The 2024 PHB Mastery Properties assign a Mastery to every weapon on the weapons table. It states: "Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character."
I was mistakenly using the Mastery for anyone that has proficiency with that weapon, but now I realize it only unlocks for certain characters that have a "feature".
Q: Can someone point me to a list of the features that unlock these Mastery effects? Is it based on species, class, weapons proficiency, chosen feats, level, other stuff?
Barbarians, Fighters, Paladins, Rangers, and Rogues all get weapon masteries at first level. Barbarians and Fighters learn more as they level up. Fighters start with three masteries. The other classes start with two.
The Weapon Master feat allows any class to learn one mastery.
It's literally the weapon mastery feature. You can also get access, however, via the feat.
Though the feat tends to be terrible, as the only characters who have much use for weapon mastery and don't get it by default are swords bards and bladelocks, and neither will highly value +1 strength or dexterity. It should probably be an origin feat (say, emulate the 2014 version and it grants 4 weapon proficiencies and one mastery property).
It's literally the weapon mastery feature. You can also get access, however, via the feat.
Though the feat tends to be terrible, as the only characters who have much use for weapon mastery and don't get it by default are swords bards and bladelocks, and neither will highly value +1 strength or dexterity. It should probably be an origin feat (say, emulate the 2014 version and it grants 4 weapon proficiencies and one mastery property).
Monks would benefit from one extra attack per turn from nick.
Barbarians, Fighters, Paladins, Rangers, and Rogues all get weapon masteries at first level. Barbarians and Fighters learn more as they level up. Fighters start with three masteries. The other classes start with two.
The Weapon Master feat allows any class to learn one mastery.
Also note that the Barbarian Weapon Mastery is more limited than the other three; Barbarian Weapon Mastery is only for Melee Weapons.
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Barbarians, Fighters, Paladins, Rangers, and Rogues all get weapon masteries at first level. Barbarians and Fighters learn more as they level up. Fighters start with three masteries. The other classes start with two.
The Weapon Master feat allows any class to learn one mastery.
Also note that the Barbarian Weapon Mastery is more limited than the other three; Barbarian Weapon Mastery is only for Melee Weapons.
Rogues' choices are also more limited (because unlike those other classes, they're not proficient with all weapons).
Barbarians, Fighters, Paladins, Rangers, and Rogues all get weapon masteries at first level. Barbarians and Fighters learn more as they level up. Fighters start with three masteries. The other classes start with two.
The Weapon Master feat allows any class to learn one mastery.
So it's generally for most non-spell casters? And monks, bladelocks (what's that?) and sword bards don't get it? What does it take to switch from one weapon mastery to another? A long rest?
Rogues' choices are also more limited (because unlike those other classes, they're not proficient with all weapons).
So how does proficiency tie into all this? Can you change which weapons you are proficient in (like every long rest or something) or is that fixed by class, species, etc?
Barbarians, Fighters, Paladins, Rangers, and Rogues all get weapon masteries at first level. Barbarians and Fighters learn more as they level up. Fighters start with three masteries. The other classes start with two.
The Weapon Master feat allows any class to learn one mastery.
So it's generally for most non-spell casters? And monks, bladelocks (what's that?) and sword bards don't get it? What does it take to switch from one weapon mastery to another? A long rest?
Yes, it's generally for martially-oriented character class. How exactly it works is described in the class features themselves.
Barbarians and Fighters can change one of their selected weapons when they take a long rest. The other classes can change all of theirs when they take a long rest.
"Bladelock" is a shorthand way of referring to a Warlock who has taken the "Pact of the Blade" invocation.
Rogues' choices are also more limited (because unlike those other classes, they're not proficient with all weapons).
So how does proficiency tie into all this? Can you change which weapons you are proficient in (like every long rest or something) or is that fixed by class, species, etc?
Weapon proficiencies are generally provided by a character's class and generally can't be changed after the fact. In the 2024 rules, all classes provide proficiency with all simple weapons; some classes also provide proficiency with either all martial weapons or a subset of them.
Again, this is all listed in the Player's Handbook in the description of each class and in the description of how proficiencies work.
Though the feat tends to be terrible, as the only characters who have much use for weapon mastery and don't get it by default are swords bards and bladelocks, and neither will highly value +1 strength or dexterity. It should probably be an origin feat (say, emulate the 2014 version and it grants 4 weapon proficiencies and one mastery property).
