I would like to see what the user statistics of dndbeyond look like. There is a website called pornhub that releases their user statistics every year and the information is really in depth. I would love to see user statistics of that quality for dndbeyond. Imagine knowing what is the most played character combination from each country, and where most players are playing in each countries. It would be interesting to see how through out the year how products effect character creation and to see how many players are trying the unearthed arcana classes too. I am not sure where to post this topic but i would like to hear if others would like such in depth information.
The dev updates usually have a data analysis segment where they look at some different statistical data about characters, homebrew, etc on the site. It would be cool if that data were just visible on a yearly or monthly basis.
As a long term DM I'd be interested in the statistics of what most popular races and classes are.
The dev updates used to have a data analysis segment where they look at some different statistical data about characters, homebrew, etc on the site. It would be cool if that data were just visible on a yearly or monthly basis.
The website the OP cites as precedent goes a lot more granular than anything D&D Beyond has produced in it's public data analysis. There's a reason for that. That site and sites in that industry use that data to curate user experiences at a very granular level. D&D Beyond I don't see ever having an impetus for creating a user experience as username/IP# specific as sites in that other "fantasy" consumption industry.
I wouldn't mind seeing some analytics in terms of what D&D Beyond users are using D&D Beyond for in terms of tool usage and search terms. However, that would be simply for derivative amusement on occasion. If it came down to resource allocation, I'd rather D&D Beyond focus on feature development than publishing analytic data for the community to navel gaze.
Another caveat companies like the that cited in the above thread make a lot of money commodifying that data (if the product is free, you are the product) and I'd prefer D&D Beyond focus on feature development than prepping data for other party exploitation.
"**** does it" only goes so far in terms of sound business and user relations practices.
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Jander Sunstar is the thinking person's Drizzt, fight me.
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I would like to see what the user statistics of dndbeyond look like. There is a website called pornhub that releases their user statistics every year and the information is really in depth. I would love to see user statistics of that quality for dndbeyond. Imagine knowing what is the most played character combination from each country, and where most players are playing in each countries. It would be interesting to see how through out the year how products effect character creation and to see how many players are trying the unearthed arcana classes too. I am not sure where to post this topic but i would like to hear if others would like such in depth information.
The dev updates usually have a data analysis segment where they look at some different statistical data about characters, homebrew, etc on the site. It would be cool if that data were just visible on a yearly or monthly basis.
As a long term DM I'd be interested in the statistics of what most popular races and classes are.
"You can try...Roll for it"
Chris Ellis
EllisOFChaos
Player since 1986 DM Since 1988
The dev updates used to have a data analysis segment where they look at some different statistical data about characters, homebrew, etc on the site. It would be cool if that data were just visible on a yearly or monthly basis.
The website the OP cites as precedent goes a lot more granular than anything D&D Beyond has produced in it's public data analysis. There's a reason for that. That site and sites in that industry use that data to curate user experiences at a very granular level. D&D Beyond I don't see ever having an impetus for creating a user experience as username/IP# specific as sites in that other "fantasy" consumption industry.
I wouldn't mind seeing some analytics in terms of what D&D Beyond users are using D&D Beyond for in terms of tool usage and search terms. However, that would be simply for derivative amusement on occasion. If it came down to resource allocation, I'd rather D&D Beyond focus on feature development than publishing analytic data for the community to navel gaze.
Another caveat companies like the that cited in the above thread make a lot of money commodifying that data (if the product is free, you are the product) and I'd prefer D&D Beyond focus on feature development than prepping data for other party exploitation.
"**** does it" only goes so far in terms of sound business and user relations practices.
Jander Sunstar is the thinking person's Drizzt, fight me.