I love the fighter for three reasons: number one, the aesthetic. you can be a huge guy in plate armor with a giant sword, or you can be wiry and small with more knives hidden in your jacket then you have syllables in your name, or you can be a random edgelord swinging a hooked spear. you can be literally anything with a fighter. number two, A T T A C K S. by level 17 (i think) with a well placed action surge, you can get 8 attacks in a single turn, and combining it with the many mastery properties fighters get with their weapons, not only are you causing massive damage, you could be pushing an opponent off a cliff 10 feet at a time with the push property on warhammers, slowing the entire berserker band in one turn with a hail of javelins or a storm of arrows, giving your party an extra turn to prepare for the onslaught, or giving all the enemies the prone condition to give the rogue that sweet sweet advantage. number three: roleplay flexibility. with classes like warlock, paladin, druid, it can be difficult to find a way to have a unique character who's personality isn't firmly rooted in their class dynamic, such as the druid "i love nature" gimmick. A fighter has such an ambiguous baseline, unique roleplay comes so easily. there's no limitations to personality or fighting style other than the ones you set to flesh out your character. (also, a fighter isn't inherently a melee attacker, but they are very well rounded.)
I have and have always been primarily a rogue type player. In my earliest days of RPG gaming, going into a crouch and just sneaking around allowed me to experience built worlds at a more deliberate pace. My earliest memories of discovering this archetype is probably TES3: Morrowind, where I would just go from house to house and stealing anything worth more than 20 gold I could find, and ran into various adventures and quests along the way. Every since then I just kind of evolved in the sneaky-stealy gameplay style.
The only game that has denied me the class fantasy is probably WoW's rogue in recent expansions and patches. They are immensely squishy and not fun to play considering it's just all combat all the time. Even Elder Scrolls Online gave me proper thiefy gameplay with two expansions and a whole crime/stealth system. WoW's stealth is like "better hope your enemies isn't an elite or you're caught".
I just like stealing stuff. At my current table I'm playing a rogue/fighter.
You’ve mentioned 13 classes but only listed the 12 from the PHB, missing the Artificer.
Also, the Ranger is not necessarily a ranged attacker. The “Range” in “Ranger” refers more to travel and wandering than to missile attacks. I keep finding myself making Rangers and they almost always turn out as melee warriors.
There are 13 different classes in DND 5e, each of them have there own advantages and I want to know what is your favorite.
Bard: Performance and charisma perfect for role play
Barbarian: Tank and damage dealer
Cleric: The healer (in my experience does not heal)
Druid: Utility by turning into animals
Fighter: Well rounded melee attacker
Monk: Unarmed attacker
Paladin: Healer attacker
Ranger: Range attacker
Rouge: Edgy dagger attacker
Sorcerer: Inherited spells with sorcerer points
Warlock: Pact magic for whatever magic you want to do
Wizard: Well rounded spell caster
If you disagree with any of these please tell me so that I can change these.
I love the fighter for three reasons: number one, the aesthetic. you can be a huge guy in plate armor with a giant sword, or you can be wiry and small with more knives hidden in your jacket then you have syllables in your name, or you can be a random edgelord swinging a hooked spear. you can be literally anything with a fighter. number two, A T T A C K S. by level 17 (i think) with a well placed action surge, you can get 8 attacks in a single turn, and combining it with the many mastery properties fighters get with their weapons, not only are you causing massive damage, you could be pushing an opponent off a cliff 10 feet at a time with the push property on warhammers, slowing the entire berserker band in one turn with a hail of javelins or a storm of arrows, giving your party an extra turn to prepare for the onslaught, or giving all the enemies the prone condition to give the rogue that sweet sweet advantage. number three: roleplay flexibility. with classes like warlock, paladin, druid, it can be difficult to find a way to have a unique character who's personality isn't firmly rooted in their class dynamic, such as the druid "i love nature" gimmick. A fighter has such an ambiguous baseline, unique roleplay comes so easily. there's no limitations to personality or fighting style other than the ones you set to flesh out your character. (also, a fighter isn't inherently a melee attacker, but they are very well rounded.)
Having fun? I would hope so. Lets see how much fun you're having after the lich starts dipping into it's 1/day spell slots.
Monk. This is probably the best Monk version since AD&D1e and Basic's revised editions in Rules Cyclopedia.
I have and have always been primarily a rogue type player. In my earliest days of RPG gaming, going into a crouch and just sneaking around allowed me to experience built worlds at a more deliberate pace. My earliest memories of discovering this archetype is probably TES3: Morrowind, where I would just go from house to house and stealing anything worth more than 20 gold I could find, and ran into various adventures and quests along the way. Every since then I just kind of evolved in the sneaky-stealy gameplay style.
The only game that has denied me the class fantasy is probably WoW's rogue in recent expansions and patches. They are immensely squishy and not fun to play considering it's just all combat all the time. Even Elder Scrolls Online gave me proper thiefy gameplay with two expansions and a whole crime/stealth system. WoW's stealth is like "better hope your enemies isn't an elite or you're caught".
I just like stealing stuff. At my current table I'm playing a rogue/fighter.
You’ve mentioned 13 classes but only listed the 12 from the PHB, missing the Artificer.
Also, the Ranger is not necessarily a ranged attacker. The “Range” in “Ranger” refers more to travel and wandering than to missile attacks. I keep finding myself making Rangers and they almost always turn out as melee warriors.
You mistyped "rogue" as "rouge".
That might be affecting the poll.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.