Why would you actively seek to annoy another person? Particularly one who puts in hours of their free time each week building an adventure to designed to let you have fun?
The most annoying thing a player can do is violate the social compact that keeps D&D functional. To a certain extent, all D&D games rely on two things - the compact between players to create and play as characters that will work together (not necessarily harmoniously, but, at the end of the day, you need to be a party) and the compact between the players and DM to respect the DM’s need for preparation and not go completely outside the telegraphed preparation of the DM (this does not mean the campaign must be on iron rails, but it does mean the players need to work within the confines of what the DM is ready to run).
Players that break either of those compacts are incredibly frustrating, essentially putting themselves above the other players and the dungeon master. Nothing is more annoying than dealing with a selfish wrecking ball of a player who does not respect the enjoyment of other players and the DM.
I don't do this myself, but a really good way to annoy a DM is by secretly changing your character sheet every session. It will for sure annoy your DM a lot.
I don't do this myself, but a really good way to annoy a DM is by secretly changing your character sheet every session. It will for sure annoy your DM a lot.
This is an excellent strategy if your goal is to insure that you are banned by every GM in the area.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
We don't actually do this, right guys?????
don't show up
Why would you actively seek to annoy another person?
Particularly one who puts in hours of their free time each week building an adventure to designed to let you have fun?
The most annoying thing a player can do is violate the social compact that keeps D&D functional. To a certain extent, all D&D games rely on two things - the compact between players to create and play as characters that will work together (not necessarily harmoniously, but, at the end of the day, you need to be a party) and the compact between the players and DM to respect the DM’s need for preparation and not go completely outside the telegraphed preparation of the DM (this does not mean the campaign must be on iron rails, but it does mean the players need to work within the confines of what the DM is ready to run).
Players that break either of those compacts are incredibly frustrating, essentially putting themselves above the other players and the dungeon master. Nothing is more annoying than dealing with a selfish wrecking ball of a player who does not respect the enjoyment of other players and the DM.
D&D needs (and has pretty much always needed) more DMs. Maybe don't antagonize those who are willing to answer that call.
Not intentionally, but on a couple of occasions I have prematurely offed the BBEG or ended a campaign with dumb luck or stupid ideas.
I don't do this myself, but a really good way to annoy a DM is by secretly changing your character sheet every session. It will for sure annoy your DM a lot.
Try to "win" DND as an individual, ESPECIALLY during character creation.
That's what pisses me off when I DM.
DM, player & homebrewer(Current homebrew project is an unofficial conversion of SBURB/SGRUB from Homestuck into DND 5e)
Once made Maxwell's Silver Hammer come down upon Strahd's head to make sure he was dead.
Always study & sharpen philosophical razors. They save a lot of trouble.
This is an excellent strategy if your goal is to insure that you are banned by every GM in the area.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Inform them you have darkvision.