The new Class Feature Variants from 2019 UA has a lot of new stuff. Snipe Maneuver is one of them.
It reads:
"Snipe: As a bonus action, you can expend one superiority die and make a ranged weapon attack. You can draw a thrown weapon as part of making this attack. If you hit, add the superiority die to the attack’s damage roll."
So this basicaly replaces the Xbow Expert Feat for SS builds, and makes it even stronger, since now I can use a longbow/heavy crossbow on my build and have the same amount of atacks but with bigger dice. Of course, if using a Heavy Xbow I would still have to pick Xbow Expert as a feat to be able to fire multiple times per round with it.
It is perfect because 99% of ppl who take this feat do so for the bonus action extra atack with the hand crossbow, but would rather have a longbow both for flavour and bigger dmg dice. Now you are not cornered into roleplaying a char with Hand Xbow just to be more efective.
Example: 18 Dex Vhuman Battlemaster with this maneuver and Sharpshooter, at lvl 5, using AS could, with a Longbow:
Later on, with more ASIs, the H-Xbow would eventualy do more dmg, but not that much. Another pro for H-Xbow is the Trip Maneuver combo, in which you make the target prone and aproach it to get advantage on your other shots (Xbow Expert eliminates the disadvantage from shooting in melee range).
Of course we have to keep in mind that we could only do this 4times/short rest in the begining, but later on we would have more/bigger sup dice also, so it is a feature that scales well with this build. I feel that the Sharpshooter build have never been better.
This is amazing. I dont have to gimp my flavour and roleplaying anymore just to be optimal :)
The new Class Feature Variants from 2019 UA has a lot of new stuff. Snipe Maneuver is one of them.
It reads:
"Snipe: As a bonus action, you can expend one superiority die and make a ranged weapon attack. You can draw a thrown weapon as part of making this attack. If you hit, add the superiority die to the attack’s damage roll."
So this basicaly replaces the Xbow Expert Feat for SS builds, and makes it even stronger, since now I can use a longbow/heavy crossbow on my build and have the same amount of atacks but with bigger dice. Of course, if using a Heavy Xbow I would still have to pick Xbow Expert as a feat to be able to fire multiple times per round with it.
It is perfect because 99% of ppl who take this feat do so for the bonus action extra atack with the hand crossbow, but would rather have a longbow both for flavour and bigger dmg dice. Now you are not cornered into roleplaying a char with Hand Xbow just to be more efective.
Example: 18 Dex Vhuman Battlemaster with this maneuver and Sharpshooter, at lvl 5, using AS could, with a Longbow:
(+4 to hit) > 5d8 + 1d8 + 70 = ~ 97dmg (providing everything hits)
With Xbow Expert, the same fighter would have changed the ASI for a feat, so, with a Heavy Xbow:
(+3 to hit) > 5d10 + 1d8 + 65 = ~ 97dmg (providing everything hits)
Later on, with more ASIs, the H-Xbow would eventualy do more dmg, but not that much. Another pro for H-Xbow is the Trip Maneuver combo, in which you make the target prone and aproach it to get advantage on your other shots (Xbow Expert eliminates the disadvantage from shooting in melee range).
Of course we have to keep in mind that we could only do this 4times/short rest in the begining, but later on we would have more/bigger sup dice also, so it is a feature that scales well with this build. I feel that the Sharpshooter build have never been better.
This is amazing. I dont have to gimp my flavour and roleplaying anymore just to be optimal :)
Good find, and I think you hit the nail on the head that the biggest drawback is the number of superiority dice you have.