Why do I constantly get "Could not generate monster at runtime!" when I view the monsters page?
I think it is because it is trying to generate monster info from the Monster List page. If I got to the individual monster pages it appears to work just fine.
The only problem i have with this is chrome... Cant wait for firefox version.
Also... Sorry but it doesnt seem to roll my physical dice when i click the button ! 8D yeah i just preffer the old fashion way. Still will try it once your on firefox.
Rollback Post to RevisionRollBack
DM of two gaming groups. Likes to create stuff. Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games --> One Shot Adventure - House of Artwood (DM) (Completed)
I just stumbled onto this extension and I find it amazing. Being able to roll results for a monster's entire multiattack is just fantastic.
I'm curious though. Some of the monster pages that I pull up say "Could not generate monster at runtime!".
Example: Sahuagin works great! Sahuagin Priestess and Sahuagin Baron both get the error message.
Is there a workaround for this? If not, kudos for the stuff that works already and my fingers are crossed for a fix on these issues going forward. Great work!
(NOTE: I saw mouse0270's response above. Just to be clear, I'm seeing this error on the monster's individual detail page, not the summary on the Monster List.)
I have been trying to find time to update it + move it to azure because they rolled out significant UI changes and HTML changes to monsters that has broken large parts of the system. I am just very busy right now with my main day job as a programmer and trying to find time with my girlfriend in the evenings haha.
I didn't expect them to make such a significant changes to monsters so soon. I will hopefully get some more progress done tonight (seems fridays are my time to work on it) and see how far I get.
I am getting Extension failed to get resources from service, is that this extension or or beyond help? I do notice I do not have the dice roller tray in the bottom left corner though.
Well something is fixed my dice tray is back, and thank you Kabalistus for confirming I had the correct extension being naughty lol. you and BitznBytes and Mouse have all done a really good job with these extensions. I hope you guys could work together, and maybe do even more of what your doing. Never know what a team will think up as a team member might think of something the others didn'y. so again good job you guys.
Yeah a team would be awesome. Well it is common for me a Mouse to talk to avoid rework, he is now working on encounter builder/initiative tracker, while I am more on the campaign prepare/managment. His tracker has way more potential than mine because it is inside the page and not as a popup so it is better to let him handle this part.
Also I am sure if one of us or another needs help from the other everyone will answer the call. In some way we are a team working for the best for the community.
Yeah a team would be awesome. Well it is common for me a Mouse to talk to avoid rework, he is now working on encounter builder/initiative tracker, while I am more on the campaign prepare/managment. His tracker has way more potential than mine because it is inside the page and not as a popup so it is better to let him handle this part.
Also I am sure if one of us or another needs help from the other everyone will answer the call. In some way we are a team working for the best for the community.
Not going to lie, I figure out a lot about making chrome extensions from going through Kabalistus source code. His plugin is what I based my encounter builder on. He has done an amazing job and I am still always watching for him to post new updates to his plugin. They are always well coded and integrated in such a way it feels as though the Beyond team added the functionality. Its one of the reasons I love his work. His plugin always makes me feel a little guilty though, I need to make mine open source but the code is so unrefined that I hate the idea of sharing it. Once I finish my initial goals and can clean the code up more I do plan on making it open source too.
There is actually a feature from my plugin I wish Kabalistus would integrate into his because it always feels more of something that belongs inside his plugin than mine and that is the Monster Pronunciation, to be honest, it has nothing to do with my plugin, I just like that it exists and hated that it was limited to the monster page instead of the monster stat block. haha
Once I can find time to rewrite my system to make it work (which I am trying to do right now) + can clean up the code, I will make it open source to make it easier for people to interact with.
It was using some proprietary stuff I have written but I am planning to rip it out so it can be open source. There are actually two aspects to my extension, service and the chrome extension itself. I want to get more into the chrome extension as the HTML with the latest changes can be really easily parsed with javascript and I don't need my bat sh*t crazy code any more haha.
I managed to fix all the issues around monsters and I will also be rolling out the *character beta* to everyone. It is semi-functional and I am waiting for the UI-redesign before putting more effort into it. However it works fairly well may so give it a try - if you see the famous red die, the system will roll it!
You *WILL NEED* the new version of the chrome extension (1.3.0) for the extension to work again as I had to make breaking changes to both the extension and backend. Until you get the new version, the extension you currently have installed will not work!!! It can take a few hours for the new version to get to everyone, so if you don't have the new version 5 hours after this post, try updating manually.
