In one game we had drowe as the general enemy that we encountered intermittently. One of the PCs unfortunately died, and the player decided to play a drow. His character turned up somewhere, and we promptly killed him!
Sounds like the rest of the party was the worst players there.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
In one game we had drowe as the general enemy that we encountered intermittently. One of the PCs unfortunately died, and the player decided to play a drow. His character turned up somewhere, and we promptly killed him!
Sounds like the rest of the party was the worst players there.
Not when the entire campaign is set up with drow as the enemy.
From an in-character point of view, there was no reason to trust any drow we met :)
There was a group I used to play with a few years ago. Mostly a great crew and a fantastic DM. However,there was one guy named Gary who had been coming there for a long time before I met everyone. Every single game if we came across a female character whether a bar maid,random woman giving information,whatever his solution was always "we should parade her through the streets naked while we drink beer". He also made really uncomfortable comments pretty frequently and he was a very self centered player. Once he had the ability to pick up myself or one other player who was down and instead he decided he wanted to heal his pet dog.in the middle of combat. No matter what story or situation we were in he always had something stupid to do or say that made everyone at the table roll there eyes. Unfortunately the guy who preferred to run the games went back a while with Gary so he was never asked to leave. These days I'm just getting back into the game so mostly just play with my two brothers and one other guy.
In one game we had drowe as the general enemy that we encountered intermittently. One of the PCs unfortunately died, and the player decided to play a drow. His character turned up somewhere, and we promptly killed him!
Sounds like the rest of the party was the worst players there.
Not when the entire campaign is set up with drow as the enemy.
From an in-character point of view, there was no reason to trust any drow we met :)
Again, sounds like that failure was on your part rather than theirs. If you can't get out of murderhobo mode long enough to try to roleplay a reason for why you're suddenly finding yourselves teamed up with a dark elf, that is entirely on you.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
R. Was a friend. He was nice player until I was in the DM seat. 80%+ of time he was the problem child. Lone wolf. Edgelord before that was a word. Challenge my rulings etc. I finally told him he was welcome to game at my house, but I would not DM for him. 2 weeks later he picked a verbal fight with his wife in my living room. I told them to take outside. They only talked to me 5 times after that. He is dead now.
Too many "edgelords" and goobers (cleaning up the language) to count. I found smacking down the person verbally in public, the first time they go there helps. And Since I am Adventure League only DM now, I don't have to seat them at my table.
I have had a dm that had issues with my build (rouge and mobile feat) and never told me about it. I would have changed but he never communicated. At the end of the campaign, he said he will never let me play one of his games again. It burns because we used to be good friends, and he knows I would have been willing to work with him. He brought up some random shit when I was removed like railroading the story. I talked to him 2-3 months later, he said it was just my build he was having trouble balancing encounters around.
Reads like the worst and best player to play with. XD
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
People who decide its party time and get super sloppy drunk and accedently throw the dice across the table instead of rolling them. I get having a few drinks if that your thing but come on.
People who decide its party time and get super sloppy drunk and accidentally throw the dice across the table instead of rolling them. I get having a few drinks if that your thing but come on.
Yep, as I write this, I'm playing in a game where the guy running the wizard is very drunk. Slowing things down quite a bit. PITA...
Oof, yeah, I've been in games where players liked to drink a few beers, smoke some weed (legal here), or worse, both. It never ends well. Whatever filters they might have had while sober quickly disappear and the game gets sidetracked by their stupid showboating.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The worst person I have ever played with was sick so we called him and he kept on getting natural twenties. At the end of the game I think I had a total of 11 natural twenties.
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What did Tennessee? The same thing as Arkansas. Too cheesy? I wil make you a new one without as much cheese.
He came into the game while the campaign was already going on, so the party was 5th level. He rolled up a Hunter Ranger with a backstory of how his family was killed by demons and he really, really hated demons, which were his favored enemy. This was an issue given that we were running Storm King's Thunder (which he knew when he made the character) and there were a distinct lack of demons around. He made the character as an archer, but somehow he ended up with only having a 14 Dex at 5th level, on top of having dump-statted strength and refusing to carry any melee weapons beyond a dagger or any armor beyond leather "because I'm an archer."
