In all the years I've played, I can really only think of 2 players that were completely unmanageable in game. Their names have been changed to protect the ignorant.
Dean in RL is an alpha edgelord. Incredibly charismatic & intelligent person, with little regard or respect for authority, but he's a lot of fun to hang around. When playing though, his character is always played as chaotic neutral or evil, regardless of what the character's actual alignment is supposed to be. The thing is, he really is good at Roleplay, incredible at it. Unfortunately, all characters he plays have the same goals: derail the story, create in-party conflict, and trick other party members into getting themselves killed. I've always enjoyed hanging with the guy, but i can't play D&D with him in the party.
Percival likewise in RL was pretty charismatic. He wasn't nearly as intelligent as he thought he was through. Like Dean, his characters were always CN. In 40 years of play, he's the only player I've ever seen get the entire party killed every single session he played. Once he decided to run a game. Here's how it went:
DM: you're all paralized in the anti-magic field, what do you do?
Players (looking at each other completely baffled and uncertain): well, since there's nothing we can do, we do nothing.
DM (grinning): ok, several hours pass. You're still paralyzed in the anti-magic field, what do you do NOW?
Players (throwing up their hands in disgust, as they gather their belongings): oh, hey, we just remembered that thing we had to do, thanks for the game, we'll catch you later...
It is specifically because of my experience with these two players that I limit character alignment in parties in my games to no more than half of the party can be chaotic, and no more than 1 character CN.
For the dice fudge king, I have to comment on the blind player with the braille dice. Me: another 20?!? Lemme see it. (Examines dice-which have bumps on them instead of numbers i can read....uhg.)
Okay, here's a guy I'd forgotten about. Only ever played one D&D game with him, but he came to a lot of tournaments at the local gaming shop so I unfortunately had far too many interactions with him.
I'm going to start with the fact that this guy was not young- he was probably around 45-50. The reason I say this is because every time I ever met him, he had to talk about how he'd been the 5th ranked player in the world for a CCG that was marketed primarily to tweens. The last year that that particular game had any tournament support, even. He thought of this as being a major accomplishment, despite his victory having come from having a credit card with a high limit and an eBay account.
While he was talking about this, he'd approach you and lean towards you- he had absolutely no sense of personal space. And he would increase his volume as well. This was bad because he must have had some sort of medical condition: his breath was by a wide margin the worst I've ever had the misfortune of smelling. He apparently didn't brush his teeth or something, and it smelled like something had crawled into his mouth and died.
When playing tabletop wargames, he was always quitting the moment he had a slight numeric advantage over his opponent regardless of how poor his situation for next round looked (for example, if his force of ten badly wounded units were surrounded by eight mostly undamaged units) and claim that he'd "won." Then he'd brag about his "victory" the next week.
So, what was he like actually playing D&D? Well, the one game I played with him in it was a starting campaign. His character was female. Not a problem- there's no reason guys shouldn't play female characters if they want to. Then he starts talking about his character. This character was a highly sexualized teenager. His then ten-year-old son was also in this campaign. This campaign was being played in a comic book store with children walking around.
I quit that game and avoided him and the GM (who apparently had no issues with his character) from then on.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There was this guy in an open game at my LGS once, looked to be in his 30s, very nice guy, well-kept, had a job and family, but I think he had some attention deficit issues. Nothing wrong with that, but he talked constantly. His characters were all loud, annoying instigators who talked over everyone and monopolized the bemused DM's time. Then, when other people tried to get a word in, he'd get very high-and-mighty and say that we shouldn't all talk over each other. His worst creation was a 12 year old kid barbarian (bad enough, because the other characters had to jump through hoops to justify not leaving him at an orphanage) who did nothing but mess with NPCs, trying to steal their stuff and whatnot. I was DMing the night this character was introduced, since our regular DM was taking some time to play, and I'm sorry to say I didn't rein him in, but spent way too much time resolving the consequences of his stupidity, which ultimately wasted most of the session. Then, when this guy took a turn DMing, we, at level 1, were accompanied by two silver dragon NPCs who existed only to...actually, I don't know why they existed. Oh yeah, and once in a while he just yelled. In character. At the top of his lungs. In our store's tiny little game room, where four other tables were trying to play. One poor girl who was there for the first time actually had a panic attack as a result, and she didn't come back. You can't make this stuff up. Nice guy, terrible player.
