Just checked Astral again after not using it since last summer... apparently, the chrome extension does work for it, but it is no longer getting support. So to Foundry or Roll20 afterall.
In terms of the original poster's question, without a doubt the one VTT that is totally designed around Dnd Beyond is AboveVTT. You can hardly get any simpler than installing the extension, then going to your Dnd Beyond campaign page and clicking the link there to play right from the web, nothing else to install.
AboveVTT all the way. Started using this with my current campaign (now running for 18 mths) and as a first-time DM this has been amazing. No steep learning curve, great DNDBeyond integration. OK so it doesn't have dynamic lighting, but there are plenty of tools to manage that.
I've personally found that some other VTTs require way too much preparation to get a map ready to run a session.
In terms of the original poster's question, without a doubt the one VTT that is totally designed around Dnd Beyond is AboveVTT. You can hardly get any simpler than installing the extension, then going to your Dnd Beyond campaign page and clicking the link there to play right from the web, nothing else to install.
Does AboveVTT currently work with Owlbear 2.0 beta?
Rollback Post to RevisionRollBack
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
Use Roll 20 until Wizards makes their own VTT with D&D beyond.
I personal use fantasy grounds but have used all VTT programs and extensions.
WOTC's announced VTT is going to be useless for anybody running homebrew campaigns - except for those DMs who are a whizz with unity or other 3D world creation tools.
Foundry is the only one sensible answer If you aim for a rich game where you can paste pictures from the internet, a drawing you have made or a map you bought.
Foundry is the only one sensible answer If you aim for a rich game where you can paste pictures from the internet, a drawing you have made or a map you bought.
I disagree with this. Foundry is stunning in its ability to provide such powerful features and flexibility, and I'm definitely a huge fan. But having used Roll20 in the past, you can absolutely do everything you just mentioned in Roll20, even with the free account.
Foundry is the only one sensible answer If you aim for a rich game where you can paste pictures from the internet, a drawing you have made or a map you bought.
I disagree with this. Foundry is stunning in its ability to provide such powerful features and flexibility, and I'm definitely a huge fan. But having used Roll20 in the past, you can absolutely do everything you just mentioned in Roll20, even with the free account.
I am completely crazy or you don't know even the 1% of Foundry tools. Roll20 and Foundry are like comparing a sailboat and a spaceship: they both take you from point A to point B, yes, but...
In Foundry you can integrate next-generation light resources with adaptatability with seeing distance. The same goes for sounds, with dunamical sounds depending on your position.
In Foundry you have several roofs/overtiles layers to create multidimensional maps (Roll20 has this but in such a low level...).
In Foundry you can create animated maps, interactive maps, ¡you can create NPCs to open their own shop for your players to enter an automatically displays de item buying tables!
You can integrate Foundry with DnDBeyons in a way that Beyond20 with Roll20 can only drewam (conditions, pasting gifs with every attack, chaging HP bidirectional...).
You can trigger sounds with your ElGato streamdeck, creating such a rich soundmaps, taking your game experience to another level...
I have 3D full shadowed dice sets for every player with custom sounds and scenes for every crit or nat20...
I don't know. I have been playing in Roll20 for 3-4 years paying master tier and Foundry is galaxies beyond. Like a sailboat and a spaceship, like I said. Maybe you have to check for the greatests modules.
Foundry is the only one sensible answer If you aim for a rich game where you can paste pictures from the internet, a drawing you have made or a map you bought.
I disagree with this. Foundry is stunning in its ability to provide such powerful features and flexibility, and I'm definitely a huge fan. But having used Roll20 in the past, you can absolutely do everything you just mentioned in Roll20, even with the free account.
I am completely crazy or you don't know even the 1% of Foundry tools. Roll20 and Foundry are like comparing a sailboat and a spaceship: they both take you from point A to point B, yes, but...
In Foundry you can integrate next-generation light resources with adaptatability with seeing distance. The same goes for sounds, with dunamical sounds depending on your position.
In Foundry you have several roofs/overtiles layers to create multidimensional maps (Roll20 has this but in such a low level...).
In Foundry you can create animated maps, interactive maps, ¡you can create NPCs to open their own shop for your players to enter an automatically displays de item buying tables!
You can integrate Foundry with DnDBeyons in a way that Beyond20 with Roll20 can only drewam (conditions, pasting gifs with every attack, chaging HP bidirectional...).
You can trigger sounds with your ElGato streamdeck, creating such a rich soundmaps, taking your game experience to another level...
I have 3D full shadowed dice sets for every player with custom sounds and scenes for every crit or nat20...
I don't know. I have been playing in Roll20 for 3-4 years paying master tier and Foundry is galaxies beyond. Like a sailboat and a spaceship, like I said. Maybe you have to check for the greatests modules.
I don't disagree with anything you are saying about Foundry, it is easily superior to Roll20. What I do disagree with is the statement that "Foundry is the only one sensible answer..." It is possible to do all the things you mention in your original post on Roll20, and for some people it's ease of use and much simpler learning curve might be preferable.
