Hello guys, one of my PCs wants to multi-class when he levels up next, but his wisdom score is too low for what he wants to multi class into. Waiting till his next ability score improvement would take an extremely long time to get to, and he is close to leveling up soon.
I decided a Tome of Understanding will be perfect for his case, but I do not want to just give him a freebie. What’s a good method to award this to him? The party is currently staying in a large city.
You could have an NPC cleric (or similar) give the party a side quest for it, even within the city. Maybe a criminal or spy has stolen an artifact that could wreak havoc if not returned; in exchange the cleric gives them the Tome.
Agree with side quest. Throw in ethical conundrum - the PCs have to recover stolen thingie, the thingie would give the PC increase in wisdom if he keeps it for himself.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
If they are still under level 4, give him an opportunity to swap his stats around. And the tomes and manuals are a bit strong at this level.
If they are higher than level 4, then they shouldn't be having this problem at all because of ASIs. Unless he chose to dump WIS during creation or take a feat instead of meeting multiclass requirements. Either way, problem of own creation.
And if you remove them you could then require him to take the wisdom ASI next time he has one.
Nah, requiring stuff like that never sends a good signal to players. Simply remove the MC ability score requirement (for the entire party) if you want them to be able to MC. If their Wisdom score is that low, it's likely they'll want to increase it with their next ASI anyway. The class features they'll be picking up probably won't be very good without it, and might not be that great even with some extra Wisdom as it can't possibly be higher than a 12 currently.
Finding out your MC decision was underwhelming all on your own is one thing. Finding out it's underwhelming after being forced to spend an ASI is going to direct that emotion toward the DM.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I have to agree, if you don't really plan your stats for a multiclas, it might not be that good of an idea.
On the other hand, if the player is doing well role playing the multiclass after getting the minimum Wisdom requirement , consider a homebrew magic item that raises Wisdom to 18 or 19 along the lines of what gauntlets of ogre power does. Maybe not as a reward right away but, at some time.
Not to be a nay-sayer for what might be an ingenious character concept, but since it can surely only be cleric or druid the player is after (since having neither dexterity nor wisdom and targeting monk would be absurd) what exactly are they hoping to achieve by multi-classing into a caster class for which their casting modifier is going to be +1?
Druid will allow respectable shapeshifting after 2 levels, though a moon druid multi-class will always be behind the curve & light on spell options, while taking a dash of cleric isn't necessarily more productive than splashing any of the charisma classes e.g. bard or celestial warlock.
I would just make sure that - despite not planning their character classes out previously - they have planned things out this time i.e. they haven't misread that moon druid forms only scale with druid levels, or that they are eyeing up Blessings of Knowledge without weighing "free skill expertise!" against the long-term cost in missing out on ASI/feat & capstone features.
Personally I'd say redistributing points below level 4 isn't a big deal at all, but turning around levels down the line and trying to undo a regretted multi-classing would be much more of a stretch.
What about creating your own tome that raises the wisdom score while simultaneously lowering another stat? I think that would be less unbalancing to a game, especially if you match it with a similar stat level. For example, let's say (for argument purposes only) the character stats are 12 WIS and 13 INT - giving a +1 WIS/-1 INT tome would essentially reverse the stats. If the player regrets the choices later, that's part of the game and maybe they'll be more careful in the future.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I'd put some flavor into it and swap some stats around. If they want to multiclass and don't qualify for it, I wouldn't make it a gimme at all. If he needs 1 point, have him sacrifice one or two points from another stat. I normally think of those manuals for tier 4 play and getting to a 22 in a main stat which is what they are designed for (hence them being legendary). Overcooking attributes can lead to severely imbalanced play. You'll either have a character that overshadows the others or have to ramp up encounters and then the other players could suffer.
So if the player is trying to MC into Cleric and needs the extra Wisdom. I'd throw out some story that while asleep or meditating or praying or whatever they are doing to take that other class, that his soul was rendered from his body and he was shown more of his god's history and ways which made him more wise. When he awoke although his mind aged and gained wisdom, it took a toll on his physical form too and he dropped a point of con. Something like that to create balance instead of throwing a legendary item at a lower level character.
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Hello guys, one of my PCs wants to multi-class when he levels up next, but his wisdom score is too low for what he wants to multi class into. Waiting till his next ability score improvement would take an extremely long time to get to, and he is close to leveling up soon.
