So this is my first dnd campaign and I'm playing a rogue who had been given a mission by the underground head boss person to kill a person my party is working for my party consists of a paladin cleric bard and barbarian the reward is my character gets important info that they want desperately bad is the target is important in the political scene and my party will b pissed any advice (I'm not sure how my character would act in this situation and I don't feel like getting character killed in 5th session lol)
Is this mission known to the other players? Not their characters, mind you, the players. If the DM posed this moral dilemma to your character as an open secret at the table, then at least you shouldn't have to necessarily worry about player tension in real life.
If your character is fond of their party, but really is motivated to get this information, maybe carry out the mission but keep it secret from the party. If they really trust their party and have a rapport with the target, and if they are clever enough to think of it, maybe concoct a ruse where you fake the death of the target to fool the crime boss. This would probably require the help of your party, of course.
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Canto alla vita alla sua bellezza ad ogni sua ferita ogni sua carezza!
I sing to life and to its tragic beauty To pain and to strife, but all that dances through me The rise and the fall, I've lived through it all!
The most hilarious way you could deal with this set-up by the DM is to let your party in on this back-deal and see if they wanted to help you fake a murder, get the information, and then turn the tables on the crime-boss to put you party's current patron in an even greater position of power than before, thus cementing their power, removing a rival, and indebted a friendly NPC to your party.
Other than that, maybe talk it over with your party anyway. It helps socially to have some group buy-in for these sorts of decisions so that there is less table drama when they come to fruition.
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"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
Let's look at this in-character based on the little that's described:
The party will be upset. Why is this a problem to the rogue?
Is it for the sake of the rogue or the sake of the party? Is the rogue worried that the party will be disappointed (far worse than angry when one cares about the disappointed party)? Is the rogue worried that the party will no longer be reliable allies?
If this is a worry based on some emotional attachment (even "Evil" alignments can form such attachments), the solution is most likely to open up to the party. From reading the scenario, the rogue will need to exhibit some amount of bravery for this. A total coward will likely put off dealing with it for as long as possible - possibly until it's too late.
If this is a worry based only on strategy and self-security - no emotional attachment (even "Good" alignments can remain distant), the rogue must weigh the pros and cons of different approaches and decide which has the best chance of netting the best sum against the losses. On an aside, I find it curious how this approach of not outright trusting the party takes more mental footwork than the scary part of trusting the party for emotional reasons.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Most of players know and my character dislikes target and my party has already handcuffed me but my character understands why they did and likes everyone but paladin highly unlikely that I can fake death underground owns 50% of city and my character and I have no doubts I've been watched since leaving the meeting
Eric you make some valid points my character is chaotic neutral and it's probably more self security and the rogue hating betrayal (backstory reason) but the info is borderline worth dieing for so it's a if rogue does it they become what they hate and don't know if they can trust party to stay out of it if they disagree with the deal also 1 wk in game time to do this and got given purple worm poison (no idea what it does not looking it up don't wanna meta game)
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So this is my first dnd campaign and I'm playing a rogue who had been given a mission by the underground head boss person to kill a person my party is working for my party consists of a paladin cleric bard and barbarian the reward is my character gets important info that they want desperately bad is the target is important in the political scene and my party will b pissed any advice (I'm not sure how my character would act in this situation and I don't feel like getting character killed in 5th session lol)
Is this mission known to the other players? Not their characters, mind you, the players. If the DM posed this moral dilemma to your character as an open secret at the table, then at least you shouldn't have to necessarily worry about player tension in real life.
If your character is fond of their party, but really is motivated to get this information, maybe carry out the mission but keep it secret from the party. If they really trust their party and have a rapport with the target, and if they are clever enough to think of it, maybe concoct a ruse where you fake the death of the target to fool the crime boss. This would probably require the help of your party, of course.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
The most hilarious way you could deal with this set-up by the DM is to let your party in on this back-deal and see if they wanted to help you fake a murder, get the information, and then turn the tables on the crime-boss to put you party's current patron in an even greater position of power than before, thus cementing their power, removing a rival, and indebted a friendly NPC to your party.
Other than that, maybe talk it over with your party anyway. It helps socially to have some group buy-in for these sorts of decisions so that there is less table drama when they come to fruition.
Let's look at this in-character based on the little that's described:
The party will be upset. Why is this a problem to the rogue?
Is it for the sake of the rogue or the sake of the party? Is the rogue worried that the party will be disappointed (far worse than angry when one cares about the disappointed party)? Is the rogue worried that the party will no longer be reliable allies?
If this is a worry based on some emotional attachment (even "Evil" alignments can form such attachments), the solution is most likely to open up to the party. From reading the scenario, the rogue will need to exhibit some amount of bravery for this. A total coward will likely put off dealing with it for as long as possible - possibly until it's too late.
If this is a worry based only on strategy and self-security - no emotional attachment (even "Good" alignments can remain distant), the rogue must weigh the pros and cons of different approaches and decide which has the best chance of netting the best sum against the losses. On an aside, I find it curious how this approach of not outright trusting the party takes more mental footwork than the scary part of trusting the party for emotional reasons.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
Most of players know and my character dislikes target and my party has already handcuffed me but my character understands why they did and likes everyone but paladin highly unlikely that I can fake death underground owns 50% of city and my character and I have no doubts I've been watched since leaving the meeting
Eric you make some valid points my character is chaotic neutral and it's probably more self security and the rogue hating betrayal (backstory reason) but the info is borderline worth dieing for so it's a if rogue does it they become what they hate and don't know if they can trust party to stay out of it if they disagree with the deal also 1 wk in game time to do this and got given purple worm poison (no idea what it does not looking it up don't wanna meta game)