Can you elaborate on "origin feat", "weapon proficiencies" and "mastery property". I'm not following that last sentence.
Are you saying to separate the Weapon Mastery property from the weapon (as shown on the weapons table PHB'24 p215) and let the player choose which property they master?
It's literally the weapon mastery feature. You can also get access, however, via the feat.
Though the feat tends to be terrible, as the only characters who have much use for weapon mastery and don't get it by default are swords bards and bladelocks, and neither will highly value +1 strength or dexterity. It should probably be an origin feat (say, emulate the 2014 version and it grants 4 weapon proficiencies and one mastery property).
I dunno, I think most any class can benefit from a +1 Dex. Also, Monks don't get it as part of their class, but a Monk fighting with a shortsword and dagger, and with access to the weapon mastery properties of those weapons, would be amazing.
Can you elaborate on "origin feat", "weapon proficiencies" and "mastery property". I'm not following that last sentence.
Origin feats are one of the four feat categories in chapter five, so named because characters most commonly get them as part of their origin (through their background).
Weapon proficiency generally represents your training with a weapon. It lets you add your proficiency bonus to attack rolls made with that weapon, thereby making you more likely to hit. I don’t believe there’s any scenario in which you can get Weapon Mastery for a weapon you’re not proficient with.
A mastery property lets you perform some special “trick” with a weapon. Each weapon has its own specific mastery property, listed in chapter 6. You can only use a weapon’s mastery property if you have a feature that allows you to.
The user you were replying to was suggesting how they’d prefer the Weapon Master feat to work, not how it actually does.
Can you elaborate on "origin feat", "weapon proficiencies" and "mastery property". I'm not following that last sentence.
Origin feats are one of the four feat categories in chapter five, so named because characters most commonly get them as part of their origin (through their background).
Weapon proficiency generally represents your training with a weapon. It lets you add your proficiency bonus to attack rolls made with that weapon, thereby making you more likely to hit. I don’t believe there’s any scenario in which you can get Weapon Mastery for a weapon you’re not proficient with.
A mastery property lets you perform some special “trick” with a weapon. Each weapon has its own specific mastery property, listed in chapter 6. You can only use a weapon’s mastery property if you have a feature that allows you to.
The user you were replying to was suggesting how they’d prefer the Weapon Master feat to work, not how it actually does.
Yes, thanks. The sentence I didn't understand was the last sentence:
"It should probably be an origin feat (say, emulate the 2014 version and it grants 4 weapon proficiencies and one mastery property)."
I'm not understanding what exactly they are proposing. A feat that grants the character 4 additional weapon proficiencies and an additional mastery property? That seems a bit OP, no?
I'm not understanding what exactly they are proposing. A feat that grants the character 4 additional weapon proficiencies and an additional mastery property? That seems a bit OP, no?
Grant 4 weapon proficiencies, and the ability to use the mastery property of one weapon. I would not call that OP, no; it's only useful to a fairly small number of builds, and is merely okay even for them.
The problem with Weapon Masteries and Proficiencies is that generally you're only using one or two at any given time (either dual wielding or switching between melee and ranged, it's even more rare to be doing both of those). As such, once you've gotten your desired one or two, additional ones are largely superfluous and therefore not really adding to your power level. If you're using a great sword, then your proficiency and weapon mastery for longswords is redundant. Giving more (as part of a paid-for feature like a feat, not a bae feature of a Class/Subclass) doesn't make it OP, no.
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The 2024 PHB Mastery Properties assign a Mastery to every weapon on the weapons table. It states:
"Each weapon has a mastery property, which is usable only by a character who has a feature, such as Weapon Mastery, that unlocks the property for the character."
I was mistakenly using the Mastery for anyone that has proficiency with that weapon, but now I realize it only unlocks for certain characters that have a "feature".
Q: Can someone point me to a list of the features that unlock these Mastery effects? Is it based on species, class, weapons proficiency, chosen feats, level, other stuff?
Barbarians, Fighters, Paladins, Rangers, and Rogues all get weapon masteries at first level. Barbarians and Fighters learn more as they level up. Fighters start with three masteries. The other classes start with two.
The Weapon Master feat allows any class to learn one mastery.
It's literally the weapon mastery feature. You can also get access, however, via the feat.