I was in high school back then, most of the players were adults, but there were a couple of middle schoolers, one of whom deserves an honorable mention. He ran a session of Curse of Strahd in which he gave his friend's character huge free bonuses and allowed us to hack and slash our way through Old Bonegrinder with zero roleplaying...at level 2 or 3. If he wasn't a kid, he might've been the worst, but I'm sure he's better now.
Any number of players that have no clue what their char can do, and we have to wait every turn while they rehash their abilities and options in combat. If you have played the same char over 15 sessions and 3 level-ups, you damn well should be able to run the char even without the char sheet.
I think the worst things I've seen is merely people retreating to their phones when they aren't doing something, so losing track of the story. Also people talking amongst themselves whilst the DM is trying to describe the situation and keep things moving. Not really terrible, just a mite frustrating!
I've had some similar experiences as others. In my youth, we of course had the guy who just loved to stir up conflict within the party.
More recently, however, is a guy who just didn't realize what he was doing (I don't think), but he would constantly play with his dice. And that's normal enough, but he would essentially just keep slamming them into the table over and over and on the particular table we play on, it's just this constantly sharp clatter that would give me a splitting headache within 30 seconds. This same guy would always yell out answers when the DM asked a different player a particular question. He would even lean over to read their dice and say what they rolled before they had a chance to announce their roll. I honestly don't think he was trying to be a jerk or anything, he just was oblivious and wanted to be in on everything.
Throughout my time DM'ing, I've had one pet peeve that I could never shake. Often, my players would implement some totally-awesome-rad magic item/weapon that could rival artifacts, and claim it had to do with their backstory. I've lost a few players because I said no to that sort of thing.
- The Railroading DM, who thinks his story is the best and you can't do anything besides follow his path that he pre-determined for you.
-Had a person in the group who always said "Oakie Doakie" to everything I said. Drove me nuts.
-The ones who stink like BO / Smoke
-The "Tactical Wargame" player. Just because he played some Table top War games, they thought their Rogue was the slickest in every situation and if something didn't work out to their advantage..... " That's BS"
Played with a fellow who had no trouble eating my kid’s popcorn (kid was under 3 years old at the time) but refused to give a cookie in return. I get it that cookies are better than popcorn but you’re a grown ass man taking advantage of and refusing to share with a toddler. What the hell is wrong with you?!?! Laters bro.
As far as pen & paper RPGs go, I never really played with a bad person. Sure, I had my share of bad players, mostly edge lords and drama queens, sometimes people who let their RL views influence their roleplaying, often adamant atheists who wanted their characters to share their ideals in a world, where gods walked among mortals 25 years ago. Some people making stupid jokes about character names, thereby destroying much of the atmosphere. But while I had all these kinds of bad roleplayers, I never had players, that I'd consider bad people.
Interesting enough, when it comes to roleplaying in online games, I met many people who qualify as bad people, often causing unrest in the community, manipulating other players and all sorts of toxic behavior I never encountered in a pen & paper or LARP game.
Rollback Post to RevisionRollBack
+ Instaboot to murderhobos + I don't watch Critical Role, and no, I really shouldn't either +
I have one, but there are two others I want to talk about first. The first story is copy pasted from a post I made in another thread. Since it's relevant to this thread, I included it. It also happens to be relevant to the second story, which in turn is directly related to the third story. The latter is about the worst person I had the displeasure of playing with.
The Criminal Trespasser
I've played a Rogue more than any other class. I never steal for the sake of stealing. In fact, I've once played a Lawful Good Rogue with the Investigator background, i.e. law enforcement. I hate the Chaotic Stupid stereotype attributed to Rogues and I've often seen other players do stupid things (harmful to the party) because they have severe trust issues toward Rogues in general.
