adventurer ( Tier 3/4) makes a lot more sense than letting them run loose as kids and hoping they don’t run into something they can’t handle and losing that offspring permanently.
Drakes are dragon type but not true dragons. As such they are considerably weaker and smaller. The drake warden drake doesn’t reach large size until L15 so it should be able to go pretty much anywhere a PC can go. For comparison I looked up a few true dragons in the new MM - wyrmlings are CR1 and medium size, young lungs are CR6 and large size so even they could go anywhere a PC can typically go. Further they all seem to ( I didn’t check all of them) have the ability to change into beast or humanoid forms. So it would not be unreasonable for a tier 3/4 PC to actually have a youngling dragon as a “partner” and for them to actually have as a rider and mount when needed. Back in 1e rangers got a number of followers at L9/10 and there was a (small) chance one could be a dragon. As a DM I’ve done similar things near the end of campaigns. In the Tiamat campaign the party initially took the wyverns as mounts. At the end as a final reward they each got a youngling bronze as a companion/ mount/ student. Given that they were L13 adding a CR6 “ follower” isn’t really a huge deal.
So then a dragon, a race that presumably reproduces very seldom, lets their precious child run off with a PC? Plus, they only get more powerful by aging, so the PC would outpace them and you have the same problem as with normal horses, namely them being out grown and becoming more liabilities to protect than any actual benefits.
You might want to check the stats on that. A young brass dragon has an AC of 17 and 110 HP, a L13 fighter has around 80-90HP and an AC around 20 ( depending on gear) . Let’s also turn around the idea of not letting them experience the world via the eyes and life of a successful adventurer. If your kids are rare then you want to give them the best survival chance you can. Which is more survivable- letting them run lose on their own and hoping for the best in a fairly dangerous world, or, linking them to a proven survivor of dangerous escapades who can help them learn to navigate both the physical dangers and the social dangers? To my mind allying your offspring to a successful adventurer ( Tier 3/4) makes a lot more sense than letting them run loose as kids and hoping they don’t run into something they can’t handle and losing that offspring permanently.
Different campaign styles, to be fair. In mine, Dragons learned to be good at hiding, since dragon hunters are a thing, chasing treasure or body parts and reproducing faster than dragons do. Dragons that do not learn are more likely to die sooner
ok? there are squeezing rules and you could just not run those adventures or do what alot of the community does and homebrew or ask the DM "hey are we going to be in small spaces?" that sounds more like adventure limitations then size ones.
Sure, let's be cruel to a partner in a partner subclass & force them to squeeze. Totally feels like something that should be done. /s
The ONLY DND multiverse world that has explicitly named Dragonriders(& only in Hickman & Weiss canon) is Krynn, where Dragonlance is. And they're not the good guys.
You want more Dragonlance content? Is that what this is about?
Or is this just the How To Train Your Dragon fandom growing older & demanding their IP be represented in DND?
(Also, DND lore is subject to change, and hasn't been consistent in a long while, so "PDK isn't Cormyr-accurate" is a non-issue by this point. Greenwood and Salvatore aren't in charge of FR lore anymore)
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DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
no im just expecting something from a system that wants to stay way to simple and squeeze its customers dry of their money while giving out as little content as they can.
no im just expecting something from a system that wants to stay way to simple and squeeze its customers dry of their money while giving out as little content as they can.
And where were you told to expect DragonRiders?
What evidence do you have that it's "Overdue"?
Is there any *reason* you were expecting this?
Because you're acting as if you're entitled to a very specific setup based on weak precedence.
Rollback Post to RevisionRollBack
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
However as a long running DM, I would add my voice to those who say that such a character design is really suited to a campaign tailored around Dragonriders, rather than the latter fitting easily into say, a Keep on the Boarderlands dungeon crawl style or Curse of Strahd campaign.
Now if folks want to run a Dragonlance, Dragonriders of Pern, or How to Train Your Dragon game… perfect! Just the place for such a hero.
