Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
My campaign is post-apocalyptic, with the world basically being a traditional medieval setting before a demonic incursion.
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All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Completely ignoring islands and other ports... Pirates does not equal Waterworld... Nor does a typical medieval setting involve that much time set on ships.
i'm not even implying anything about a water world, but your '17-18 century trope' requires an ocean (or at least a large body of water) in a world... imo, your list has 5 settings and 1 batch of characters that go in a setting.
Space opera and both the 'punks are genres more than settings. The two ages are eras in time, not settings either - as, obviously, is medieval. Pirates and Wild West are the closest things to settings on the list, but a setting is a lot more specific than that. I think that list is comparing apples and oranges, especially since you could have cyberpunk cowboys and pirates in space combining four of the items there.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I'm a big fan of post-apocalyptic settings. But also, I'm looking to move away from typical Euro-centered fantasy. I'm particularly excited about the Wagadu Chronicles, which is a setting designed after traditional African folklore. On their website you can find a 300-page setting book for free.
I think time periods or genres in and of themselves do not necessarily make cool settings, so I don't really think a "best" is among the list proposed. After all, cool is a matter of style and taste, so it really comes down to the quality put into enriching the setting with details, but also creating spaces for the PCs to flourish.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Why are people getting hung up on semantics over the word 'settings?'
Just speaking for myself here: because it creates a confusing query in this case. Each genre could be set in different eras and each era could be used for different genres. The Lewis and Clark expedition happened during Napoleon's first reign, and piracy in the Carribean really only ended a quarter century later than that. Jules Verne's publishing career overlaps with the American Civil War and the height of the Wild West. Cowboy Bebop and Firefly are space opera westerns. Treasure Planet is a steampunkish space opera version of the quintessential pirate classic Treasure Island.
It feels more like the poll asks about what elements people think are cool aspects of settings, but that's really broad. I mean, I'd love a steampunk samurai noir setting with a bit of a horror vibe in an alternate realities multiverse. We're going to get a massive list of cool elements if a few people come up with stuff like this though.
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Want to start playing but don't have anyone to play with? You can try these options: [link].
I'm in a space opera style game right now and it's been a blast, and I'm putting together a campaign setting for a fantasy wild west just for fun on the side
There's a setting where it's post apocalypse Earth, and magic and Fey creatures have come into existence - useless wrecks of modern war machines and evidence of widespread mass destruction and ruined cities and hostile fairies and powerful wizards and robots.
It's from a movie called Wizards made in a strange, trippy time when artists were trying to get cartoon animation considered as serious adult material - and not really succeeding except in earning stricter MPAA ratings. (A few came out around the same time. Heavy Metal was one such animation of that period, but Wizards had Mark Hamill as a fairy.)
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
So... what would Iron Age be? Especially compared to Bronze Age?
Well, my personal preference is a fantasy kitchen sink anyways. Dwarves / mountain gnomes / warforged have a joint empire based on steampunk, edging into the elven forests (bound by four courts with a modern/urban bend) and human plains (dominated by a conflict between european Church, asian monasteries / Sects and Incan-themed nobility), while the beast tribes (orcs, goblins, gnolls, lizardfolk, etc) tend more towards Lost World stuff (they're in the Feywild, along with elves and fey). Shadowfell has various horror genres mixed in of various flavors (gothic, post-apocalypse, egyptian mummies), as does the Underdark (lovecraftian, fiends).
I borrowed bits from 4e and how the outer planes / astral work, with each of the planes serving as an orbiting planet in a space fairing spelljammers. The inner planes are actually a giant ring around the three material planes, as if you were on Saturn and looking up. Fire is Arabian-Nights themed, Air is Age of Sails with airships, Water is Atlantis, Earth is a dystopian metropolis (can't call it cyberpunk without, well, computers, and I'm not going there, but the greedy Dao do make good megacorps).
The only thing I couldn't fit into the setting was something based on the greater Africa beyond Egypt, nor India. Mostly because I'm not sure what to do with them. Or superheroes.
EDIT - I guess that'd be stone age, not bronze. Well, then.
There's a setting where it's post apocalypse Earth, and magic and Fey creatures have come into existence - useless wrecks of modern war machines and evidence of widespread mass destruction and ruined cities and hostile fairies and powerful wizards and robots.
It's from a movie called Wizards made in a strange, trippy time when artists were trying to get cartoon animation considered as serious adult material - and not really succeeding except in earning stricter MPAA ratings. (A few came out around the same time. Heavy Metal was one such animation of that period, but Wizards had Mark Hamill as a fairy.)
Thought you were talking about Adventure Time for a second
I think a post-apocalyptic Dead Sun mashup would be cool. Artificers would be a religion almost with a secret language like Druidish and anyone found with tech who is not an artificer would be judged to be killed.
A Sorcerer background exists which connects them to spirits of the before time, spirits who know tech, but (due to the shattering which destroyed the before time) these spirits aren’t entirely sane. Other Sorcerers exist which have been created by the thing in the wastes (think radiation, but also magical).
The destruction which ended the before time ripped the walls between worlds and let things in, things which shouldn’t be here. Warlock patrons are some of these things.
There’s no evidence that gods exist, but faith has power (generally faith in ideals) and clerics are incredibly rare.