My worst example was when I played a treasure hunter akin to Indianna Jones. I used my Rogue skills to identify and safely traverse a trapped floor to reach a chest while the rest of the party stayed behind. It was my time to shine. As I was checking the contents of the chest, some idiot player dashed in my direction because he wanted to make sure I wouldn't be hiding some of the loot for myself. The idea had never crossed my mind. Thanks to his recklessness, the floor flipped over and we both fell down a spiked pit. We survived, but not without suffering a lot of damage and forcing the other players to use their resources to save us. As for the chest, most of the loot was lost or destroyed.
It wasn't just the character who was stupid, the player was as well. He later bragged to me that he illegally infiltrated a LARP campaign with some of his friends and pretended to be NPCs, offering scam quests and fake magic items that disrupted the game. He's not just an *******, he's a criminal. What he did was criminal trespassing on private property. Thankfully, I never had to play with him outside of that one shot Epic (multi-table event with over 20 players) that lasted an entire day. But I swear I would refuse to play with him ever again. He's on my blacklist.
The Nepotist's Little Brother
This was in a LARPG. One of the organizers had a little brother around the age of 16 or 17. His role playing was decent and his intent wasn't to be malicious, but he didn't follow the rules. He put traps in out of game areas, made up the DC on the fly (there are rules to determine them), made traps that dealt an impossible amount of damage (there's a limit you can't exceed depending on your skill level), etc. He also antagonized my character for no good reason and was no fun to deal with. He was later promoted to organizer status. I had played with him before during an Epic. It wasn't the same one as the previous story, but it was organized by the same people. Paradoxically, my experience with him in that game was really good. He arrived late to the game, but other than that I have no complaint. It's the reason why I refuse to call him malicious. When there's a DM present to arbitrate the rules, he behaves.
The Nepotist Himself
He deserves a spot for favoring his brother over a more sensible person to become an organizer in the LARP association. He also knew about his brother's issues. In fact, many players complained about him. That alone should be more than enough to tell you how much of an ******* he is, but there's actually more. In my last LARPG (each game lasts a weekend), he was responsible for making me want to stop playing anymore (that was six years ago). He wasn't the only guilty party, but he was the primary one. As an NPC, he subdued me (I'm talking in character), destroyed my legs, and put me in a cage. I was actually excited because I was expecting a very important story development with my character. I was a demon possessed by a pure soul. The latter belonged to an NPC from another player's backstory. He was on a quest to retrieve the soul of his sister whose body is now comatose (she wasn't killed but had her soul sucked out of her body).
Before I met him, I was a human from an alternate reality that was basically like real life in terms of the laws of physics (so no fantasy elements). That other universe was kind of like a reality TV show for the gods' entertainment. They couldn't intervene, but they could sometimes pick their favorite character and bring them to the "real" in-game universe. There was a mix-up and I was sent directly to Hell. Normally, a human getting transferred is first sent to a pocket dimension where they're given a soul and being explained everything, but that didn't happen. Without a soul to protect me from the corrupting effects of Hell, my body slowly transformed into a fiend. The closest thing to my alignment was a demon (there was an open rift to the Abyss at the time), so I defaulted to that. Eventually, someone (the aforementioned other player) sent by the gods who screwed up came to my rescue and gave me the soul I was supposed to receive. This stopped my transformation process and I remained a human.
Unfortunately, several games later I lost my soul. This provoked the completion of my transformation into a demon. However, I had in my possession the aforementioned pure soul stored in an amulet. The other player became my friend and I helped him retrieve it. Sadly for him, he died before finishing his quest so I continued alone. Anyway, his sister's soul was self-aware and capable of reading my thoughts. She decided to possess me but let me keep most of my free will. In other words, she only controlled my alignment. I was basically a demon with a conscience. However, another player ended up stealing the amulet so I reverted back to being chaotic evil. Fast forward a bit later, now I'm in a cage. The NPC who put me there knew about this and told me out of game that he knew where the amulet was and that he would be coming back with it.