Though the feat tends to be terrible, as the only characters who have much use for weapon mastery and don't get it by default are swords bards and bladelocks, and neither will highly value +1 strength or dexterity. It should probably be an origin feat (say, emulate the 2014 version and it grants 4 weapon proficiencies and one mastery property).
Monks would benefit from one extra attack per turn from nick.
Huh. I feel like they had it in playtest, guess not any more.
Also note that the Barbarian Weapon Mastery is more limited than the other three; Barbarian Weapon Mastery is only for Melee Weapons.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
Rogues' choices are also more limited (because unlike those other classes, they're not proficient with all weapons).
pronouns: he/she/they
So it's generally for most non-spell casters? And monks, bladelocks (what's that?) and sword bards don't get it? What does it take to switch from one weapon mastery to another? A long rest?
So how does proficiency tie into all this? Can you change which weapons you are proficient in (like every long rest or something) or is that fixed by class, species, etc?
Yes, it's generally for martially-oriented character class. How exactly it works is described in the class features themselves.
Barbarians and Fighters can change one of their selected weapons when they take a long rest. The other classes can change all of theirs when they take a long rest.
"Bladelock" is a shorthand way of referring to a Warlock who has taken the "Pact of the Blade" invocation.
pronouns: he/she/they
Weapon proficiencies are generally provided by a character's class and generally can't be changed after the fact. In the 2024 rules, all classes provide proficiency with all simple weapons; some classes also provide proficiency with either all martial weapons or a subset of them.
Again, this is all listed in the Player's Handbook in the description of each class and in the description of how proficiencies work.
pronouns: he/she/they
Can you elaborate on "origin feat", "weapon proficiencies" and "mastery property". I'm not following that last sentence.
Are you saying to separate the Weapon Mastery property from the weapon (as shown on the weapons table PHB'24 p215) and let the player choose which property they master?
I dunno, I think most any class can benefit from a +1 Dex. Also, Monks don't get it as part of their class, but a Monk fighting with a shortsword and dagger, and with access to the weapon mastery properties of those weapons, would be amazing.
I advise that you read the 2024 PHB before asking questions like this.
Read. Not necessarily BUY.
Because you've expressed opposition to the latter, & I'm trying to be respectful of that.
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Always study & sharpen philosophical razors. They save a lot of trouble.
I've read the PHB'24, thanks. But not cover to cover. And the whole point of this forum is to ask for clarification, so that's what I'm doing.
Perhaps not your intent, but I find your comment somewhat demeaning, arrogant and dismissive. Thanks
Origin feats are one of the four feat categories in chapter five, so named because characters most commonly get them as part of their origin (through their background).
Weapon proficiency generally represents your training with a weapon. It lets you add your proficiency bonus to attack rolls made with that weapon, thereby making you more likely to hit. I don’t believe there’s any scenario in which you can get Weapon Mastery for a weapon you’re not proficient with.
A mastery property lets you perform some special “trick” with a weapon. Each weapon has its own specific mastery property, listed in chapter 6. You can only use a weapon’s mastery property if you have a feature that allows you to.
The user you were replying to was suggesting how they’d prefer the Weapon Master feat to work, not how it actually does.
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Yes, thanks. The sentence I didn't understand was the last sentence:
"It should probably be an origin feat (say, emulate the 2014 version and it grants 4 weapon proficiencies and one mastery property)."
I'm not understanding what exactly they are proposing. A feat that grants the character 4 additional weapon proficiencies and an additional mastery property? That seems a bit OP, no?
Grant 4 weapon proficiencies, and the ability to use the mastery property of one weapon. I would not call that OP, no; it's only useful to a fairly small number of builds, and is merely okay even for them.
The problem with Weapon Masteries and Proficiencies is that generally you're only using one or two at any given time (either dual wielding or switching between melee and ranged, it's even more rare to be doing both of those). As such, once you've gotten your desired one or two, additional ones are largely superfluous and therefore not really adding to your power level. If you're using a great sword, then your proficiency and weapon mastery for longswords is redundant. Giving more (as part of a paid-for feature like a feat, not a bae feature of a Class/Subclass) doesn't make it OP, no.
If you're not willing or able to to discuss in good faith, then don't be surprised if I don't respond, there are better things in life for me to do than humour you. This signature is that response.