It is now 2025 and I am considering making the leap from Foundry VTT to DDB Maps VTT. I have resisted this since I will have to buy all the books digitally, which is not ideal considering I already owned all of them physically.
That aside, does anyone have any insight into the state of Maps? Foundry VTT has been a great application, with a lot of power for RPGS. But, for DnD, does Maps compare with its current development? Before I go all-in on the books again, and subscribe to DnD Beyond, is there anything I should consider first? I spent many hours customizing all the missing content in Foundry VTT that does not cross over with the SRD that is integrated. Thanks in advance for your thoughts!
Foundry and Maps VTT are vastly different beasts and the latter isn't intended to fill the same niche as the former. While Foundry has lots of customisability via modules and the like, it also has something of a learning curve. Maps on the other hand is much more minimalist, focusing on a low barrier to entry and simply yet intuitive tools.
I recently moved over to Maps from roll20 because I realised I didn't need the sheer number of features offered and wanted something a lot more lightweight. I haven't regretted it
Thanks for the insight. I watched a bunch of videos since this post and see that at this time Foundry has all the features I need that Maps doesn't have yet. I would like to see Maps get to at least a point that has some of the features I am now used to and expect. The Mod community has just created so much for Foundry. Hopefully down the road I can give Maps a serious try when it becomes a full featured VTT.
We used Owlbear for several years, but I recently switched to Maps because of the Combat Tracker. Maps isn't perfect, and it still needs some features, but it does work well for me and my group.
It is now 2025 and I am considering making the leap from Foundry VTT to DDB Maps VTT. I have resisted this since I will have to buy all the books digitally, which is not ideal considering I already owned all of them physically.
That aside, does anyone have any insight into the state of Maps? Foundry VTT has been a great application, with a lot of power for RPGS. But, for DnD, does Maps compare with its current development? Before I go all-in on the books again, and subscribe to DnD Beyond, is there anything I should consider first? I spent many hours customizing all the missing content in Foundry VTT that does not cross over with the SRD that is integrated. Thanks in advance for your thoughts!
Foundry and Maps VTT are vastly different beasts and the latter isn't intended to fill the same niche as the former. While Foundry has lots of customisability via modules and the like, it also has something of a learning curve. Maps on the other hand is much more minimalist, focusing on a low barrier to entry and simply yet intuitive tools.
I recently moved over to Maps from roll20 because I realised I didn't need the sheer number of features offered and wanted something a lot more lightweight. I haven't regretted it
Find my D&D Beyond articles here
Thanks for the insight. I watched a bunch of videos since this post and see that at this time Foundry has all the features I need that Maps doesn't have yet. I would like to see Maps get to at least a point that has some of the features I am now used to and expect. The Mod community has just created so much for Foundry. Hopefully down the road I can give Maps a serious try when it becomes a full featured VTT.
DDB maps has hardly any VTT features, I would say it is more for theatre of the mind support.
We used Owlbear for several years, but I recently switched to Maps because of the Combat Tracker. Maps isn't perfect, and it still needs some features, but it does work well for me and my group.
That's absurd. It's a map. It lacks dynamic lighting, but does have fog of war. It is NOT for theater of the mind.