He never came back. I waited there like an idiot for hours. He basically removed me from the game. I couldn't do anything outside of cheating. The organizers also "accidentally" stole my armor (valued at a few hundreds of dollars) at the end of the game when I was packing my stuff. Between one of my trips back and forth from my tent to my friend's car, someone took it. I eventually got it back a few weeks later. My friend that I just mentioned, told me that several other players would constantly break out of character to speak behind my back. He was disgusted and that also ruined much of his experience playing the game. He wasn't there while I was in that cage because he was somewhere else, somewhere where all the action was. He didn't think it was odd that I wasn't present, as it was normal for us to split up every now and then.
The only positive thing that came out of that game was when a player told me that the time we played together was one of his favorite moments. Outside of that one event, we didn't interact much with each other during that game. If there was anything else positive about that game, it was completely overshadowered by the negative stuff.
Rollback Post to RevisionRollBack
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
We've got one. Shows up late (I'm okay with that) but doesn't get the scoop and play. Instead, just starts talking about EVERYTHING except the campaign, interrupting everyone actually trying to play and essentially drags the play to a painful halt. Talks very loudly over everyone including the DM.
Apparently, successfully TPK'd the team 2x and attempted unsuccessfully 2x more at the last campaign at which point they gave up and switched to the current game. Demanded to play a different day during the week because they couldn't make the regular game day. Half the table did so now the rest of us have to catch up and figure out what's going on. I'm not sure why the DM isn't reining her in. She's the main reason I opted out of the last game. We'd make a group decision and she'd spend the next hour arguing over it. Boring. She's just generally a loud, obnoxious nightmare who has to constantly be the center of attention.
In all the years I've played, I can really only think of 2 players that were completely unmanageable in game. Their names have been changed to protect the ignorant.
Dean in RL is an alpha edgelord. Incredibly charismatic & intelligent person, with little regard or respect for authority, but he's a lot of fun to hang around. When playing though, his character is always played as chaotic neutral or evil, regardless of what the character's actual alignment is supposed to be. The thing is, he really is good at Roleplay, incredible at it. Unfortunately, all characters he plays have the same goals: derail the story, create in-party conflict, and trick other party members into getting themselves killed. I've always enjoyed hanging with the guy, but i can't play D&D with him in the party.
Percival likewise in RL was pretty charismatic. He wasn't nearly as intelligent as he thought he was through. Like Dean, his characters were always CN. In 40 years of play, he's the only player I've ever seen get the entire party killed every single session he played. Once he decided to run a game. Here's how it went:
DM: you're all paralized in the anti-magic field, what do you do?
Players (looking at each other completely baffled and uncertain): well, since there's nothing we can do, we do nothing.
DM (grinning): ok, several hours pass. You're still paralyzed in the anti-magic field, what do you do NOW?
Players (throwing up their hands in disgust, as they gather their belongings): oh, hey, we just remembered that thing we had to do, thanks for the game, we'll catch you later...
It is specifically because of my experience with these two players that I limit character alignment in parties in my games to no more than half of the party can be chaotic, and no more than 1 character CN.
For the dice fudge king, I have to comment on the blind player with the braille dice. Me: another 20?!? Lemme see it. (Examines dice-which have bumps on them instead of numbers i can read....uhg.)
Okay, here's a guy I'd forgotten about. Only ever played one D&D game with him, but he came to a lot of tournaments at the local gaming shop so I unfortunately had far too many interactions with him.
I'm going to start with the fact that this guy was not young- he was probably around 45-50. The reason I say this is because every time I ever met him, he had to talk about how he'd been the 5th ranked player in the world for a CCG that was marketed primarily to tweens. The last year that that particular game had any tournament support, even. He thought of this as being a major accomplishment, despite his victory having come from having a credit card with a high limit and an eBay account.
While he was talking about this, he'd approach you and lean towards you- he had absolutely no sense of personal space. And he would increase his volume as well. This was bad because he must have had some sort of medical condition: his breath was by a wide margin the worst I've ever had the misfortune of smelling. He apparently didn't brush his teeth or something, and it smelled like something had crawled into his mouth and died.