Note: You can disable the character beta in the settings!
I will be moving to azure sometime this week which should also increase the stability of the extension :)
Wow! That's FANTASTIC! The monster fixes work on every monster I tested (about 10) and the character sheet beta is really great. I specially like the spell casting interface on the character sheets and all the skill rolls on the monster sheets.
This will definitely speed up all the combat encounters in the games I DM, and I will find it useful as a player also!
I do notice a number of "false dice" on the monster pages, where an ability has a dice next to it, but the ability doesn't actually have any dice rolls associated with it. But that's really a quibble.
This is just great. Well done, Bits! Love it!
EDIT: I just noticed that when I click a spell to cast it on my character sheet, it actually consumes the spell slot and shows me how many are remaining. Awesome.
Thanks for the positive feed back! I do have plans to remove "false dice" by running everything through the system that determines dice *before* generating the javascript and injection scripts.
I also plan to move to azure this week (and will be starting the move today). This should increase its response time and remove any down time.
Massive thanks to Kabalistus for helping me get through the road blocks of porting things to Firefox!! Kabalistusvery quick PM'ed me after I posted asking for help as I am new to extension development.
I have deleted my earlier posts about the technical problems as to not bloat this thread and as they have been worked through. The port is not finished - not by a long shot, it still needs to be reworked to allow a single code base for both Firefox and chrome and a lot of testing but the prototype to test the technical feasibility of the Firefox port is working!
I will give an update later this week on an ETA, but note it is coming!
Alright so I have figured out the new design needed to maintain a single code base that will make both a firefox and a chrome extension. The code is under going a lot of rework (might as well be a rewrite) and while I am doing that I will be making it more object oriented using ES6 and open source (more details on that to revealed in the future).
I can't give an ETA though, but I will share updates when I feel its safe to do so! Happy gaming.
Are you planning on making a 'multiplayer' version of this? For example you can join a 'room' via a code and all your dice rolls for all the players/GM are visible there? With an option for the GM to make their rolls private? That would make this so very very amazing.
The back end service has officially moved an enterprize azure cloud subscription! This should help cut down response time, make up time to 99.99% and make deployments quicker and easier! You should get the updated extension within the next few hours!
The firefox conversation and rewrite is still in progress and will take many weeks, but it will eventually come! I also have some exciting news that I can't talk about yet, but know its coming ;)
Didn't see this message. Make sure to disable "Slack integration" in the settings if you are not using it / its not set up.
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
that worked thank you
I know the thread says Chrome extension, but is there any chance for a Firefox version?
Why do I constantly get "Could not generate monster at runtime!" when I view the monsters page?
I think it is because it is trying to generate monster info from the Monster List page. If I got to the individual monster pages it appears to work just fine.
The only problem i have with this is chrome... Cant wait for firefox version.
Also... Sorry but it doesnt seem to roll my physical dice when i click the button ! 8D yeah i just preffer the old fashion way. Still will try it once your on firefox.
DM of two gaming groups.
Likes to create stuff.
Check out my homebrew --> Monsters --> Magical Items --> Races --> Subclasses
If you like --> Upvote, If you wanna comment --> Comment
Play by Post Games
--> One Shot Adventure - House of Artwood (DM) (Completed)
I just stumbled onto this extension and I find it amazing. Being able to roll results for a monster's entire multiattack is just fantastic.
I'm curious though. Some of the monster pages that I pull up say "Could not generate monster at runtime!".
Example: Sahuagin works great! Sahuagin Priestess and Sahuagin Baron both get the error message.
Is there a workaround for this? If not, kudos for the stuff that works already and my fingers are crossed for a fix on these issues going forward. Great work!
(NOTE: I saw mouse0270's response above. Just to be clear, I'm seeing this error on the monster's individual detail page, not the summary on the Monster List.)
I have been trying to find time to update it + move it to azure because they rolled out significant UI changes and HTML changes to monsters that has broken large parts of the system. I am just very busy right now with my main day job as a programmer and trying to find time with my girlfriend in the evenings haha.
I didn't expect them to make such a significant changes to monsters so soon. I will hopefully get some more progress done tonight (seems fridays are my time to work on it) and see how far I get.
