the races have been officialized, and the artificer. if you want to play as intended, then you should get it, because some stuff was unbalanced, be it weak or strong.
No; as far as I know, the only thing that Wayfinder's has that Rising doesn't is the Aereni/Valenar elf variants, which you can purchase individually if you really want them. The overwhelming volume of information in the Wayfinder's Guide is at best rearranged before being reprinted in Rising.
the races have been officialized, and the artificer. if you want to play as intended, then you should get it, because some stuff was unbalanced, be it weak or strong.
You have OP's question backward. They already have Rising, they're asking if it's worth it to get the Wayfinder's Guide. Further, everything in the Wayfinder's Guide is updated and official already, so the points you make aren't actually true. Not trying to give you a hard time, I just don't want OP to spend money unnecessarily :p
I got it completely backwards, I didn't even think you could still buy wayfinders. But is the stuff in wayfinders updated? I thought everything in that was basically the beta.
Yeah, it was always the case that Wayfinder's would be updated once the rules were finalized, but there was a bit of time right after Rising's launch when D&D Beyond were having a lot of trouble doing so (Wizards pushed an updated .pdf to DM's Guild pretty quickly). The updates are all finished now though.
One thing to note is that if you have Wayfarers of Ebberon, you will only have the Alchemist specialization of Artificer available. The Battle Smith and the Artillerist specializations are part of Rising From the Last War instead.
I own rising from the last war. Is there anything in wayfinders guide that is not in the other book that makes it worth purchasing?
That typo in the title is Siri’s fault, I promise.
the races have been officialized, and the artificer. if you want to play as intended, then you should get it, because some stuff was unbalanced, be it weak or strong.Oops, ignore all that.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
No; as far as I know, the only thing that Wayfinder's has that Rising doesn't is the Aereni/Valenar elf variants, which you can purchase individually if you really want them. The overwhelming volume of information in the Wayfinder's Guide is at best rearranged before being reprinted in Rising.
You have OP's question backward. They already have Rising, they're asking if it's worth it to get the Wayfinder's Guide. Further, everything in the Wayfinder's Guide is updated and official already, so the points you make aren't actually true. Not trying to give you a hard time, I just don't want OP to spend money unnecessarily :p
Oh, sorry, my bad.
I got it completely backwards, I didn't even think you could still buy wayfinders. But is the stuff in wayfinders updated? I thought everything in that was basically the beta.
Also known as CrafterB and DankMemer.
Here, have some homebrew classes! Subclasses to? Why not races. Feats, feats as well. I have a lot of magic items. Lastly I got monsters, fun, fun times.
Yeah, it was always the case that Wayfinder's would be updated once the rules were finalized, but there was a bit of time right after Rising's launch when D&D Beyond were having a lot of trouble doing so (Wizards pushed an updated .pdf to DM's Guild pretty quickly). The updates are all finished now though.
One thing to note is that if you have Wayfarers of Ebberon, you will only have the Alchemist specialization of Artificer available. The Battle Smith and the Artillerist specializations are part of Rising From the Last War instead.
From what I have seen. There is only 1 monster (clawfoot raptor) and a different chapter about Sharn in WGtE compared to ERftLW.
ERftLW has everything else and more.