When playing tabletop wargames, he was always quitting the moment he had a slight numeric advantage over his opponent regardless of how poor his situation for next round looked (for example, if his force of ten badly wounded units were surrounded by eight mostly undamaged units) and claim that he'd "won." Then he'd brag about his "victory" the next week.
So, what was he like actually playing D&D? Well, the one game I played with him in it was a starting campaign. His character was female. Not a problem- there's no reason guys shouldn't play female characters if they want to. Then he starts talking about his character. This character was a highly sexualized teenager. His then ten-year-old son was also in this campaign. This campaign was being played in a comic book store with children walking around.
I quit that game and avoided him and the GM (who apparently had no issues with his character) from then on.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
There was this guy in an open game at my LGS once, looked to be in his 30s, very nice guy, well-kept, had a job and family, but I think he had some attention deficit issues. Nothing wrong with that, but he talked constantly. His characters were all loud, annoying instigators who talked over everyone and monopolized the bemused DM's time. Then, when other people tried to get a word in, he'd get very high-and-mighty and say that we shouldn't all talk over each other. His worst creation was a 12 year old kid barbarian (bad enough, because the other characters had to jump through hoops to justify not leaving him at an orphanage) who did nothing but mess with NPCs, trying to steal their stuff and whatnot. I was DMing the night this character was introduced, since our regular DM was taking some time to play, and I'm sorry to say I didn't rein him in, but spent way too much time resolving the consequences of his stupidity, which ultimately wasted most of the session. Then, when this guy took a turn DMing, we, at level 1, were accompanied by two silver dragon NPCs who existed only to...actually, I don't know why they existed. Oh yeah, and once in a while he just yelled. In character. At the top of his lungs. In our store's tiny little game room, where four other tables were trying to play. One poor girl who was there for the first time actually had a panic attack as a result, and she didn't come back. You can't make this stuff up. Nice guy, terrible player.
I was in high school back then, most of the players were adults, but there were a couple of middle schoolers, one of whom deserves an honorable mention. He ran a session of Curse of Strahd in which he gave his friend's character huge free bonuses and allowed us to hack and slash our way through Old Bonegrinder with zero roleplaying...at level 2 or 3. If he wasn't a kid, he might've been the worst, but I'm sure he's better now.
Wizard (Gandalf) of the Tolkien Club
DM who created his own campaign.
Cons:
Probably this one girl I played with it. She would only play dragonborns and would constantly pester us. Here is an example.
DM: You approach the cave mouth, two guards stand in front of it, looking bored-
Her: I hope there's a Dragon!
Me: Alright. I move in silently. Trying to catch them off guard-
Her: I reallllly want a dragon!
Me: STFU!
Very annoying.
Crusher of Cranium in the "oops, i accidentally destroyed someones brain" cult.
I sell bamboozle insurance
I didn't kill everything... Just most things.
Crusher of Cranium in the "oops, i accidentally destroyed someones brain" cult.
I sell bamboozle insurance
Any number of players that have no clue what their char can do, and we have to wait every turn while they rehash their abilities and options in combat. If you have played the same char over 15 sessions and 3 level-ups, you damn well should be able to run the char even without the char sheet.
I think the worst things I've seen is merely people retreating to their phones when they aren't doing something, so losing track of the story. Also people talking amongst themselves whilst the DM is trying to describe the situation and keep things moving. Not really terrible, just a mite frustrating!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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I've had some similar experiences as others. In my youth, we of course had the guy who just loved to stir up conflict within the party.
More recently, however, is a guy who just didn't realize what he was doing (I don't think), but he would constantly play with his dice. And that's normal enough, but he would essentially just keep slamming them into the table over and over and on the particular table we play on, it's just this constantly sharp clatter that would give me a splitting headache within 30 seconds. This same guy would always yell out answers when the DM asked a different player a particular question. He would even lean over to read their dice and say what they rolled before they had a chance to announce their roll. I honestly don't think he was trying to be a jerk or anything, he just was oblivious and wanted to be in on everything.