But it does seem a bit too niche to need to have its own character class. Subclass seems fine for now.
Yo! so with all the stuff about the PDK can we just admit DnD needs its own dragon rider class? the drakewarden and the UA PDK are clear examples that its wanted and can be done so can WOTC just make one already?
Every class needs to have a core mechanic: something it can do others can't. Barbarians have rage, druids have wild shape, and warlocks have eldritch invocations. What would the mechanic be for this class be? For that matter, what would any of the mechanics for this class be?
This is the kind of stuff you have to speak to your DM about, and you will need a rather permissive DM to make it work. Dragons are very, very powerful in this universe in addition to being intelligent. https://vshare****/
also whats up with that inconsistency? none of the monster stat block drakes can fly so why is it called the drake warden? i dont think any of them have a breath weapon either let alone immunity to an element.
Other than being a name for a male duck, a drake is actually another word for Dragon. It literally means 'dragon.' In fantasy, it is commonly used for smaller or younger dragons, to distinguish them from larger, more powerful ones.
You might want to check the stats on that. A young brass dragon has an AC of 17 and 110 HP, a L13 fighter has around 80-90HP and an AC around 20 ( depending on gear) . Let’s also turn around the idea of not letting them experience the world via the eyes and life of a successful adventurer. If your kids are rare then you want to give them the best survival chance you can. Which is more survivable- letting them run lose on their own and hoping for the best in a fairly dangerous world, or, linking them to a proven survivor of dangerous escapades who can help them learn to navigate both the physical dangers and the social dangers? To my mind allying your offspring to a successful adventurer ( Tier 3/4) makes a lot more sense than letting them run loose as kids and hoping they don’t run into something they can’t handle and losing that offspring permanently.
Wisea$$ DM and Player since 1979.
Different campaign styles, to be fair. In mine, Dragons learned to be good at hiding, since dragon hunters are a thing, chasing treasure or body parts and reproducing faster than dragons do. Dragons that do not learn are more likely to die sooner
Fair enough different styles works
Wisea$$ DM and Player since 1979.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sure, let's be cruel to a partner in a partner subclass & force them to squeeze. Totally feels like something that should be done. /s
The ONLY DND multiverse world that has explicitly named Dragonriders(& only in Hickman & Weiss canon) is Krynn, where Dragonlance is. And they're not the good guys.
You want more Dragonlance content? Is that what this is about?
Or is this just the How To Train Your Dragon fandom growing older & demanding their IP be represented in DND?
(Also, DND lore is subject to change, and hasn't been consistent in a long while, so "PDK isn't Cormyr-accurate" is a non-issue by this point. Greenwood and Salvatore aren't in charge of FR lore anymore)
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
no im just expecting something from a system that wants to stay way to simple and squeeze its customers dry of their money while giving out as little content as they can.
And where were you told to expect DragonRiders?
What evidence do you have that it's "Overdue"?
Is there any *reason* you were expecting this?
Because you're acting as if you're entitled to a very specific setup based on weak precedence.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
Do I think Dragonriders are cool? Yep.
However as a long running DM, I would add my voice to those who say that such a character design is really suited to a campaign tailored around Dragonriders, rather than the latter fitting easily into say, a Keep on the Boarderlands dungeon crawl style or Curse of Strahd campaign.
Now if folks want to run a Dragonlance, Dragonriders of Pern, or How to Train Your Dragon game… perfect! Just the place for such a hero.
But it does seem a bit too niche to need to have its own character class. Subclass seems fine for now.
This Cat’s opinion.
Every class needs to have a core mechanic: something it can do others can't. Barbarians have rage, druids have wild shape, and warlocks have eldritch invocations. What would the mechanic be for this class be? For that matter, what would any of the mechanics for this class be?
This is the kind of stuff you have to speak to your DM about, and you will need a rather permissive DM to make it work. Dragons are very, very powerful in this universe in addition to being intelligent. https://vshare****/