Foundry VTT is the way for those who want the best graphics and automation options. The amount of options can be intimidating at first but so long as you start with core foundry it's pretty simple but still powerful. You can then add as much extra stuff as you want with modules.
Owlbear rodeo is a good option for a bare bones approach.
Roll20 is meh but very slowly getting a bit better.
I use abovevtt it is a free chrome extension that integrates everything you owe in dndbeyond and makes it drag and drop also several other options like rollable Stat blocks from monster sheets. Took my prep from 4 hours to an 1hour.
Just checked Astral again after not using it since last summer... apparently, the chrome extension does work for it, but it is no longer getting support. So to Foundry or Roll20 afterall.
Gotta throw another +1 to AboveVTT.
In terms of the original poster's question, without a doubt the one VTT that is totally designed around Dnd Beyond is AboveVTT. You can hardly get any simpler than installing the extension, then going to your Dnd Beyond campaign page and clicking the link there to play right from the web, nothing else to install.
Use Roll 20 until Wizards makes their own VTT with D&D beyond.
I personal use fantasy grounds but have used all VTT programs and extensions.
AboveVTT all the way. Started using this with my current campaign (now running for 18 mths) and as a first-time DM this has been amazing. No steep learning curve, great DNDBeyond integration. OK so it doesn't have dynamic lighting, but there are plenty of tools to manage that.
I've personally found that some other VTTs require way too much preparation to get a map ready to run a session.
Does AboveVTT currently work with Owlbear 2.0 beta?
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
WOTC's announced VTT is going to be useless for anybody running homebrew campaigns - except for those DMs who are a whizz with unity or other 3D world creation tools.
I've used both Roll20 and Foundry VTT and prefer Foundry. There's a DDB converter for both but I like the look and feel of Foundry better.
To know the light, you must sometimes experience the dark.
No, not currently. Above VTT is not designed to work with anything other than DnD Beyond.
If that hasn't put you off, here's a tutorial video explaining how it works in a bit more detail.
https://youtu.be/vCY9S8iUzS4
Foundry is the only one sensible answer If you aim for a rich game where you can paste pictures from the internet, a drawing you have made or a map you bought.
I disagree with this. Foundry is stunning in its ability to provide such powerful features and flexibility, and I'm definitely a huge fan. But having used Roll20 in the past, you can absolutely do everything you just mentioned in Roll20, even with the free account.
I’ve been using AboveVtt and it is amazing. Way better than Roll20
I am completely crazy or you don't know even the 1% of Foundry tools. Roll20 and Foundry are like comparing a sailboat and a spaceship: they both take you from point A to point B, yes, but...
In Foundry you can integrate next-generation light resources with adaptatability with seeing distance. The same goes for sounds, with dunamical sounds depending on your position.
In Foundry you have several roofs/overtiles layers to create multidimensional maps (Roll20 has this but in such a low level...).
In Foundry you can create animated maps, interactive maps, ¡you can create NPCs to open their own shop for your players to enter an automatically displays de item buying tables!
You can integrate Foundry with DnDBeyons in a way that Beyond20 with Roll20 can only drewam (conditions, pasting gifs with every attack, chaging HP bidirectional...).
You can trigger sounds with your ElGato streamdeck, creating such a rich soundmaps, taking your game experience to another level...
I have 3D full shadowed dice sets for every player with custom sounds and scenes for every crit or nat20...
I don't know. I have been playing in Roll20 for 3-4 years paying master tier and Foundry is galaxies beyond. Like a sailboat and a spaceship, like I said. Maybe you have to check for the greatests modules.
I don't disagree with anything you are saying about Foundry, it is easily superior to Roll20. What I do disagree with is the statement that "Foundry is the only one sensible answer..." It is possible to do all the things you mention in your original post on Roll20, and for some people it's ease of use and much simpler learning curve might be preferable.
This is a very old post, but I was wondering if there were any more modern updates to the same question.
48
Retired Military plenty of time to play just about any night.
I still use Owlbear and love it! I haven't tried DnD beyond maps yet. I really ought to.
C. Foster Payne
"If you get to thinkin' you're a person of some influence, try orderin' somebody else's dog around."
Foundry VTT is the way for those who want the best graphics and automation options. The amount of options can be intimidating at first but so long as you start with core foundry it's pretty simple but still powerful. You can then add as much extra stuff as you want with modules.
Owlbear rodeo is a good option for a bare bones approach.
Roll20 is meh but very slowly getting a bit better.
My group has been using TaleSpire for years now. We all love it and visually it's in the top tier.
I use abovevtt it is a free chrome extension that integrates everything you owe in dndbeyond and makes it drag and drop also several other options like rollable Stat blocks from monster sheets. Took my prep from 4 hours to an 1hour.
I'll look at that, never heard of that one.
48
Retired Military plenty of time to play just about any night.