so some of you know my posts usually pertain to a certain game I’m in and although it’s consistently a problem campaign I continue to play because I have some sort of dnd Stockholm syndrome.
Currently my question and dilemma is this. Magic items have been give. Over the period of 4 levels and have been distributed oddly by the Dm. The party consists of a divination wizard , a draconic sorcerer, Shepherd Druid, a Pet Ranger, and a War cleric.
The cleric has received a battle axe that sends him into a barbarian rage of some kind and he does extra damage. Axe is cursed so he attacks mindlessly and won’t part with it. The Druid has a rock that could summon earth elementals once and a necklace of water breathing/cursed somehow (chokes him?) the ranger was given a blink Dog as his animal companion, I the sorcerer received a arcane focus that did +1 fire damage for fire spells on one die roll a round. Finally the wizard has received a book of +2 Int, a wand that lets him use an arcane check to cast any cantrip, a talking skull that gives her advice, a crystal ball, a ring that does something we don’t yet, and finally was given the equivalent of the eye of vecna which lets her resurrect people amongst other stuff.
Does this seem balanced? I know it’s not for myself but even for the other party members that are not the wizard it seems very uneven. Thoughts?
How do you mean the items are given? Do random NPCs hand them directly to the specific PCs, or are they found by the party, and the wizard is grabbing them all? I would have the biggest issue with the book, which I am assuming is a Tome of Clear Thought. (Essentially an out of cycle ASI) The other items aren't that bad, and I can see some of them as the DM attempting to adjust party capabilities. I say that because the eye thing helps the party (resurrection helps the other players, not just the wizard). The skull and the crystal are probably ways for the DM to steer the party? Depends on how they are used. The wand is just a re-skinned Hat of Wizardry it seems, which is a pretty basic (common) magic item.
Treasure/loot distribution should be managed by the players outside of PC creation. If your DM isn't letting you all decide who gets what it's going to continue to be an issue even if others start to catch up. As a DM I stay away from the +2 tomes, because once one is given out, you almost have to give out others to avoid issues. It's like awarding an ASI or feat as a "boon" to just one player. Can't see any good coming from it. Only possible justification I can see is if you all rolled for your stats and the wizard rolled poorly while everyone else was on the higher side. But even then, just declare what you're doing and why to the group. Would go over better than items. (If that's the case... just guessing.)
I agree with the general consensus. Except in very rare situations the DM should be giving the party treasure and the party should be determining how to distribute it. The DM should almost never give an item to a specific PC without a very good reason that ties into the story and the campaign.
I'm playing in a campaign where my DM gave my Druid a Ring of Water Walking when he was 3rd level because his back story and his long term goal in the campaign is going to require him to walk across a lake. No one in the party is upset that he has it because it's not a super powerful item and there's an in game reason why he's going to need to walk on water in a year or so that all of the other PC's are aware of because he's discussed it with them.
If there's not a specific in-game reason why one party member get's a specific item, the party as a group decides how to divvy it up, not the DM. And it should be a good in-game reason too, not, "Because I want to".
They have no out of game relationship at all. They don’t hang out or even talk. She’s a wonderful sweet person don’t get me wrong, it’s not her that I find issue with. It has more to do with the imbalance in of itself.
The wand, ball, ring, eye, etc were all specifically handed to her. Everyone got a magic item to begin with except the ranger - I originally had the axe but my dm wouldn’t let me play a barb zealot so I switched to monk and gave the axe to the cleric. I’m not so much upset that my companions have magic items that are strong especially the wizard - just was curious how out of the norm it was for there to be such a big discrepancy
so some of you know my posts usually pertain to a certain game I’m in and although it’s consistently a problem campaign I continue to play because I have some sort of dnd Stockholm syndrome.
Currently my question and dilemma is this. Magic items have been give. Over the period of 4 levels and have been distributed oddly by the Dm. The party consists of a divination wizard , a draconic sorcerer, Shepherd Druid, a Pet Ranger, and a War cleric.
The cleric has received a battle axe that sends him into a barbarian rage of some kind and he does extra damage. Axe is cursed so he attacks mindlessly and won’t part with it. The Druid has a rock that could summon earth elementals once and a necklace of water breathing/cursed somehow (chokes him?) the ranger was given a blink Dog as his animal companion, I the sorcerer received a arcane focus that did +1 fire damage for fire spells on one die roll a round. Finally the wizard has received a book of +2 Int, a wand that lets him use an arcane check to cast any cantrip, a talking skull that gives her advice, a crystal ball, a ring that does something we don’t yet, and finally was given the equivalent of the eye of vecna which lets her resurrect people amongst other stuff.