In games, he would sullenly sit at the corner of the table, not engaging with what was happening unless a fight broke out, at which point he'd run his character away and try vainly to shoot things with his bow, which tended to work out poorly due to his terrible stats. Also, it was regularly observed by monsters and hostile NPCs that hey, here's this dude off by himself, wearing little in the way of protection, 90 feet away from the rest of the party. Naturally, this meant that he got attacked a lot, and given his utter lack of melee ability he regularly got his butt kick. Seriously, he once lost a fight to a kobold. This would always result in a great deal of sullen whining.
Meanwhile, the player Would. Not. Engage in anything that required interacting with people. Seriously, the GM even had an event where everyone in the party was given a free magic item for talking with a particular NPC and the ranger's player still refused to participate. After far too long, the GM finally pulled him aside and asked him not to come back (my understanding, though I wasn't personally there for it, was that this came after repeated discussion with trying to get him to actually participate in the game).
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
A combination of two people bringing out the worst in each other, actually.
Both of these two were, and I suppose, still are friends of mine. One was definitely worse than the other, but in general it wasn't that bad. Except when they both were part of whatever RPG we were playing.
I remember one situation where we were going to play Warhammer RPG, the first edition. I had, I thought, made quite a good character. I put thought into personality, backstory, appearance, etc. For once, I had made a character I was rather proud of.
First guy was the GM, the other was a player like me. We had been discussing what we were going to do and play, so I figured this would go swimmingly. Our characters approach the gate and are hailed, as you are, by the guard. The first thing, the very first thing "Other Guy" says, and does, is; "I take my ask and hit the guard in the face!"
GM laughed and encouraged "Other Guy" to just continue murdering people. Okay, I thought, I guess my character would try and stop "Other Guy", but before I could do that, the city watch showed up, attacked and killed both of us.
This was not the first time, nor the last time this happened.
I guess the bad player in these situations was actually myself, seeing as how I continuously failed to understand that I would not get an enjoyable game out of playing with both of them at the same time.
I gotta say - reading all these responses makes me really grateful to be in the group I'm in. Our ages range from early 20s to early 50s. Some of us have been playing for 40 years and some started just before our last campaign. We played a previous campaign together for almost three years. A full level 1 to level 20 campaign. There were some bumps in the road, but we always worked together to resolve them. Now that we're in The Plague Year, we're playing a new campaign on Roll20, and so far it's going really well. We have a good mix of characters, we all have backstories, and we all try to give each other room to shine.
Maybe we're just lucky.
The only drawback, from my perspective, is not the fault of any player in the group, but is a matter of the circumstances. Sometimes technology isn't as cooperative as you'd like, so sometimes that takes time away from the gameplay. And playing online seems to have made the session start time a bit more... "flexible". So I'd say we only get about two thirds as much actual game time per session as we used to. But again - that's no one's fault. We're just doing our best to deal with the interesting times in which we're living.
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Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
I'm really surprised at how mild these stories are. I guess I just have bad luck with players. I've run into 3 people that I would call full-on that-guys in my time playing TTRPGs. One of them was fairly mild and has now improved and plays with the group I usually run for, one is in a stage of "will he or won't he" as for improving, and the third is just a stupendously horrible human being in and out of character.
The first guy was a cheater but was a usually calm and chill guy, so I didn't really mind it. He's the one who improved.
