Correct me if I am wrong but between Ghosts of Saltmarsh and the SpellJamming Helm shown to us in Dungeon of the Mad Mage we pretty much have everything we need to hook together a decent SpellJammer game right? Even got laser pistols and what have you out of the DMG.
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GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links. https://www.twitch.tv/thebonusrole @BonusRole
Correct me if I am wrong but between Ghosts of Saltmarsh and the SpellJamming Helm shown to us in Dungeon of the Mad Mage we pretty much have everything we need to hook together a decent SpellJammer game right? Even got laser pistols and what have you out of the DMG.
GM of The Bonus Role - We are playing a 5E game set in my homebrew world of Audra check us out Sunday's at 10 AM CST and follow us at the following social media links.
https://www.twitch.tv/thebonusrole
@BonusRole
As long as they release the Vehicles creation tool (which seems likely), creating a Spelljammer shouldn't be an issue.
I hate SpellJammer because it's so ridiculously awful and stupid.
But mainly I hate it because despite all that, I really like it and want to play in a SpellJammer campaign.
Wait, maybe I just hate myself for liking it? I hate rolling high on insight checks.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.