I've started an online game with my group that was primarily paper & pencil. We did a test run using Zoom and Facebook Chat both formats worked well but we ran into several occasions where everyone was talking on top of each other. We managed to work through those occasions but it was still a nuisance.
I would like to know from DM / Players who have online playing experience online playing etiquette is manged in your game or if there are any tips to help players curb talking omeglediscordxender over or interrupting players without making the game feel disjointed.
I know it could just be a matter of the group attaining experience with the online format of play but I want to pick some brains to see if anyone had some feedback or ideas. (Withholding 'Experience Points' and 'Mind Flayer' references.)
We recently moved to using discord, I did worry that it would be a bit like that (especially since we aren't using webcams) but overall it works well. Sometimes we step over each other a bit but I (as the DM) cue people in if they have something to say as well.
Is it happening with everyone? Or is it that a few more dominant players are frequently speaking over or jumping in quicker? Could get more stringent with the DM controlling the conversation and a little (although for roleplaying, that might kill it a bit).
We have always played over discord with our group, so we have the advantage of things always being this way. But whats worked for us is that when multiple people start talking, usually we all stop and let someone go first. Then the next person speaks, and so-on. There are times where the DM has to interrupt and cue people to talk, but those times are rare. I would recommend starting with talking order, but also use discord/facebook chat for anything someone has to say that didnt really need to be said out loud.
Like for instance, you're in the middle of the fight, you heal someone on your turn and you go to roll the dice, but thats essentially your turn and so you go next down the line. Theres no need to interrupt the flow of combat and the next person talking to tell someone how much you healed them, just type it in chat.
Ultimately if you have a discussion at the start of the game to say something like, "hey, everyone seems to be talking over each other and it makes it hard to continue on with the game. can we take turns talking and leave any side chats for later or use private messaging?" If it continues to be a problem simply have the DM stop when people are talking over others and then just call on people when they're done being awkward and talking too much.
In my Discord voice channel for playing In-Game I have Push to Talk enabled so it slows everyone down and makes them finish listening before queing up to talk themselves.
In my Discord voice channel for playing In-Game I have Push to Talk enabled so it slows everyone down and makes them finish listening before queing up to talk themselves.
Id say thats also not a bad idea until the group gets used to taking turns to talk on discord. Our group uses video chat as well so we can see when someone is going to start talking, which helps. I will say though, that after everyones used to it you're likely better off turning that feature off. But to each their own!
In my Discord voice channel for playing In-Game I have Push to Talk enabled so it slows everyone down and makes them finish listening before queing up to talk themselves.
Id say thats also not a bad idea until the group gets used to taking turns to talk on discord. Our group uses video chat as well so we can see when someone is going to start talking, which helps. I will say though, that after everyones used to it you're likely better off turning that feature off. But to each their own!
I will never turn push to talk off. Years of video games, both on PC and console have taught me that I don't want to hear everyone's wheezing, mumbling, breathing, dog barking, kid crying and crappy music. And they don't want to hear mine.
It's in it's 13th anniversary right now, and I'm still playing it, but back during beta 2 of the Lord of the Rings Online, I once heard a whole screaming argument between three roomates over Vent about who stole whose oxycontin with a nice guest appearance of the local PD in the chat channel.
Push to talk shouldn't just be an option, it should be the only setting in a group voice chat.
I will never turn push to talk off. Years of video games, both on PC and console have taught me that I don't want to hear everyone's wheezing, mumbling, breathing, dog barking, kid crying and crappy music. And they don't want to hear mine.
It's in it's 13th anniversary right now, and I'm still playing it, but back during beta 2 of the Lord of the Rings Online, I once heard a whole screaming argument between three roomates over Vent about who stole whose oxycontin with a nice guest appearance of the local PD in the chat channel.
Push to talk shouldn't just be an option, it should be the only setting in a group voice chat.