The second guy I first started playing with because few people I know and trust are willing to play online. He seemed like a great player at first, he was a bit of a power-gamer but only really posed an issue for one-shots, which I generally don't care too much about. Then he showed another side of him, a side I didn't and still don't like in the slightest, he began to tell other people how to play their characters and disparage people for not making the best choices (especially at character creation) and would purposefully antagonize the first guy and when told to stop would merely take his arguing (It was a little more than arguing) to direct messaging and then try and paint himself as the victim because he was called names after being purposefully antagonistic to the first guy. When confronted about his behavior towards first guy he was completely dismissive of me and basically told me that he wouldn't stop, it took me sending him a long message saying that he might not like first guy but by being mean to him he was causing me lots of stress to get him to back off a bit. The worst part about that situation is that first guy kept it from me because he thought second guy was his friend and didn't want to get him in trouble or kicked from the game. Later on during another campaign there was a timeskip and I let every party member choose some magic items for their characters and he choose a masters amulet. I told him to choose something else because that's unbelievably broken and refused. I compiled evidence and after a session (for an unrelated game run by another DM) confronted him with someone whose character he had insulted numerous times. I didn't need to bring out the evidence, though, because as soon as he heard that he was being mean and people had contacted me to complain about him he apologized and swore to do better. I'm not sure if we have a happy ending yet, though, as in our newest campaign he's already told someone they built their character wrong and we've only had two sessions.
The third guy is really bad in and out of character. I ran a short Starfinder game that he joined and he would do extremely LOLrandumb things like stealing vending machines for no reason, but it wasn't a very serious campaign so I didn't care too much. In the second campaign, I ran that he was in he would haggle with me about allowing his homebrew magic items into the campaign, I had no problem with that except most of them were poorly balanced and he would often refuse to fix them until I told him they weren't allowed in unless he met my criteria of not stupidly broken (he made an item that could potentially one-shot an ancient dragon. They weren't even level 5 at that point). The real horror story, however, began in a game run by one of my friends. He joined a level higher than us with obviously cheated HP (he jumped from high-30s to mid-50s, and had to have rolled not a single roll for hp below an 11 for him to have that much hp) and then would constantly mock us out of character for being weak, especially me. He only got worse as the campaign went on, though. He began to demand, not haggle like he did with me, that his homebrew items were allowed. This, understandably, led to the DM banning all homebrew he didn't create. That didn't stop third guy from declaring it wasn't homebrew but was playercraft and thus allowed, to which the DM banned that too. He also at one point argued that he could make a lockpick out of toast, and when that idea was shot down argued that he could make a one-use dagger out of toast. He also at one point called our DM evil for not allowing him to find and carry an entire ballista. The real horror was out of game, though. He mocked my friend because his mother committed suicide, when her suicide was still recent; would antagonize my other friends; when finally kicked out of the friend group because of his actions he would sit across from us and glare every single day twice a day, for the entire lunch period and during breakfast.
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call me Anna or Kerns, (she/her), usually a DM, lgbtq+ friendly
Low level campaign, GM gave no indicator that the rude lady we were talking to was a mini boss. She casts sleep on the party but my character was an elf. So I retaliated to this attack and got finger of death the next round.
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
A few more for 20kersd. P. was a jerk half the time in real life. He was a jerk in game as well. He used his child abuse as reason to be a jerk.
Nose and Mouth (I cleanup their nicknames.) Okay gamers by themselves. However get these best friends for life together at the game table and the session dragged. How did drag Jasper? We did an experiment. On the day they both show up were cleared 6 rooms in the dungeon. The next time they did not play together 20 rooms.
Too many dice cheats, too many cheaters at rolling up pcs, and a lot of moochers (eat our food and drink but always broke.)
Hmm the Corporal. Was playing in the Community Center at Fort Ord Ca. For a two or three sessions he wanted a Quasit. Back 1E those were hard to get and hand a penalty to them. He ordered me to give him a Quasit, but he was not in my chain of command. I finally gave it (never do this). Then he died two sessions later. And penalty time. His soul is taken to hell. I told him to roll up new pc. Corporal " Bill and Ted my 9 level wizard and 10 level ranger teleport to the party. " He then describes the attacks on the rest of party. "Ted takes the dead wizards party and teleports out." Corporal then shoves his stuff into his bag and flounces out of the building. Leaving the rest of us stunned. I said that did not happen. And we moved the game to my dorm room.
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No Gaming is Better than Bad Gaming.
