For clarity, I don't care if they call it a board game. Would care more if there's no level advancement, because I'd like to take my group through the Borderlands for old time's sake.
Then play the module Keep on the Borderlands.
As for this latest marketing foray by wotc, it is not surprising. Anything to make a buck, no matter how far it strays from the essence of D&D. This is the same company that created Monopoly GO, which has only one thing in common with real Monopoly: the name...no that is not true. The street names are the same. Why would anyone expect less or more from hasbro with this new board game.
Almost like they are a for profit company, and not a charity dedicated to whatever individual player thinks is the 'purity of the game,' whatever that may be to them.
Also, if it is a bad, non-entertaining product, it won't sell well. Plus, for any retail product from any source , regardless of how much you like or dislike that source, if you do not like said product or even doubt you would like that product, simply do not buy it.
For clarity, I don't care if they call it a board game. Would care more if there's no level advancement, because I'd like to take my group through the Borderlands for old time's sake.
Then play the module Keep on the Borderlands.
I mean, if dndbeyond supported the B/X rules, I'd be playing it right now.
For clarity, I don't care if they call it a board game. Would care more if there's no level advancement, because I'd like to take my group through the Borderlands for old time's sake.
Then play the module Keep on the Borderlands.
I mean, if dndbeyond supported the B/X rules, I'd be playing it right now.
Why not adapt it? Simply use the creature stats for the version you are playing.
For clarity, I don't care if they call it a board game. Would care more if there's no level advancement, because I'd like to take my group through the Borderlands for old time's sake.
Then play the module Keep on the Borderlands.
I mean, if dndbeyond supported the B/X rules, I'd be playing it right now.
Why not adapt it? Simply use the creature stats for the version you are playing.
I appreciate the spirit of what you're saying, but we both know it's more involved than that!
The digital product includes the maps, tokens, and "a digital compendium with all rules and quests," whatever that means, so if there isn't any leveling mechanism, I could probably fudge it.
I shouldn't have to fudge it for a D&D starter set, though. The previous sets were perfectly playable as D&D.
Personally I'd have all kinds of fun playing a Borderlands board game. Loved the Dungeon board game back in the day. It just doesn't help me take a modern group through the Borderlands with digital tools and the convenience of a published module like I was hoping this set would be. Who knows, maybe it will be.
Actually just realized something, thanks to this thread. The whole 'RAW is RAW and all happens according to RAW, nothing more, nothing less' stance, both by the original Dev team and by what seems to be most players (or at least most here) is a very board game approach to D&D.
Originally, way back in the beginning, we all had to make a lot more up ourselves, make our own rulings, etc., simply because there was not a lot out yet. And the game thrived on that, but there is that board game aspect there, nonetheless.
Originally, way back in the beginning, we all had to make a lot more up ourselves, make our own rulings, etc., simply because there was not a lot out yet. And the game thrived on that, but there is that board game aspect there, nonetheless.
Slightly off-topic, but if our table has any friction, it's my tendency to DM like this and my players being more used to having rules for everything.
Almost like they are a for profit company, and not a charity dedicated to whatever individual player thinks is the 'purity of the game,' whatever that may be to them.
Also, if it is a bad, non-entertaining product, it won't sell well. Plus, for any retail product from any source , regardless of how much you like or dislike that source, if you do not like said product or even doubt you would like that product, simply do not buy it.
I mean, if dndbeyond supported the B/X rules, I'd be playing it right now.
Why not adapt it? Simply use the creature stats for the version you are playing.
I appreciate the spirit of what you're saying, but we both know it's more involved than that!
The digital product includes the maps, tokens, and "a digital compendium with all rules and quests," whatever that means, so if there isn't any leveling mechanism, I could probably fudge it.
I shouldn't have to fudge it for a D&D starter set, though. The previous sets were perfectly playable as D&D.
Personally I'd have all kinds of fun playing a Borderlands board game. Loved the Dungeon board game back in the day. It just doesn't help me take a modern group through the Borderlands with digital tools and the convenience of a published module like I was hoping this set would be. Who knows, maybe it will be.
Actually just realized something, thanks to this thread. The whole 'RAW is RAW and all happens according to RAW, nothing more, nothing less' stance, both by the original Dev team and by what seems to be most players (or at least most here) is a very board game approach to D&D.
Originally, way back in the beginning, we all had to make a lot more up ourselves, make our own rulings, etc., simply because there was not a lot out yet. And the game thrived on that, but there is that board game aspect there, nonetheless.
Slightly off-topic, but if our table has any friction, it's my tendency to DM like this and my players being more used to having rules for everything.
I mean it's sort of a board game.