I have been filling more of my Dwarf characters sheet in, and I have named these enemies and allies, but I am not sure if I have overdone it.
Are these enemies and allies too much?
ALLIES
Nanna Caru - Nanna is a young human girl who Whiskey rescued from the clutches of her cannibal father; Ogress, who had killed and eaten the rest of the girls family. Nanna is 13 years old and has a talent for music, story and song. She lives with Whiskey in his rooms above, The Jingling Gate; and takes care of most of the domestic chores while he is away. Every time Whiskey leaves on a job, he keeps his eye out for a new toy or something sparkly, to give to Nanna upon his return.
ENEMIES
Hreidmar Mountainhiem 3rd - Son of Hreidmar and Cotte Mountainhiem, Praetor of Dhigh Farum and cousin of Faen Bhelmont, Lord of Thamdarihm
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Sounds pretty good. Like Vell asked we should probably need more detail for the enemy as i dont think its overdone.
i think for your ally we should know the extent of their bond. For now she seems like a servant girl exhanging labour for room and board. Is she being raised by Whiskey and for how long? Is he a new father-figure and is he teaching her or have any aspirations for her as she has bardic talents? I think theres needs to be a deeper understanding of their mutual benefit, otherwise why not drop her off at an orphanage if she was resuced when younger. I dont think its being overdone, some detail is good as long as there is some development to be made.
Thanks for your replies everyone. I don't usually name allies and enemies in advance, I stead I usually wait and add them to the sheet throughout the campaign.
Lately though, I mostly play one-shot characters so have been filling in the whole sheet in advance and wasn't sure if I went overboard with all the detail.
To answer Rocket363:. Nanna certainly isn't just a serving girl. Though he considers her his adopted daughter, Whiskey didn't officially adopt her. He rescued her and she just stayed with him of her own free will. Whiskey greatly appreciates and encourages her bardic talents and has tried to get her into a music school, with the intention of having her attend a bard college when she is old enough. Sadly, in the world my DM has built, schools of music and the arts are extremely expensive and Bard colleges are elitist and will only take students who have graduated a school of music or art. So there really is no chance of getting any formal training from any of the official schools.
Yet!
However, I did do an extended timeline using the character of Nanna, to see where she would end up. Basically, I imagined her growing up and the trials that she might face and the struggles she might have to be accepted as a Bard, and I ended up with her becoming a folk hero in the future.
If you have ever seen the anime RWBY, then I sort of imagine Nanna becoming a Bard, in a similar way that Ruby Rose became a huntress.. In other words, Nanna has such natural talents that even without formal training, she eventually becomes a folk hero and then is given a scholarship and accepted into the most presidgious bard college in the city where she lives, based not upon her wealth and privilege, but her own efforts and her renown as a folk hero.
Why did I do this you might ask? Well, I have been playing a lot of one shots lately and all of those one shots are in the same world. So although we won't get to see Nanna become a Bard in the same one shot that I am going to play as Whiskey, I plan on playing a grownup Nanna in the future and in the story of Nanna, Whiskey will be the NPC ally. A grizzled former soldier for hire and old adventurer, seeing his daughter off on her first real adventure out into the wilds.
Basically, although each character is meant to stand on their own, I am also planning on playing a series of characters that are all somehow linked across time. With each character and each one shot further advancing the story of a heroic dynasty, from which the character that I will play, in my DMs next full campaign will come.
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A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
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Hi everyone,
I have been filling more of my Dwarf characters sheet in, and I have named these enemies and allies, but I am not sure if I have overdone it.
Are these enemies and allies too much?
ALLIES
Nanna Caru - Nanna is a young human girl who Whiskey rescued from the clutches of her cannibal father; Ogress, who had killed and eaten the rest of the girls family. Nanna is 13 years old and has a talent for music, story and song. She lives with Whiskey in his rooms above, The Jingling Gate; and takes care of most of the domestic chores while he is away. Every time Whiskey leaves on a job, he keeps his eye out for a new toy or something sparkly, to give to Nanna upon his return.
ENEMIES
Hreidmar Mountainhiem 3rd - Son of Hreidmar and Cotte Mountainhiem, Praetor of Dhigh Farum and cousin of Faen Bhelmont, Lord of Thamdarihm
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.
Why would you think you have overdone it?
I see a lot of thought and detail, something that would never fit in the realm of "overdone" in the world of D&D. That's just my opinion.
The only thing missing is defining why Hreidmar is an enemy.
Sounds pretty good. Like Vell asked we should probably need more detail for the enemy as i dont think its overdone.
i think for your ally we should know the extent of their bond. For now she seems like a servant girl exhanging labour for room and board. Is she being raised by Whiskey and for how long? Is he a new father-figure and is he teaching her or have any aspirations for her as she has bardic talents? I think theres needs to be a deeper understanding of their mutual benefit, otherwise why not drop her off at an orphanage if she was resuced when younger. I dont think its being overdone, some detail is good as long as there is some development to be made.
You did an excellent job and giving all of that detail will help you in improv those characters!!
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Thanks for your replies everyone. I don't usually name allies and enemies in advance, I stead I usually wait and add them to the sheet throughout the campaign.
Lately though, I mostly play one-shot characters so have been filling in the whole sheet in advance and wasn't sure if I went overboard with all the detail.
To answer Rocket363:. Nanna certainly isn't just a serving girl. Though he considers her his adopted daughter, Whiskey didn't officially adopt her. He rescued her and she just stayed with him of her own free will. Whiskey greatly appreciates and encourages her bardic talents and has tried to get her into a music school, with the intention of having her attend a bard college when she is old enough. Sadly, in the world my DM has built, schools of music and the arts are extremely expensive and Bard colleges are elitist and will only take students who have graduated a school of music or art. So there really is no chance of getting any formal training from any of the official schools.
Yet!
However, I did do an extended timeline using the character of Nanna, to see where she would end up. Basically, I imagined her growing up and the trials that she might face and the struggles she might have to be accepted as a Bard, and I ended up with her becoming a folk hero in the future.
If you have ever seen the anime RWBY, then I sort of imagine Nanna becoming a Bard, in a similar way that Ruby Rose became a huntress.. In other words, Nanna has such natural talents that even without formal training, she eventually becomes a folk hero and then is given a scholarship and accepted into the most presidgious bard college in the city where she lives, based not upon her wealth and privilege, but her own efforts and her renown as a folk hero.
Why did I do this you might ask? Well, I have been playing a lot of one shots lately and all of those one shots are in the same world. So although we won't get to see Nanna become a Bard in the same one shot that I am going to play as Whiskey, I plan on playing a grownup Nanna in the future and in the story of Nanna, Whiskey will be the NPC ally. A grizzled former soldier for hire and old adventurer, seeing his daughter off on her first real adventure out into the wilds.
Basically, although each character is meant to stand on their own, I am also planning on playing a series of characters that are all somehow linked across time. With each character and each one shot further advancing the story of a heroic dynasty, from which the character that I will play, in my DMs next full campaign will come.
A caffeinated nerd who has played TTRPGs or a number of years and is very much a fantasy adventure geek.