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Sounds like the rest of the party was the worst players there.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Not when the entire campaign is set up with drow as the enemy.
From an in-character point of view, there was no reason to trust any drow we met :)
There was a group I used to play with a few years ago. Mostly a great crew and a fantastic DM. However,there was one guy named Gary who had been coming there for a long time before I met everyone. Every single game if we came across a female character whether a bar maid,random woman giving information,whatever his solution was always "we should parade her through the streets naked while we drink beer". He also made really uncomfortable comments pretty frequently and he was a very self centered player. Once he had the ability to pick up myself or one other player who was down and instead he decided he wanted to heal his pet dog.in the middle of combat. No matter what story or situation we were in he always had something stupid to do or say that made everyone at the table roll there eyes. Unfortunately the guy who preferred to run the games went back a while with Gary so he was never asked to leave. These days I'm just getting back into the game so mostly just play with my two brothers and one other guy.
Again, sounds like that failure was on your part rather than theirs. If you can't get out of murderhobo mode long enough to try to roleplay a reason for why you're suddenly finding yourselves teamed up with a dark elf, that is entirely on you.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I have one guy in my DnD group who always plays a lone wolf character who is an absolute a-hole to everyone, and he refuses to play anything else.
Mystic
R. Was a friend. He was nice player until I was in the DM seat. 80%+ of time he was the problem child. Lone wolf. Edgelord before that was a word. Challenge my rulings etc. I finally told him he was welcome to game at my house, but I would not DM for him. 2 weeks later he picked a verbal fight with his wife in my living room. I told them to take outside. They only talked to me 5 times after that. He is dead now.
Too many "edgelords" and goobers (cleaning up the language) to count. I found smacking down the person verbally in public, the first time they go there helps. And Since I am Adventure League only DM now, I don't have to seat them at my table.
No Gaming is Better than Bad Gaming.
I have had a dm that had issues with my build (rouge and mobile feat) and never told me about it. I would have changed but he never communicated. At the end of the campaign, he said he will never let me play one of his games again. It burns because we used to be good friends, and he knows I would have been willing to work with him. He brought up some random shit when I was removed like railroading the story. I talked to him 2-3 months later, he said it was just my build he was having trouble balancing encounters around.
Reads like the worst and best player to play with. XD
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
People who decide its party time and get super sloppy drunk and accedently throw the dice across the table instead of rolling them. I get having a few drinks if that your thing but come on.
Yep, as I write this, I'm playing in a game where the guy running the wizard is very drunk. Slowing things down quite a bit. PITA...
Oof, yeah, I've been in games where players liked to drink a few beers, smoke some weed (legal here), or worse, both. It never ends well. Whatever filters they might have had while sober quickly disappear and the game gets sidetracked by their stupid showboating.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
The worst person I have ever played with was sick so we called him and he kept on getting natural twenties. At the end of the game I think I had a total of 11 natural twenties.
What did Tennessee? The same thing as Arkansas. Too cheesy? I wil make you a new one without as much cheese.
I don't understand why people pretend to roll high. Rolling bad things is part of the fun.
What did Tennessee? The same thing as Arkansas. Too cheesy? I wil make you a new one without as much cheese.
Because some people are so hung up on "winning" that they have to succeed at every die roll.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Oh, here's a player I just remembered:
He came into the game while the campaign was already going on, so the party was 5th level. He rolled up a Hunter Ranger with a backstory of how his family was killed by demons and he really, really hated demons, which were his favored enemy. This was an issue given that we were running Storm King's Thunder (which he knew when he made the character) and there were a distinct lack of demons around. He made the character as an archer, but somehow he ended up with only having a 14 Dex at 5th level, on top of having dump-statted strength and refusing to carry any melee weapons beyond a dagger or any armor beyond leather "because I'm an archer."
In games, he would sullenly sit at the corner of the table, not engaging with what was happening unless a fight broke out, at which point he'd run his character away and try vainly to shoot things with his bow, which tended to work out poorly due to his terrible stats. Also, it was regularly observed by monsters and hostile NPCs that hey, here's this dude off by himself, wearing little in the way of protection, 90 feet away from the rest of the party. Naturally, this meant that he got attacked a lot, and given his utter lack of melee ability he regularly got his butt kick. Seriously, he once lost a fight to a kobold. This would always result in a great deal of sullen whining.
