Just a couple months ago, the Obvious Mimic team released The Wolves of Langston 5e solo adventure. If you or anyone is still looking for a solo adventure, then we hope you'll stop by.
I just finished Chapter 1 (out of 6) of Wolves of Langston last night. It's well-written, seems to make good use of the 5e rules, and provides decent options for player choice. I haven't yet had any combat encounters, so we'll see if that adds any interesting twists, but most solo gamebook adventures just ask you to play your character as needed and give a short "program" for what the enemies would do in certain situations ("You face two giant rats. They will attack you until you're knocked unconscious. If you drop either of them below 3 HP, it will flee."). The artwork is nice, but not spectacular. The PDF is handily formatted, with bookmarks and hyperlinks to go to each entry as you choose what to do. I think it took about 20-30 minutes to finish Chapter 1, but I may be overestimating because I had to stop a few times to let the dog out and check on some bread I was baking.
just getting into solo play myself, I'm pretty much only using the Solo Adventurer's Toolbox 1 & 2 with plans to play Death Knight's Squire once I've gotten a feel for what I'm doing (since I'm also kind of a ttrpg novice, having only played in one campaign for about 4 levels so far with upcoming plans to join a second, and never dm'd in my life).
my advice for roleplaying, which is the aspect most people seem to feel they're missing out most on with solo, is to roleplay with yourself. I am a bit of degenerate loser who has been rping with other people just through text without any kind of system or math involved (except the occasional 1d20 just to determine fight outcomes) since like 2012, be it homestuck or warrior cats or pokemon or original fictional worlds :P So I just apply that to my solo'ing, and rp with myself; I type out the messages and send them like I would anywhere else. It may be more complicated if you're doing pen and paper, but I suppose you could just speak out loud to yourself like you would to a party or a dm and write down simple notes about what was said. For example, here's an excerpt of the chat log from my session 0, where my character seems to be in a dream,
Cyan (GM):You find yourself sitting on a bed of clouds, unsure of how you got here. The clouds are solid enough to support your weight, though your fingers sink into them effortlessly when you try to reach into them. You stand. Around you are towers of these same clouds, some reaching unfathomably high. The sky around you is colored the gentle pale blues of early sunrise. How are you feeling right now?
???:
rolling 1t[NPC-Dispos]
(Serene)
I feel completely at peace. This place is lovely. Peaceful. I could stay here forever.
Cyan (GM):The atmosphere around you seems to become even stiller in response.
obviously, if you prefer to play it differently, go hog wild. This is just the way that has made me instantly invested in the new character I made and their actions, haha. I also like using the tables from TSAT in alternative ways, like how I rolled npc disposition to give me my pc's disposition, rather than using it while rolling a background npc's attitude.
Just a couple months ago, the Obvious Mimic team released The Wolves of Langston 5e solo adventure. If you or anyone is still looking for a solo adventure, then we hope you'll stop by.
Sorry my friend I have not but it would be good if someone would let us know what The Wolves of Langston 5e solo adventure is like?
I just finished Chapter 1 (out of 6) of Wolves of Langston last night. It's well-written, seems to make good use of the 5e rules, and provides decent options for player choice. I haven't yet had any combat encounters, so we'll see if that adds any interesting twists, but most solo gamebook adventures just ask you to play your character as needed and give a short "program" for what the enemies would do in certain situations ("You face two giant rats. They will attack you until you're knocked unconscious. If you drop either of them below 3 HP, it will flee."). The artwork is nice, but not spectacular. The PDF is handily formatted, with bookmarks and hyperlinks to go to each entry as you choose what to do. I think it took about 20-30 minutes to finish Chapter 1, but I may be overestimating because I had to stop a few times to let the dog out and check on some bread I was baking.
https://sayeth.itch.io/
just getting into solo play myself, I'm pretty much only using the Solo Adventurer's Toolbox 1 & 2 with plans to play Death Knight's Squire once I've gotten a feel for what I'm doing (since I'm also kind of a ttrpg novice, having only played in one campaign for about 4 levels so far with upcoming plans to join a second, and never dm'd in my life).
my advice for roleplaying, which is the aspect most people seem to feel they're missing out most on with solo, is to roleplay with yourself. I am a bit of degenerate loser who has been rping with other people just through text without any kind of system or math involved (except the occasional 1d20 just to determine fight outcomes) since like 2012, be it homestuck or warrior cats or pokemon or original fictional worlds :P So I just apply that to my solo'ing, and rp with myself; I type out the messages and send them like I would anywhere else. It may be more complicated if you're doing pen and paper, but I suppose you could just speak out loud to yourself like you would to a party or a dm and write down simple notes about what was said. For example, here's an excerpt of the chat log from my session 0, where my character seems to be in a dream,
Good idea. Im thinking the same