Perhaps DnDBeyond can add possession to the conditions? If you look at the Scourge of the Sword Coast there are many NPCs and the possibility of PCs being possessed... it would be helpful to add.
Okay but what, mechanically does would it mean? For example, Poisoned gives you dis on attacks and ability checks. It is short hand for a set of mechanical effects. What would Possessed actually mean ?
Possessed is not a Condition in terms of rules, it is a special feature of certain monsters. Each monster describes what their possession does, so there is no general rule that would make sense for possession. Besides again the fact that the character sheets follow the rules of 5e - since there is no possessed under the conditions in the rule books, and the conditions are a very specific thing, they most likely will not add a new condition for this.
Scourge of the Sword Coast was D&D Next... essentially a playtest for 5e. All of the "possessed" enemies in that campaign were more of a storytelling device. Never knowing for sure who Baazka controlled, you deal with one NPC and his possession jumps to another NPC, etc. Baazka's stats were never listed, and the players were never in danger of becoming "possessed" like the NPCs. All of their listed "possession" stat enhancements were essentially just homebrew-ish monster blocks for the story.
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Perhaps DnDBeyond can add possession to the conditions? If you look at the Scourge of the Sword Coast there are many NPCs and the possibility of PCs being possessed... it would be helpful to add.
Okay but what, mechanically does would it mean? For example, Poisoned gives you dis on attacks and ability checks. It is short hand for a set of mechanical effects. What would Possessed actually mean ?
Possessed is not a Condition in terms of rules, it is a special feature of certain monsters. Each monster describes what their possession does, so there is no general rule that would make sense for possession. Besides again the fact that the character sheets follow the rules of 5e - since there is no possessed under the conditions in the rule books, and the conditions are a very specific thing, they most likely will not add a new condition for this.
Scourge of the Sword Coast was D&D Next... essentially a playtest for 5e. All of the "possessed" enemies in that campaign were more of a storytelling device. Never knowing for sure who Baazka controlled, you deal with one NPC and his possession jumps to another NPC, etc. Baazka's stats were never listed, and the players were never in danger of becoming "possessed" like the NPCs. All of their listed "possession" stat enhancements were essentially just homebrew-ish monster blocks for the story.