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What suits for 5e, and what in general do you like best?
Pirates isn’t a setting imo.
Guide to the Five Factions (PWYW)
Deck of Decks
Is Pirates not just standard 5e on the ocean?
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
And the traditional "Pirates" trope is around 17th-18th centuries
My campaign is post-apocalyptic, with the world basically being a traditional medieval setting before a demonic incursion.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
so the setting is ocean surface then, not pirates. There are pirates in all your listed settings except maybe wildwest.
Guide to the Five Factions (PWYW)
Deck of Decks
i'm not even implying anything about a water world, but your '17-18 century trope' requires an ocean (or at least a large body of water) in a world... imo, your list has 5 settings and 1 batch of characters that go in a setting.
Guide to the Five Factions (PWYW)
Deck of Decks
‘the’ list
Guide to the Five Factions (PWYW)
Deck of Decks
Space opera and both the 'punks are genres more than settings. The two ages are eras in time, not settings either - as, obviously, is medieval. Pirates and Wild West are the closest things to settings on the list, but a setting is a lot more specific than that. I think that list is comparing apples and oranges, especially since you could have cyberpunk cowboys and pirates in space combining four of the items there.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I'm a big fan of post-apocalyptic settings. But also, I'm looking to move away from typical Euro-centered fantasy. I'm particularly excited about the Wagadu Chronicles, which is a setting designed after traditional African folklore. On their website you can find a 300-page setting book for free.
I think time periods or genres in and of themselves do not necessarily make cool settings, so I don't really think a "best" is among the list proposed. After all, cool is a matter of style and taste, so it really comes down to the quality put into enriching the setting with details, but also creating spaces for the PCs to flourish.
Jander Sunstar is the thinking person's Drizzt, fight me.
Just speaking for myself here: because it creates a confusing query in this case. Each genre could be set in different eras and each era could be used for different genres. The Lewis and Clark expedition happened during Napoleon's first reign, and piracy in the Carribean really only ended a quarter century later than that. Jules Verne's publishing career overlaps with the American Civil War and the height of the Wild West. Cowboy Bebop and Firefly are space opera westerns. Treasure Planet is a steampunkish space opera version of the quintessential pirate classic Treasure Island.
It feels more like the poll asks about what elements people think are cool aspects of settings, but that's really broad. I mean, I'd love a steampunk samurai noir setting with a bit of a horror vibe in an alternate realities multiverse. We're going to get a massive list of cool elements if a few people come up with stuff like this though.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I'm in a space opera style game right now and it's been a blast, and I'm putting together a campaign setting for a fantasy wild west just for fun on the side
There's a setting where it's post apocalypse Earth, and magic and Fey creatures have come into existence - useless wrecks of modern war machines and evidence of widespread mass destruction and ruined cities and hostile fairies and powerful wizards and robots.
It's from a movie called Wizards made in a strange, trippy time when artists were trying to get cartoon animation considered as serious adult material - and not really succeeding except in earning stricter MPAA ratings. (A few came out around the same time. Heavy Metal was one such animation of that period, but Wizards had Mark Hamill as a fairy.)
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
So... what would Iron Age be? Especially compared to Bronze Age?
Well, my personal preference is a fantasy kitchen sink anyways. Dwarves / mountain gnomes / warforged have a joint empire based on steampunk, edging into the elven forests (bound by four courts with a modern/urban bend) and human plains (dominated by a conflict between european Church, asian monasteries / Sects and Incan-themed nobility), while the beast tribes (orcs, goblins, gnolls, lizardfolk, etc) tend more towards Lost World stuff (they're in the Feywild, along with elves and fey). Shadowfell has various horror genres mixed in of various flavors (gothic, post-apocalypse, egyptian mummies), as does the Underdark (lovecraftian, fiends).
I borrowed bits from 4e and how the outer planes / astral work, with each of the planes serving as an orbiting planet in a space fairing spelljammers. The inner planes are actually a giant ring around the three material planes, as if you were on Saturn and looking up. Fire is Arabian-Nights themed, Air is Age of Sails with airships, Water is Atlantis, Earth is a dystopian metropolis (can't call it cyberpunk without, well, computers, and I'm not going there, but the greedy Dao do make good megacorps).
The only thing I couldn't fit into the setting was something based on the greater Africa beyond Egypt, nor India. Mostly because I'm not sure what to do with them. Or superheroes.
EDIT - I guess that'd be stone age, not bronze. Well, then.
Thought you were talking about Adventure Time for a second
Starjammer can easily be pirates in the Astral sea.
Post-Apocalyptic can be Shanara, Rifts, Wizards, etc.
I think a post-apocalyptic Dead Sun mashup would be cool. Artificers would be a religion almost with a secret language like Druidish and anyone found with tech who is not an artificer would be judged to be killed.
A Sorcerer background exists which connects them to spirits of the before time, spirits who know tech, but (due to the shattering which destroyed the before time) these spirits aren’t entirely sane. Other Sorcerers exist which have been created by the thing in the wastes (think radiation, but also magical).
The destruction which ended the before time ripped the walls between worlds and let things in, things which shouldn’t be here. Warlock patrons are some of these things.
There’s no evidence that gods exist, but faith has power (generally faith in ideals) and clerics are incredibly rare.