Personally I think you just found a nasty person with a big mouth.
There are all sorts of niche things that might not interest everyone, but really interest others. Modrons don't need to exist with how many constructs there are, but they do, and they add a ton of cute oddball humor to the game and the universe.
They exist because they are a race in d&d. Whether or not they are popular right now is really besides the point and has no bearing on their existence. They are an established race and for them to no longer exist, something major would have to happen to lead to their extinction.
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
How do you play a Modron? Also, I didn't think that Modrons existed outside of Mechanus.
Prevoius editions had mechanics and role playing tips.
Anyways, Modrons are rather renowned for their great march, where they actually leave Mechanus and tour all the known planes. Often, different modroms get corrupted during the march by chaos, or have errors, or the like, and get left behind. So, its... well, I won't say common to see a modron "living" in the different planes after being unable to return to Mechanus, its not exactly unknown either.
It's kinda like how people say "Gnome's are so stupid, they're basically Halflings."
I always like the variety in D&D, and I'm always looking out for updates with new Monsters and playable races. I think it's just up to preference and how you view the game. Not everyone's going to love Kobolds, just like how not everyone loves gnomes. I'm sure there's a group of people in the D&D community who hate Kobolds, but I know there's another group who's fighting for the little guys, like you and me.
we NEED kobolds. Playable race, three words RAGING KOBOLD BARBARIAN!
we are playing a game that paints a story. Their descriptions are different, even though their stats are nearly identical. Sure the two races are similar, and you could interchange them in many situations, but a raging goblin barbarian, is far more realistic, and that makes them good for some things and kobolds better for other. if you are in a tunnel, with goblins, you will fight wave after wave of goblins until they are all dead. Kobolds, you will fight trap after trap while they attack and run from a distance.
Their mentality and how they fight makes all the difference in the world when making a world.
Which is why a raging kobold barbarian is hilarious, a but not a raging goblin barbarian.
But I found that if I try turning that creature into a player and read the description I will find that there are things they are more suited to do. That helps me find better ways to use different races, or monsters in more interesting ways.
That's the first time I've seen Dwarves compared to Halflings. (or Gnomes)
Is that a common occurrence in D&D discussions?
Comparing gnomes to dwarves? Fairly common in my experience. Especially when talking about the tinker gnome variety. Forest gnomes are the ones that are basically halflings; they're short and experts in hiding, just using Illusion magic instead of the more common hobbit thief types.
Dwarves are supposed to be the crafters of the D&D world. Its pretty much the most defining feature of their race, alongside speaking in a Scottish accent, using axes, mining and drinking beer. It all ties back even before LotR to the ones who forged all the cool stuff for the Norse gods, including Thor's hammer. Mordenkeinen's Tome even goes into some description of how dwarf religion even revolves around crafting.
Meanwhile, take a look at gnomes. They're the ones who get the credit for making all the clockwork stuff and the different golems in D&D. They're the ones who actually get the credit for actually crafting the majority of artifice stuff with their Rube Goldberg acts. Its become so ingrained into people's perception of gnomes that you see it in gnome equivalents in games like Guild Wars and World of Warcraft, to the point of edging out dwarves as player choices in those games.
Over time, gnomes became better and better as crafters in D&D thanks to an increasing amount of reliance upon magic to do the magic crafting as well as a growing reputation of innovation, and thanks to dwarven antipathy to said magic and innovations, crafting beyond forging metal became less prominent. But for people that still see dwarves as the crafter race, the comparison of tinker gnome and dwarf is pretty strong. If you don't see dwarves as master craftsmen, then yeah, the comparison is far less.
And its really kind of intended for gnomes to be compared to halflings and dwarves, because that's literally how the race was designed. At the time, the devs wanted to make gnomes a fifth race that blended aspects of the other four (human, elf, dwarf, halfling) together. So, they took a love of hiding / tricks from halflings, a love of mining and making things from dwarves, and a love of arcane magic from elves, then tossed it into a blender. Thus, gnomes were born and eventually evolved into the weird, zany attitude we have today. Gnomes are literally designed to step on the same things as halflings, dwarves and elves. You hear less about elves and gnomes, mainly because just "liking arcane magics" is something pretty shallow given the breadth of modern elves, but the halfling and dwarf comparisons seem to be going strong.'
Anyways, so yes. Dwarf and gnome comparisons are a thing.
Kobolds are very useful in DnD settings, how likely are goblins gonna worship a dragon? not very likely, and even if they do, they'll likely end up dead very quickly, but Kobolds? They look like little wingless dragons that learned to walk upright, Dragons are likely to find that amusing and enduring, so they are likely to keep them around.
Now imagine one of those kobolds starts worshiping a named dragon, and adventurers KNOW of that dragon, because they've just survived a fight with said dragon and had to run for their lives and they run into these kobolds that worship this dragon, imagine the look on their faces when that kobold cleric's spell invoke that dragon's name....... and gets cast successfully!
Those adventurer's are gonna panic like hell if those little buggers are getting divine prayers answered by a bloody dragon!
I love kobolds. I'm playing one right now.
Personally I think you just found a nasty person with a big mouth.
There are all sorts of niche things that might not interest everyone, but really interest others. Modrons don't need to exist with how many constructs there are, but they do, and they add a ton of cute oddball humor to the game and the universe.