Throughout my time DM'ing, I've had one pet peeve that I could never shake. Often, my players would implement some totally-awesome-rad magic item/weapon that could rival artifacts, and claim it had to do with their backstory. I've lost a few players because I said no to that sort of thing.
SAUCE!!!!!!!!!!!!!!!!!
Probably so bored in his real life lol.
I love these topics.
- The Railroading DM, who thinks his story is the best and you can't do anything besides follow his path that he pre-determined for you.
-Had a person in the group who always said "Oakie Doakie" to everything I said. Drove me nuts.
-The ones who stink like BO / Smoke
-The "Tactical Wargame" player. Just because he played some Table top War games, they thought their Rogue was the slickest in every situation and if something didn't work out to their advantage..... " That's BS"
Played with a fellow who had no trouble eating my kid’s popcorn (kid was under 3 years old at the time) but refused to give a cookie in return. I get it that cookies are better than popcorn but you’re a grown ass man taking advantage of and refusing to share with a toddler. What the hell is wrong with you?!?! Laters bro.
As far as pen & paper RPGs go, I never really played with a bad person. Sure, I had my share of bad players, mostly edge lords and drama queens, sometimes people who let their RL views influence their roleplaying, often adamant atheists who wanted their characters to share their ideals in a world, where gods walked among mortals 25 years ago. Some people making stupid jokes about character names, thereby destroying much of the atmosphere. But while I had all these kinds of bad roleplayers, I never had players, that I'd consider bad people.
Interesting enough, when it comes to roleplaying in online games, I met many people who qualify as bad people, often causing unrest in the community, manipulating other players and all sorts of toxic behavior I never encountered in a pen & paper or LARP game.
+ Instaboot to murderhobos + I don't watch Critical Role, and no, I really shouldn't either +
I have one, but there are two others I want to talk about first. The first story is copy pasted from a post I made in another thread. Since it's relevant to this thread, I included it. It also happens to be relevant to the second story, which in turn is directly related to the third story. The latter is about the worst person I had the displeasure of playing with.
The Criminal Trespasser
I've played a Rogue more than any other class. I never steal for the sake of stealing. In fact, I've once played a Lawful Good Rogue with the Investigator background, i.e. law enforcement. I hate the Chaotic Stupid stereotype attributed to Rogues and I've often seen other players do stupid things (harmful to the party) because they have severe trust issues toward Rogues in general.
My worst example was when I played a treasure hunter akin to Indianna Jones. I used my Rogue skills to identify and safely traverse a trapped floor to reach a chest while the rest of the party stayed behind. It was my time to shine. As I was checking the contents of the chest, some idiot player dashed in my direction because he wanted to make sure I wouldn't be hiding some of the loot for myself. The idea had never crossed my mind. Thanks to his recklessness, the floor flipped over and we both fell down a spiked pit. We survived, but not without suffering a lot of damage and forcing the other players to use their resources to save us. As for the chest, most of the loot was lost or destroyed.
It wasn't just the character who was stupid, the player was as well. He later bragged to me that he illegally infiltrated a LARP campaign with some of his friends and pretended to be NPCs, offering scam quests and fake magic items that disrupted the game. He's not just an *******, he's a criminal. What he did was criminal trespassing on private property. Thankfully, I never had to play with him outside of that one shot Epic (multi-table event with over 20 players) that lasted an entire day. But I swear I would refuse to play with him ever again. He's on my blacklist.
The Nepotist's Little Brother
This was in a LARPG. One of the organizers had a little brother around the age of 16 or 17. His role playing was decent and his intent wasn't to be malicious, but he didn't follow the rules. He put traps in out of game areas, made up the DC on the fly (there are rules to determine them), made traps that dealt an impossible amount of damage (there's a limit you can't exceed depending on your skill level), etc. He also antagonized my character for no good reason and was no fun to deal with. He was later promoted to organizer status. I had played with him before during an Epic. It wasn't the same one as the previous story, but it was organized by the same people. Paradoxically, my experience with him in that game was really good. He arrived late to the game, but other than that I have no complaint. It's the reason why I refuse to call him malicious. When there's a DM present to arbitrate the rules, he behaves.