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
I am getting Extension failed to get resources from service, is that this extension or or beyond help? I do notice I do not have the dice roller tray in the bottom left corner though.
It is not beyond help.
And I cast Heroism on the community.
Well something is fixed my dice tray is back, and thank you Kabalistus for confirming I had the correct extension being naughty lol. you and BitznBytes and Mouse have all done a really good job with these extensions. I hope you guys could work together, and maybe do even more of what your doing. Never know what a team will think up as a team member might think of something the others didn'y. so again good job you guys.
Yeah a team would be awesome. Well it is common for me a Mouse to talk to avoid rework, he is now working on encounter builder/initiative tracker, while I am more on the campaign prepare/managment. His tracker has way more potential than mine because it is inside the page and not as a popup so it is better to let him handle this part.
Also I am sure if one of us or another needs help from the other everyone will answer the call. In some way we are a team working for the best for the community.
And I cast Heroism on the community.
Once I can find time to rewrite my system to make it work (which I am trying to do right now) + can clean up the code, I will make it open source to make it easier for people to interact with.
It was using some proprietary stuff I have written but I am planning to rip it out so it can be open source. There are actually two aspects to my extension, service and the chrome extension itself. I want to get more into the chrome extension as the HTML with the latest changes can be really easily parsed with javascript and I don't need my bat sh*t crazy code any more haha.
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
I managed to fix all the issues around monsters and I will also be rolling out the *character beta* to everyone. It is semi-functional and I am waiting for the UI-redesign before putting more effort into it. However it works fairly well may so give it a try - if you see the famous red die, the system will roll it!
You *WILL NEED* the new version of the chrome extension (1.3.0) for the extension to work again as I had to make breaking changes to both the extension and backend. Until you get the new version, the extension you currently have installed will not work!!! It can take a few hours for the new version to get to everyone, so if you don't have the new version 5 hours after this post, try updating manually.
Note: You can disable the character beta in the settings!
I will be moving to azure sometime this week which should also increase the stability of the extension :)
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
Wow! That's FANTASTIC! The monster fixes work on every monster I tested (about 10) and the character sheet beta is really great. I specially like the spell casting interface on the character sheets and all the skill rolls on the monster sheets.
This will definitely speed up all the combat encounters in the games I DM, and I will find it useful as a player also!
I do notice a number of "false dice" on the monster pages, where an ability has a dice next to it, but the ability doesn't actually have any dice rolls associated with it. But that's really a quibble.
This is just great. Well done, Bits! Love it!
EDIT: I just noticed that when I click a spell to cast it on my character sheet, it actually consumes the spell slot and shows me how many are remaining. Awesome.
Thanks for the positive feed back! I do have plans to remove "false dice" by running everything through the system that determines dice *before* generating the javascript and injection scripts.
I also plan to move to azure this week (and will be starting the move today). This should increase its response time and remove any down time.
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
Massive thanks to Kabalistus for helping me get through the road blocks of porting things to Firefox!! Kabalistus very quick PM'ed me after I posted asking for help as I am new to extension development.
I have deleted my earlier posts about the technical problems as to not bloat this thread and as they have been worked through. The port is not finished - not by a long shot, it still needs to be reworked to allow a single code base for both Firefox and chrome and a lot of testing but the prototype to test the technical feasibility of the Firefox port is working!
I will give an update later this week on an ETA, but note it is coming!
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
Alright so I have figured out the new design needed to maintain a single code base that will make both a firefox and a chrome extension. The code is under going a lot of rework (might as well be a rewrite) and while I am doing that I will be making it more object oriented using ES6 and open source (more details on that to revealed in the future).
I can't give an ETA though, but I will share updates when I feel its safe to do so! Happy gaming.
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension
Are you planning on making a 'multiplayer' version of this? For example you can join a 'room' via a code and all your dice rolls for all the players/GM are visible there? With an option for the GM to make their rolls private? That would make this so very very amazing.
So small update:
The back end service has officially moved an enterprize azure cloud subscription! This should help cut down response time, make up time to 99.99% and make deployments quicker and easier! You should get the updated extension within the next few hours!
The firefox conversation and rewrite is still in progress and will take many weeks, but it will eventually come! I also have some exciting news that I can't talk about yet, but know its coming ;)
Check out my new DDB Extension!!
https://www.dndbeyond.com/forums/d-d-beyond-general/general-discussion/7320-d-d-beyond-interaction-chrome-extension