I've always wanted to play traditional DnD, more or less; for years I've played games like DDO and Neverwinter. They were fun, sure, but they were so restrictive in terms of gameplay. It made sense because its a video game, and if you were to somehow apply the limitless creative options a player can utilize, it would be chaos.
So finally, after several days of my friends playing one of their first sessions on Roll20, I decided to join in. We're currently doing Curse of Strahd (5e). I've heard about it before, and I believe DDO has its own version. Anyways, as someone playing it for their first time, I went ahead the night before and did a lot of research and character visualizing. I created a Drow Wizard, with a Necromancy spell focus.
We didn't play for too long tonight (or I guess, this morning, it's 1:00 AM here), however, it was so much fun. We quite early on in the campaign, so we're still doing some minor/basic mystery solving. I felt rather useful, as I'm the only one in our party with non-healing utility spells, such as Detect Magic, Dancing Lights (Drow Elf cantrip), Find Familiar (Raven used to scout) and so on and so forth. I've always considered myself to have very high energy and boundless imagination/creativity, so being able to fully utilize my personality in a game like this feels amazing. Almost like painting on a canvas.
Welcome to the magic that is tabletop gaming! I also started playing recently, maybe four months ago. I'm a long time RPG pc and console gamer and I thought I would miss the more complete visual rendering of my character and the environment, but I don't mind it in the least. I was amazed by the sheer freedom of play that games like D&D allow. Here's to many years of play to come!
Ravenloft is pretty amazing, one of my all time favorites, I think you'll really enjoy it. It has a lot of great story telling elements and lots of branching story lines.
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I've always wanted to play traditional DnD, more or less; for years I've played games like DDO and Neverwinter. They were fun, sure, but they were so restrictive in terms of gameplay. It made sense because its a video game, and if you were to somehow apply the limitless creative options a player can utilize, it would be chaos.
So finally, after several days of my friends playing one of their first sessions on Roll20, I decided to join in. We're currently doing Curse of Strahd (5e). I've heard about it before, and I believe DDO has its own version. Anyways, as someone playing it for their first time, I went ahead the night before and did a lot of research and character visualizing. I created a Drow Wizard, with a Necromancy spell focus.
We didn't play for too long tonight (or I guess, this morning, it's 1:00 AM here), however, it was so much fun. We quite early on in the campaign, so we're still doing some minor/basic mystery solving. I felt rather useful, as I'm the only one in our party with non-healing utility spells, such as Detect Magic, Dancing Lights (Drow Elf cantrip), Find Familiar (Raven used to scout) and so on and so forth. I've always considered myself to have very high energy and boundless imagination/creativity, so being able to fully utilize my personality in a game like this feels amazing. Almost like painting on a canvas.
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Welcome to the magic that is tabletop gaming! I also started playing recently, maybe four months ago. I'm a long time RPG pc and console gamer and I thought I would miss the more complete visual rendering of my character and the environment, but I don't mind it in the least. I was amazed by the sheer freedom of play that games like D&D allow. Here's to many years of play to come!
Ravenloft is pretty amazing, one of my all time favorites, I think you'll really enjoy it. It has a lot of great story telling elements and lots of branching story lines.