The Nepotist Himself
He deserves a spot for favoring his brother over a more sensible person to become an organizer in the LARP association. He also knew about his brother's issues. In fact, many players complained about him. That alone should be more than enough to tell you how much of an ******* he is, but there's actually more. In my last LARPG (each game lasts a weekend), he was responsible for making me want to stop playing anymore (that was six years ago). He wasn't the only guilty party, but he was the primary one. As an NPC, he subdued me (I'm talking in character), destroyed my legs, and put me in a cage. I was actually excited because I was expecting a very important story development with my character. I was a demon possessed by a pure soul. The latter belonged to an NPC from another player's backstory. He was on a quest to retrieve the soul of his sister whose body is now comatose (she wasn't killed but had her soul sucked out of her body).
Before I met him, I was a human from an alternate reality that was basically like real life in terms of the laws of physics (so no fantasy elements). That other universe was kind of like a reality TV show for the gods' entertainment. They couldn't intervene, but they could sometimes pick their favorite character and bring them to the "real" in-game universe. There was a mix-up and I was sent directly to Hell. Normally, a human getting transferred is first sent to a pocket dimension where they're given a soul and being explained everything, but that didn't happen. Without a soul to protect me from the corrupting effects of Hell, my body slowly transformed into a fiend. The closest thing to my alignment was a demon (there was an open rift to the Abyss at the time), so I defaulted to that. Eventually, someone (the aforementioned other player) sent by the gods who screwed up came to my rescue and gave me the soul I was supposed to receive. This stopped my transformation process and I remained a human.
Unfortunately, several games later I lost my soul. This provoked the completion of my transformation into a demon. However, I had in my possession the aforementioned pure soul stored in an amulet. The other player became my friend and I helped him retrieve it. Sadly for him, he died before finishing his quest so I continued alone. Anyway, his sister's soul was self-aware and capable of reading my thoughts. She decided to possess me but let me keep most of my free will. In other words, she only controlled my alignment. I was basically a demon with a conscience. However, another player ended up stealing the amulet so I reverted back to being chaotic evil. Fast forward a bit later, now I'm in a cage. The NPC who put me there knew about this and told me out of game that he knew where the amulet was and that he would be coming back with it.
He never came back. I waited there like an idiot for hours. He basically removed me from the game. I couldn't do anything outside of cheating. The organizers also "accidentally" stole my armor (valued at a few hundreds of dollars) at the end of the game when I was packing my stuff. Between one of my trips back and forth from my tent to my friend's car, someone took it. I eventually got it back a few weeks later. My friend that I just mentioned, told me that several other players would constantly break out of character to speak behind my back. He was disgusted and that also ruined much of his experience playing the game. He wasn't there while I was in that cage because he was somewhere else, somewhere where all the action was. He didn't think it was odd that I wasn't present, as it was normal for us to split up every now and then.
The only positive thing that came out of that game was when a player told me that the time we played together was one of his favorite moments. Outside of that one event, we didn't interact much with each other during that game. If there was anything else positive about that game, it was completely overshadowered by the negative stuff.
Age: 33 | Sex: Male | Languages: French and English | Roles: DM and Player
We've got one. Shows up late (I'm okay with that) but doesn't get the scoop and play. Instead, just starts talking about EVERYTHING except the campaign, interrupting everyone actually trying to play and essentially drags the play to a painful halt. Talks very loudly over everyone including the DM.
Apparently, successfully TPK'd the team 2x and attempted unsuccessfully 2x more at the last campaign at which point they gave up and switched to the current game. Demanded to play a different day during the week because they couldn't make the regular game day. Half the table did so now the rest of us have to catch up and figure out what's going on. I'm not sure why the DM isn't reining her in. She's the main reason I opted out of the last game. We'd make a group decision and she'd spend the next hour arguing over it. Boring. She's just generally a loud, obnoxious nightmare who has to constantly be the center of attention.
Definitely sounds like a poor fit for the group.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.