I would like to see a tool set that combines generator's like donjon and DM tools like Game Master 5/Fight Club 5. I DM completely from my IPad and a one-stop-shop would be invaluable to me.
Try a google of donjon and D&D. They have random map, dungeon, encounter and treasure generators that I've been using. It's best used in the planning stages for DMs, but in a pinch I've run an entire session off donjon's resources on the fly when my party took off in a direction I was not prepared for.
Shop inventory, inn menus, and other random flavor things based on homebrew or the stuff in the books
The carousing table from the DMG - I pulled that out one night when the players wanted to head to a bar and it wound up being a great session that was completely unplanned
Custom generators
Lairs and dungeons based on info from Volo's and other sources.
Random spell list based on an NPC template or class selection
I'll vote for random generators as well. I'd prefer to eventually have self programmable tables. Like being able to add them in a homebrew entry in order to reference later.
I'd actually much rather get a scriptable way of creating generators rather than getting specific generators that we can't modify. Of course, the D&D:B team could create some example generators with this system for people who don't want to write their own, but it would also be possible for users to share, exchange, and modify generators. In fact I'll just copy in the comment I made elsewhere:
This really falls under campaign management rather than character sheets, but I'd quite like to see a scriptable environment that people can use to make little generators for their campaigns. Like, I could create a map of the area and fill it with certain details, and then if for example the group walks into a tavern and asks to see the menu, I can run a little generator I've coded (or someone else has), and it'll pull info from where the party is on the map, and other things, to generate a convincing menu. Stuff like towns nearer to the coast having more chance of seafood on the menu, places with religious restrictions on certain foods never offering those, etc.
I've used a menu as an example, but you could have generators for anything - NPCs, monsters, groups of NPCs/monsters, shop contents, buildings in a village, tavern names (possibility of being named after past or current rulers that you've specified for your campaign), loot, books in a library, mazes for a shifting dungeon layout, and many things more! Basically taking the idea of rolling on tables, and taking it to the next level. Instead of rolling on several different tables, or multiple times on the same one, a generator does all the rolls in one go, with a possibility of later details being influenced by earlier 'rolls', by specific details of your campaign.
Providing specific generators would be nice, but providing a way of writing your own generators (or using someone else's) would be so much cooler and more versatile!
(Edit: I've just looked properly at the linkin your comment, and realised that it's been done using a generator creation tool, EN World's Online Generic Randomizer Engine (OGRE). Something like that, except with the ability to reference information from elsewhere in your campaign info (and maybe with different syntax to allow for nicer formatting and more complicated stuff) would be perfect.)
Random encounter tables/ generators would be really helpful! I currently mix and match the different tables from the published adventures to get my own customer tables.
I'm also hopping onto the Random Generation request. Particularly in your campaign management area. If it's a rollable chart, getting that option would be a life saver rather than hunting all around the internet.
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Something like this guy.
http://donjon.bin.sh
I would like to see a tool set that combines generator's like donjon and DM tools like Game Master 5/Fight Club 5. I DM completely from my IPad and a one-stop-shop would be invaluable to me.
Oh I hope so.
Try a google of donjon and D&D. They have random map, dungeon, encounter and treasure generators that I've been using. It's best used in the planning stages for DMs, but in a pinch I've run an entire session off donjon's resources on the fly when my party took off in a direction I was not prepared for.
it could be worse, you could be on fire.
I would like to add that the tools would be perfect if they work Offline also !
I was DMing a game this week-end and i was away from the city with no Internet !!!
I'll take another seat on the +1 train. I would suggest adding a ton of random generators, the more the better. Here are some I would like to see:
I'll vote for random generators as well. I'd prefer to eventually have self programmable tables. Like being able to add them in a homebrew entry in order to reference later.
I'd actually much rather get a scriptable way of creating generators rather than getting specific generators that we can't modify. Of course, the D&D:B team could create some example generators with this system for people who don't want to write their own, but it would also be possible for users to share, exchange, and modify generators. In fact I'll just copy in the comment I made elsewhere:
Random encounter tables/ generators would be really helpful! I currently mix and match the different tables from the published adventures to get my own customer tables.
"The Best Status Effect Is Death" WebDM
Random generators would be awesome. There are several apps that do it, but if I could get it here, thiswould be my one stop shop.
I don't like quotations, tell me what you know. - Ralph Waldo Emerson
+1 for me. also a treasure hoard generator would be cool.
I'm also hopping onto the Random Generation request. Particularly in your campaign management area. If it's a rollable chart, getting that option would be a life saver rather than hunting all around the internet.