Does this seem balanced? I know it’s not for myself but even for the other party members that are not the wizard it seems very uneven. Thoughts?
are
sounds like the DM is sleeping with someone in the party or wants to do so
just saying
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so some of you know my posts usually pertain to a certain game I’m in and although it’s consistently a problem campaign I continue to play because I have some sort of dnd Stockholm syndrome.
Currently my question and dilemma is this. Magic items have been give. Over the period of 4 levels and have been distributed oddly by the Dm. The party consists of a divination wizard , a draconic sorcerer, Shepherd Druid, a Pet Ranger, and a War cleric.
The cleric has received a battle axe that sends him into a barbarian rage of some kind and he does extra damage. Axe is cursed so he attacks mindlessly and won’t part with it. The Druid has a rock that could summon earth elementals once and a necklace of water breathing/cursed somehow (chokes him?) the ranger was given a blink Dog as his animal companion, I the sorcerer received a arcane focus that did +1 fire damage for fire spells on one die roll a round. Finally the wizard has received a book of +2 Int, a wand that lets him use an arcane check to cast any cantrip, a talking skull that gives her advice, a crystal ball, a ring that does something we don’t yet, and finally was given the equivalent of the eye of vecna which lets her resurrect people amongst other stuff.
Does this seem balanced? I know it’s not for myself but even for the other party members that are not the wizard it seems very uneven. Thoughts?
are
Um, what hold does the wizard have over the DM?
That is a seriously unbalanced distribution of magic items.
I can only agree with DavetheLost. That seems very unfair. Do they have a special relationship outside the game maybe?
How do you mean the items are given? Do random NPCs hand them directly to the specific PCs, or are they found by the party, and the wizard is grabbing them all? I would have the biggest issue with the book, which I am assuming is a Tome of Clear Thought. (Essentially an out of cycle ASI) The other items aren't that bad, and I can see some of them as the DM attempting to adjust party capabilities. I say that because the eye thing helps the party (resurrection helps the other players, not just the wizard). The skull and the crystal are probably ways for the DM to steer the party? Depends on how they are used. The wand is just a re-skinned Hat of Wizardry it seems, which is a pretty basic (common) magic item.
Treasure/loot distribution should be managed by the players outside of PC creation. If your DM isn't letting you all decide who gets what it's going to continue to be an issue even if others start to catch up. As a DM I stay away from the +2 tomes, because once one is given out, you almost have to give out others to avoid issues. It's like awarding an ASI or feat as a "boon" to just one player. Can't see any good coming from it. Only possible justification I can see is if you all rolled for your stats and the wizard rolled poorly while everyone else was on the higher side. But even then, just declare what you're doing and why to the group. Would go over better than items. (If that's the case... just guessing.)
I agree with the general consensus. Except in very rare situations the DM should be giving the party treasure and the party should be determining how to distribute it. The DM should almost never give an item to a specific PC without a very good reason that ties into the story and the campaign.
I'm playing in a campaign where my DM gave my Druid a Ring of Water Walking when he was 3rd level because his back story and his long term goal in the campaign is going to require him to walk across a lake. No one in the party is upset that he has it because it's not a super powerful item and there's an in game reason why he's going to need to walk on water in a year or so that all of the other PC's are aware of because he's discussed it with them.
If there's not a specific in-game reason why one party member get's a specific item, the party as a group decides how to divvy it up, not the DM. And it should be a good in-game reason too, not, "Because I want to".
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They have no out of game relationship at all. They don’t hang out or even talk. She’s a wonderful sweet person don’t get me wrong, it’s not her that I find issue with. It has more to do with the imbalance in of itself.
The wand, ball, ring, eye, etc were all specifically handed to her. Everyone got a magic item to begin with except the ranger - I originally had the axe but my dm wouldn’t let me play a barb zealot so I switched to monk and gave the axe to the cleric. I’m not so much upset that my companions have magic items that are strong especially the wizard - just was curious how out of the norm it was for there to be such a big discrepancy
That’s what I thought. No hold at all as far as I understand it. Barely a relationship at all save for dnd
sounds like the DM is sleeping with someone in the party or wants to do so
just saying