They exist because they are a race in d&d. Whether or not they are popular right now is really besides the point and has no bearing on their existence. They are an established race and for them to no longer exist, something major would have to happen to lead to their extinction.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
How do you play a Modron? Also, I didn't think that Modrons existed outside of Mechanus.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Prevoius editions had mechanics and role playing tips.
Anyways, Modrons are rather renowned for their great march, where they actually leave Mechanus and tour all the known planes. Often, different modroms get corrupted during the march by chaos, or have errors, or the like, and get left behind. So, its... well, I won't say common to see a modron "living" in the different planes after being unable to return to Mechanus, its not exactly unknown either.
It's kinda like how people say "Gnome's are so stupid, they're basically Halflings."
I always like the variety in D&D, and I'm always looking out for updates with new Monsters and playable races. I think it's just up to preference and how you view the game. Not everyone's going to love Kobolds, just like how not everyone loves gnomes. I'm sure there's a group of people in the D&D community who hate Kobolds, but I know there's another group who's fighting for the little guys, like you and me.
Eleven - Wood Elf - Druid
Damora - Cambion - Fighter
Blue - Tabaxi - Rogue
Nornalore - Half-Elf - Sorcerer/Barbarian
we NEED kobolds. Playable race, three words RAGING KOBOLD BARBARIAN!
we are playing a game that paints a story. Their descriptions are different, even though their stats are nearly identical. Sure the two races are similar, and you could interchange them in many situations, but a raging goblin barbarian, is far more realistic, and that makes them good for some things and kobolds better for other. if you are in a tunnel, with goblins, you will fight wave after wave of goblins until they are all dead. Kobolds, you will fight trap after trap while they attack and run from a distance.
Their mentality and how they fight makes all the difference in the world when making a world.
Which is why a raging kobold barbarian is hilarious, a but not a raging goblin barbarian.
But I found that if I try turning that creature into a player and read the description I will find that there are things they are more suited to do. That helps me find better ways to use different races, or monsters in more interesting ways.
<(*_*)> Giffard
"and dwarves." Don't forget that last bit!
That's the first time I've seen Dwarves compared to Halflings. (or Gnomes)
Is that a common occurrence in D&D discussions?
DICE FALL, EVERYONE ROCKS!
Comparing gnomes to dwarves? Fairly common in my experience. Especially when talking about the tinker gnome variety. Forest gnomes are the ones that are basically halflings; they're short and experts in hiding, just using Illusion magic instead of the more common hobbit thief types.
Dwarves are supposed to be the crafters of the D&D world. Its pretty much the most defining feature of their race, alongside speaking in a Scottish accent, using axes, mining and drinking beer. It all ties back even before LotR to the ones who forged all the cool stuff for the Norse gods, including Thor's hammer. Mordenkeinen's Tome even goes into some description of how dwarf religion even revolves around crafting.
Meanwhile, take a look at gnomes. They're the ones who get the credit for making all the clockwork stuff and the different golems in D&D. They're the ones who actually get the credit for actually crafting the majority of artifice stuff with their Rube Goldberg acts. Its become so ingrained into people's perception of gnomes that you see it in gnome equivalents in games like Guild Wars and World of Warcraft, to the point of edging out dwarves as player choices in those games.
Over time, gnomes became better and better as crafters in D&D thanks to an increasing amount of reliance upon magic to do the magic crafting as well as a growing reputation of innovation, and thanks to dwarven antipathy to said magic and innovations, crafting beyond forging metal became less prominent. But for people that still see dwarves as the crafter race, the comparison of tinker gnome and dwarf is pretty strong. If you don't see dwarves as master craftsmen, then yeah, the comparison is far less.
And its really kind of intended for gnomes to be compared to halflings and dwarves, because that's literally how the race was designed. At the time, the devs wanted to make gnomes a fifth race that blended aspects of the other four (human, elf, dwarf, halfling) together. So, they took a love of hiding / tricks from halflings, a love of mining and making things from dwarves, and a love of arcane magic from elves, then tossed it into a blender. Thus, gnomes were born and eventually evolved into the weird, zany attitude we have today. Gnomes are literally designed to step on the same things as halflings, dwarves and elves. You hear less about elves and gnomes, mainly because just "liking arcane magics" is something pretty shallow given the breadth of modern elves, but the halfling and dwarf comparisons seem to be going strong.'
Anyways, so yes. Dwarf and gnome comparisons are a thing.
Kobolds are very useful in DnD settings, how likely are goblins gonna worship a dragon? not very likely, and even if they do, they'll likely end up dead very quickly, but Kobolds? They look like little wingless dragons that learned to walk upright, Dragons are likely to find that amusing and enduring, so they are likely to keep them around.
Now imagine one of those kobolds starts worshiping a named dragon, and adventurers KNOW of that dragon, because they've just survived a fight with said dragon and had to run for their lives and they run into these kobolds that worship this dragon, imagine the look on their faces when that kobold cleric's spell invoke that dragon's name....... and gets cast successfully!
Those adventurer's are gonna panic like hell if those little buggers are getting divine prayers answered by a bloody dragon!
"I am The Ancient, I am The Land"