Not until 1st edition Dungeoneer's Survival Guide which came out quite late in the cycle of AD&D 1st edition books. Even then, they weren't widely used by most DMs for established campaigns. They were mostly tacked on optional rules added when TSR saw that a lot of new RPGs were coming out with skills and they were falling behind the curve.
It was still in 1986, well within AD&D 1, and well then there was the 2nd edition. So claiming that skills are the reason 5e did changes 30 years later based on this is slightly silly.
I never claimed that.
I was just pointing out that the skills you mentioned being in 1st edition were very very late in 1st edition.
I agree but only to a certain extent. There are some games in which a high skill level means that the skill becomes supernatural in effect, for example Runequest/Heroquest, but it's not the case in D&D, especially with bounded accuracy and limited skill levels.
If I remember correctly, 3e allowed high-level skill checks to be quasi-magical Extraordinary stunts, like walking across water and so on.
Likewise, 4e had the "martial power source" for nonmagic magic.
I think of the 5e skills in a similar way. If a character is succeeding at DCs of 25 and higher − even a DC of 40! − they are functioning at a superhuman Epic level. So they can do things that seem like magic because of their extraordinary skill.
I never claimed that.
I was just pointing out that the skills you mentioned being in 1st edition were very very late in 1st edition.
If I remember correctly, 3e allowed high-level skill checks to be quasi-magical Extraordinary stunts, like walking across water and so on.
Likewise, 4e had the "martial power source" for nonmagic magic.
I think of the 5e skills in a similar way. If a character is succeeding at DCs of 25 and higher − even a DC of 40! − they are functioning at a superhuman Epic level. So they can do things that seem like magic because of their extraordinary skill.
he / him
If a Fighter is incapable of doing anything remarkable at higher levels because it is nonmagical:
perhaps the Fighter and other nonmagical class should only advance upto level 10, while the magical classes can advance upto level 20, and higher.
he / him