Meanwhile, the player Would. Not. Engage in anything that required interacting with people. Seriously, the GM even had an event where everyone in the party was given a free magic item for talking with a particular NPC and the ranger's player still refused to participate. After far too long, the GM finally pulled him aside and asked him not to come back (my understanding, though I wasn't personally there for it, was that this came after repeated discussion with trying to get him to actually participate in the game).
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
A combination of two people bringing out the worst in each other, actually.
Both of these two were, and I suppose, still are friends of mine. One was definitely worse than the other, but in general it wasn't that bad. Except when they both were part of whatever RPG we were playing.
I remember one situation where we were going to play Warhammer RPG, the first edition. I had, I thought, made quite a good character. I put thought into personality, backstory, appearance, etc. For once, I had made a character I was rather proud of.
First guy was the GM, the other was a player like me. We had been discussing what we were going to do and play, so I figured this would go swimmingly. Our characters approach the gate and are hailed, as you are, by the guard. The first thing, the very first thing "Other Guy" says, and does, is; "I take my ask and hit the guard in the face!"
GM laughed and encouraged "Other Guy" to just continue murdering people. Okay, I thought, I guess my character would try and stop "Other Guy", but before I could do that, the city watch showed up, attacked and killed both of us.
This was not the first time, nor the last time this happened.
I guess the bad player in these situations was actually myself, seeing as how I continuously failed to understand that I would not get an enjoyable game out of playing with both of them at the same time.
I gotta say - reading all these responses makes me really grateful to be in the group I'm in. Our ages range from early 20s to early 50s. Some of us have been playing for 40 years and some started just before our last campaign. We played a previous campaign together for almost three years. A full level 1 to level 20 campaign. There were some bumps in the road, but we always worked together to resolve them. Now that we're in The Plague Year, we're playing a new campaign on Roll20, and so far it's going really well. We have a good mix of characters, we all have backstories, and we all try to give each other room to shine.
Maybe we're just lucky.
The only drawback, from my perspective, is not the fault of any player in the group, but is a matter of the circumstances. Sometimes technology isn't as cooperative as you'd like, so sometimes that takes time away from the gameplay. And playing online seems to have made the session start time a bit more... "flexible". So I'd say we only get about two thirds as much actual game time per session as we used to. But again - that's no one's fault. We're just doing our best to deal with the interesting times in which we're living.
Tayn of Darkwood. Lvl 10 human Life Cleric of Lathander. Retired.
Ikram Sahir ibn Malik al-Sayyid Ra'ad, Second Son of the House of Ra'ad, Defender of the Burning Sands. Lvl 9 Brass Dragonborn Sorcerer + Greater Fire Elemental Devil.
Viktor Gavriil. Lvl 20 White Dragonborn Grave Cleric, of Kurgan the God of Death.
Anzio Faro. Lvl 5 Prot. Aasimar Light Cleric.
I'm really surprised at how mild these stories are. I guess I just have bad luck with players. I've run into 3 people that I would call full-on that-guys in my time playing TTRPGs. One of them was fairly mild and has now improved and plays with the group I usually run for, one is in a stage of "will he or won't he" as for improving, and the third is just a stupendously horrible human being in and out of character.
The first guy was a cheater but was a usually calm and chill guy, so I didn't really mind it. He's the one who improved.
