If you mean it uses customised rules, yes. The classes and 'races' are different (they have elves and dwarves but with their own spin, and each human culture has different abilities, like the standard races in D&D). Some of the classes feel a bit shoe-horned to try to match some of the D&D classes to Middle Earth (the Barbarian becomes a Slayer I think). They also have some well-regarded travel rules and corruption mechanic. It's very low magic - PCs can't play a caster, healing is replaced by a healing herbalist sort of thing (sorry, I haven't looked at it for a while). If you're into the Middle Earth lore and D&D, I think it's worth it, but you'll have to buy it second hand as the publisher lost the license. There's rumour the license holder might release it with another publisher, but it's speculation at this stage.
It's a pretty good book; I own it in hard copy and in PDF. My guess is the custom rules work pretty well; I am particularly interested in the travel/exploration rules. While I love middle earth and D&D both, imo, they don't really fit together well for the game experience I want. For example, 30 years of playing martial characters has me completely uninterested in playing non-magic users, and AiME does not allow magic users out of the box. They say you can add them if you desire, but strongly imply that your fun is bad/wrong if you do so.
I have most of the AiME products that they put out, because they are a great source of lore, but I don't envision myself ever actually playing it.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
is adventures in middle-earth 5e a homebrew system?
If you mean it uses customised rules, yes. The classes and 'races' are different (they have elves and dwarves but with their own spin, and each human culture has different abilities, like the standard races in D&D). Some of the classes feel a bit shoe-horned to try to match some of the D&D classes to Middle Earth (the Barbarian becomes a Slayer I think). They also have some well-regarded travel rules and corruption mechanic. It's very low magic - PCs can't play a caster, healing is replaced by a healing herbalist sort of thing (sorry, I haven't looked at it for a while). If you're into the Middle Earth lore and D&D, I think it's worth it, but you'll have to buy it second hand as the publisher lost the license. There's rumour the license holder might release it with another publisher, but it's speculation at this stage.
thanks i was looking for more books and they did not show up on there store i have the players guide
It's a pretty good book; I own it in hard copy and in PDF. My guess is the custom rules work pretty well; I am particularly interested in the travel/exploration rules. While I love middle earth and D&D both, imo, they don't really fit together well for the game experience I want. For example, 30 years of playing martial characters has me completely uninterested in playing non-magic users, and AiME does not allow magic users out of the box. They say you can add them if you desire, but strongly imply that your fun is bad/wrong if you do so.
I have most of the AiME products that they put out, because they are a great source of lore, but I don't envision myself ever actually playing it.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
do you know any one that could run the it for me?