Something that I really like that "Wizards of the Coast" did recently... Is the lifting of race limitations, alignments, and hindrances. Ever since they announced this I've had an idea rolling around in my head, but I've never been sure how to go about doing it.
I want to create a posh, gentleman, Orc character who is a caster. But I'm not sure which full caster class/subclass would go best. I was thinking either Sorcerer, Wizard, or Artificer. Which of those (including subclass) do you think would mesh well with the character idea I have?
Something that I really like that "Wizards of the Coast" did recently... Is the lifting of race limitations, alignments, and hindrances. Ever since they announced this I've had an idea rolling around in my head, but I've never been sure how to go about doing it.
I want to create a posh, gentleman, Orc character who is a caster. But I'm not sure which full caster class/subclass would go best. I was thinking either Sorcerer, Wizard, or Artificer. Which of those (including subclass) do you think would mesh well with the character idea I have?
A little more information about the character can be helpful. Posh and Gentleman are pretty vague.
you could go Bard and be a schmoozer and putting on airs. If you wanted to be a charmer but a little more sinister you could go enchanter wizard (messing with peoples mind isn’t exactly nice). Or conjuration or illusion wizard if you want to make yourself appear a posh gentleman but your more a conman at heart and use your magic to appear more sophisticated than you are. So many different ways you can go with any of those classes so more info would help
Posh gentleman is pretty much covered by the Noble background, regardless of the class you’d pick. As TKW said above, that’s a pretty vague start.
If you’re thinking sophisticated, suave, charming, and wordly primarily, high Cha and thus a Cha-based caster would be the obvious choice. Bards, particularly of the colleges of Eloquence or Glamour, would epithomize this best, but Warlocks (I’m thinking Archfey or Genie patron) or Sorcerers (Wild Magic if you enjoy unpredictability) would certainly work too. They all offer good skill proficiencies to back up that personable, likeable persona, though Bard once again has an edge over the others in that regard as well.
If being crafty, smart, and studious comes to mind first, go Int with Wizard or Artificer. Wizards can go absolutely any way you want, though Chronurgy (from the Wildemount book) can let you be a little bit extra special. Artificer could let you create a Captain Nemo type character.
Caster includes Clerics and Druids as well. Posh, high society Druid might be a tall ask mechanically but would make for a wonderfully quirky character. Clerics can be almost as varied as Wizards, but I’d make a special note of the Order domain for the upper class cleric who enjoys assuming a position of authority.
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A little more information about the character can be helpful. Posh and Gentleman are pretty vague.
you could go Bard and be a schmoozer and putting on airs. If you wanted to be a charmer but a little more sinister you could go enchanter wizard (messing with peoples mind isn’t exactly nice). Or conjuration or illusion wizard if you want to make yourself appear a posh gentleman but your more a conman at heart and use your magic to appear more sophisticated than you are. So many different ways you can go with any of those classes so more info would help
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Posh gentleman is pretty much covered by the Noble background, regardless of the class you’d pick. As TKW said above, that’s a pretty vague start.
If you’re thinking sophisticated, suave, charming, and wordly primarily, high Cha and thus a Cha-based caster would be the obvious choice. Bards, particularly of the colleges of Eloquence or Glamour, would epithomize this best, but Warlocks (I’m thinking Archfey or Genie patron) or Sorcerers (Wild Magic if you enjoy unpredictability) would certainly work too. They all offer good skill proficiencies to back up that personable, likeable persona, though Bard once again has an edge over the others in that regard as well.
If being crafty, smart, and studious comes to mind first, go Int with Wizard or Artificer. Wizards can go absolutely any way you want, though Chronurgy (from the Wildemount book) can let you be a little bit extra special. Artificer could let you create a Captain Nemo type character.
Caster includes Clerics and Druids as well. Posh, high society Druid might be a tall ask mechanically but would make for a wonderfully quirky character. Clerics can be almost as varied as Wizards, but I’d make a special note of the Order domain for the upper class cleric who enjoys assuming a position of authority.
Want to start playing but don't have anyone to play with? You can try these options: [link].
Wizard, probably a transmuter, diviner, or abjurer. Monocle and upper-class British accent required.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.