I decided a Tome of Understanding will be perfect for his case, but I do not want to just give him a freebie. What’s a good method to award this to him? The party is currently staying in a large city.
Thanks in advance!
I would prepare similar high end rewards for each party member and set a milestone event for them to achieve as a party.
If he has lots of money maybe let him buy is cheaper than normal in the market
You could have an NPC cleric (or similar) give the party a side quest for it, even within the city. Maybe a criminal or spy has stolen an artifact that could wreak havoc if not returned; in exchange the cleric gives them the Tome.
Agree with side quest. Throw in ethical conundrum - the PCs have to recover stolen thingie, the thingie would give the PC increase in wisdom if he keeps it for himself.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
If they are still under level 4, give him an opportunity to swap his stats around. And the tomes and manuals are a bit strong at this level.
If they are higher than level 4, then they shouldn't be having this problem at all because of ASIs. Unless he chose to dump WIS during creation or take a feat instead of meeting multiclass requirements. Either way, problem of own creation.
You could simply waive the multiclass ability score requirements.
And if you remove them you could then require him to take the wisdom ASI next time he has one.
Nah, requiring stuff like that never sends a good signal to players. Simply remove the MC ability score requirement (for the entire party) if you want them to be able to MC. If their Wisdom score is that low, it's likely they'll want to increase it with their next ASI anyway. The class features they'll be picking up probably won't be very good without it, and might not be that great even with some extra Wisdom as it can't possibly be higher than a 12 currently.
Finding out your MC decision was underwhelming all on your own is one thing. Finding out it's underwhelming after being forced to spend an ASI is going to direct that emotion toward the DM.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I have to agree, if you don't really plan your stats for a multiclas, it might not be that good of an idea.
On the other hand, if the player is doing well role playing the multiclass after getting the minimum Wisdom requirement , consider a homebrew magic item that raises Wisdom to 18 or 19 along the lines of what gauntlets of ogre power does. Maybe not as a reward right away but, at some time.
Not to be a nay-sayer for what might be an ingenious character concept, but since it can surely only be cleric or druid the player is after (since having neither dexterity nor wisdom and targeting monk would be absurd) what exactly are they hoping to achieve by multi-classing into a caster class for which their casting modifier is going to be +1?
Druid will allow respectable shapeshifting after 2 levels, though a moon druid multi-class will always be behind the curve & light on spell options, while taking a dash of cleric isn't necessarily more productive than splashing any of the charisma classes e.g. bard or celestial warlock.
I would just make sure that - despite not planning their character classes out previously - they have planned things out this time i.e. they haven't misread that moon druid forms only scale with druid levels, or that they are eyeing up Blessings of Knowledge without weighing "free skill expertise!" against the long-term cost in missing out on ASI/feat & capstone features.
Personally I'd say redistributing points below level 4 isn't a big deal at all, but turning around levels down the line and trying to undo a regretted multi-classing would be much more of a stretch.
What about creating your own tome that raises the wisdom score while simultaneously lowering another stat? I think that would be less unbalancing to a game, especially if you match it with a similar stat level. For example, let's say (for argument purposes only) the character stats are 12 WIS and 13 INT - giving a +1 WIS/-1 INT tome would essentially reverse the stats. If the player regrets the choices later, that's part of the game and maybe they'll be more careful in the future.
That's just respeccing with extra steps.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
I'd put some flavor into it and swap some stats around. If they want to multiclass and don't qualify for it, I wouldn't make it a gimme at all. If he needs 1 point, have him sacrifice one or two points from another stat. I normally think of those manuals for tier 4 play and getting to a 22 in a main stat which is what they are designed for (hence them being legendary). Overcooking attributes can lead to severely imbalanced play. You'll either have a character that overshadows the others or have to ramp up encounters and then the other players could suffer.
So if the player is trying to MC into Cleric and needs the extra Wisdom. I'd throw out some story that while asleep or meditating or praying or whatever they are doing to take that other class, that his soul was rendered from his body and he was shown more of his god's history and ways which made him more wise. When he awoke although his mind aged and gained wisdom, it took a toll on his physical form too and he dropped a point of con. Something like that to create balance instead of throwing a legendary item at a lower level character.