The second guy I first started playing with because few people I know and trust are willing to play online. He seemed like a great player at first, he was a bit of a power-gamer but only really posed an issue for one-shots, which I generally don't care too much about. Then he showed another side of him, a side I didn't and still don't like in the slightest, he began to tell other people how to play their characters and disparage people for not making the best choices (especially at character creation) and would purposefully antagonize the first guy and when told to stop would merely take his arguing (It was a little more than arguing) to direct messaging and then try and paint himself as the victim because he was called names after being purposefully antagonistic to the first guy. When confronted about his behavior towards first guy he was completely dismissive of me and basically told me that he wouldn't stop, it took me sending him a long message saying that he might not like first guy but by being mean to him he was causing me lots of stress to get him to back off a bit. The worst part about that situation is that first guy kept it from me because he thought second guy was his friend and didn't want to get him in trouble or kicked from the game. Later on during another campaign there was a timeskip and I let every party member choose some magic items for their characters and he choose a masters amulet. I told him to choose something else because that's unbelievably broken and refused. I compiled evidence and after a session (for an unrelated game run by another DM) confronted him with someone whose character he had insulted numerous times. I didn't need to bring out the evidence, though, because as soon as he heard that he was being mean and people had contacted me to complain about him he apologized and swore to do better. I'm not sure if we have a happy ending yet, though, as in our newest campaign he's already told someone they built their character wrong and we've only had two sessions.
The third guy is really bad in and out of character. I ran a short Starfinder game that he joined and he would do extremely LOLrandumb things like stealing vending machines for no reason, but it wasn't a very serious campaign so I didn't care too much. In the second campaign, I ran that he was in he would haggle with me about allowing his homebrew magic items into the campaign, I had no problem with that except most of them were poorly balanced and he would often refuse to fix them until I told him they weren't allowed in unless he met my criteria of not stupidly broken (he made an item that could potentially one-shot an ancient dragon. They weren't even level 5 at that point). The real horror story, however, began in a game run by one of my friends. He joined a level higher than us with obviously cheated HP (he jumped from high-30s to mid-50s, and had to have rolled not a single roll for hp below an 11 for him to have that much hp) and then would constantly mock us out of character for being weak, especially me. He only got worse as the campaign went on, though. He began to demand, not haggle like he did with me, that his homebrew items were allowed. This, understandably, led to the DM banning all homebrew he didn't create. That didn't stop third guy from declaring it wasn't homebrew but was playercraft and thus allowed, to which the DM banned that too. He also at one point argued that he could make a lockpick out of toast, and when that idea was shot down argued that he could make a one-use dagger out of toast. He also at one point called our DM evil for not allowing him to find and carry an entire ballista. The real horror was out of game, though. He mocked my friend because his mother committed suicide, when her suicide was still recent; would antagonize my other friends; when finally kicked out of the friend group because of his actions he would sit across from us and glare every single day twice a day, for the entire lunch period and during breakfast.
call me Anna or Kerns, (she/her), usually a DM, lgbtq+ friendly
Low level campaign, GM gave no indicator that the rude lady we were talking to was a mini boss. She casts sleep on the party but my character was an elf. So I retaliated to this attack and got finger of death the next round.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
A few more for 20kersd. P. was a jerk half the time in real life. He was a jerk in game as well. He used his child abuse as reason to be a jerk.
Nose and Mouth (I cleanup their nicknames.) Okay gamers by themselves. However get these best friends for life together at the game table and the session dragged. How did drag Jasper? We did an experiment. On the day they both show up were cleared 6 rooms in the dungeon. The next time they did not play together 20 rooms.
Too many dice cheats, too many cheaters at rolling up pcs, and a lot of moochers (eat our food and drink but always broke.)
Hmm the Corporal. Was playing in the Community Center at Fort Ord Ca. For a two or three sessions he wanted a Quasit. Back 1E those were hard to get and hand a penalty to them. He ordered me to give him a Quasit, but he was not in my chain of command. I finally gave it (never do this). Then he died two sessions later. And penalty time. His soul is taken to hell. I told him to roll up new pc. Corporal " Bill and Ted my 9 level wizard and 10 level ranger teleport to the party. " He then describes the attacks on the rest of party. "Ted takes the dead wizards party and teleports out." Corporal then shoves his stuff into his bag and flounces out of the building. Leaving the rest of us stunned. I said that did not happen. And we moved the game to my dorm room.
No Gaming is Better than Bad Gaming.