Ive had a similar length of time using group chat over various games for the last 15ish years, enough to know that your experience (while not entirely unique to you) is not something that happens to everyone. I can see them making Push to Talk the default setting, but by no means should you take it away. For us, and our group, we all leave voice on all the time and there has never once been a situation where we had a problem with it, especially since admins can mute people if something like what you described happened.
Ive had a similar length of time using group chat over various games for the last 15ish years, enough to know that your experience (while not entirely unique to you) is not something that happens to everyone. I can see them making Push to Talk the default setting, but by no means should you take it away. For us, and our group, we all leave voice on all the time and there has never once been a situation where we had a problem with it, especially since admins can mute people if something like what you described happened.
Understandable, and I know and trust everyone in my games. But there's certain things that can't be controlled that other people don't want to hear or need to hear.
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I've started an online game with my group that was primarily paper & pencil. We did a test run using Zoom and Facebook Chat both formats worked well but we ran into several occasions where everyone was talking on top of each other. We managed to work through those occasions but it was still a nuisance.
I would like to know from DM / Players who have online playing experience online playing etiquette is manged in your game or if there are any tips to help players curb talking omegle discord xender over or interrupting players without making the game feel disjointed.
I know it could just be a matter of the group attaining experience with the online format of play but I want to pick some brains to see if anyone had some feedback or ideas. (Withholding 'Experience Points' and 'Mind Flayer' references.)
We recently moved to using discord, I did worry that it would be a bit like that (especially since we aren't using webcams) but overall it works well. Sometimes we step over each other a bit but I (as the DM) cue people in if they have something to say as well.
Is it happening with everyone? Or is it that a few more dominant players are frequently speaking over or jumping in quicker? Could get more stringent with the DM controlling the conversation and a little (although for roleplaying, that might kill it a bit).
We have always played over discord with our group, so we have the advantage of things always being this way. But whats worked for us is that when multiple people start talking, usually we all stop and let someone go first. Then the next person speaks, and so-on. There are times where the DM has to interrupt and cue people to talk, but those times are rare. I would recommend starting with talking order, but also use discord/facebook chat for anything someone has to say that didnt really need to be said out loud.
Like for instance, you're in the middle of the fight, you heal someone on your turn and you go to roll the dice, but thats essentially your turn and so you go next down the line. Theres no need to interrupt the flow of combat and the next person talking to tell someone how much you healed them, just type it in chat.
Ultimately if you have a discussion at the start of the game to say something like, "hey, everyone seems to be talking over each other and it makes it hard to continue on with the game. can we take turns talking and leave any side chats for later or use private messaging?" If it continues to be a problem simply have the DM stop when people are talking over others and then just call on people when they're done being awkward and talking too much.
In my Discord voice channel for playing In-Game I have Push to Talk enabled so it slows everyone down and makes them finish listening before queing up to talk themselves.
Id say thats also not a bad idea until the group gets used to taking turns to talk on discord. Our group uses video chat as well so we can see when someone is going to start talking, which helps. I will say though, that after everyones used to it you're likely better off turning that feature off. But to each their own!
I will never turn push to talk off. Years of video games, both on PC and console have taught me that I don't want to hear everyone's wheezing, mumbling, breathing, dog barking, kid crying and crappy music.
And they don't want to hear mine.
It's in it's 13th anniversary right now, and I'm still playing it, but back during beta 2 of the Lord of the Rings Online, I once heard a whole screaming argument between three roomates over Vent about who stole whose oxycontin with a nice guest appearance of the local PD in the chat channel.
Push to talk shouldn't just be an option, it should be the only setting in a group voice chat.
Ive had a similar length of time using group chat over various games for the last 15ish years, enough to know that your experience (while not entirely unique to you) is not something that happens to everyone. I can see them making Push to Talk the default setting, but by no means should you take it away. For us, and our group, we all leave voice on all the time and there has never once been a situation where we had a problem with it, especially since admins can mute people if something like what you described happened.
Understandable, and I know and trust everyone in my games. But there's certain things that can't be controlled that other people don't want to hear or need to hear.